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Intravenous 2 News

Version 1.2.8

Hey folks!

This patch fixes various bugs, AI issues, and several crashes in the map editor.

- tweaked the rate at which enemies detect the player when they are not alert (it is now a little slower)
- increased time it takes for goons to notice missing patrols/people to 130 seconds (was 80 seconds)
- causing enemies to fall by bumping into you while prone is now slightly easier
- fixed being able to climb over walls with invisible walls in front of them
- fixed enemies incorrectly evaluating whether they can see the enemy, resulting in them sometimes being incapable of seeing the player point-blank in pitch-black darkness
- fixed goons tripping over a prone player in their way not correctly setting their animation to fallen
- fixed enemies not going into combat when bumping into them while they were camping a vent shaft

MAP EDITOR CHANGES
- fixed a crash when removing an active camera without removing it from the security monitor it's assigned to
- fixed a crash that would occur when trying to adjust object height to mouse-over object height
- fixed a crash that occurred involving actors
- fixed a crash that occurred when exiting play mode while in a cutscene during which an actor was created
- fixed a crash that occurred when an object an outline for which was being drawn became invalid (removed) when returning to edit mode

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.7

Hey folks!

This patch works on the map editor some, and fixes a couple of issues reported by the community.

- narrative prologue levels will no longer show the weapon unlock tips
- fixed a door in the objective building on Dilapidated Complex being slightly away from the door, resulting in enemies being capable to spot the player through the small gap when it's closed

MAP EDITOR CHANGES
- extraction_trigger class objects now support specifying which level to switch to after
- the pathfinding grid will now be rebuilt when entering the patrol setup mode, if there were any changes to the world geometry
- fixed a crash that could occur when an offlimit level had not yet been evaluated for an object, even if the player object had been placed into the level

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.6

Hey folks!

This patch fixes a couple of issues which have been recently reported by the community.

- fixed being able to get stuck in a certain toilet on "Theo's Police Precinct"
- fixed goons noticing the player in certain circumstances when entering vent shafts, while they were in combat, when they shouldn't have
- fixed followers hearing the noise made by the player counting into the "Times heard" stat on the level end screen
- fixed swapping a weapon in a category by picking a weapon up off the floor (e.g. a sawed-off for a mini-uzi) playing the sound of another weapon in your inventory on top of the weapon that you swapped to

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.5

Hey folks!

This patch takes care of a couple of issues in the map editor.

MAP EDITOR CHANGES
- level_switch and level_return class objects now function as intended with maps that do not yet have a map config
- fixed level_switch and level_return functionality not working correctly
- fixed incorrect level load procedure when using level_return class objects to move from level B to level A, when level A was bigger than level B, which made the game crash
- fixed a crash that occurred when an incorrectly setup script_trigger class object would be triggered

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.4 HOTFIX

Hey folks!

The previous patch 1.2.4 was causing crashes when using tazers and other similar weapons. This has been fixed in 1.2.4HF1.

I'm very sorry for the inconvenience!

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game, I rushed to fix an issue I found today and didn't do my due diligence by testing the game more thoroughly.

[h3]Social media[/h3]
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