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Intravenous 2 News

Version 1.3.14

Hey folks!

This patch fixes a couple of issues and updates a lot of localizations.
This update also updates all the soundtrack files with proper metadata.

- fixed the "Randomize expertise" custom difficulty setting incorrectly functioning when set to the "Fair" setting
- fixed the "Randomize placed weapons" gameplay mutator placing cutscene-specific weapons into the game world
- fixed missing gestures when in dialogue with Dad on Decrepit Industrial Area
- fixed a crash that occurred when loading mobile dialogues in certain circumstances
- updated Chinese, Traditional Chinese, German, Japanese, Polish, Portuguese, Spanish, and Turkish localizations for both the main campaign and the IV1 Remaster

SUPPORTER PACK CHANGES
- added missing metadata to all .flac and .ogg exports of the soundtrack, reorganized some of the track folders, and added missing gameplay versions of several tracks

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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Super-hard tactical shooter with almost perfect reviews sets new record on Steam

Between realistic milsim shooters and grounded, slow-pace stealth hits, there is a largely uncharted type of gameplay. Ghost Recon, Deus Ex, Thief, Splinter Cell - a lot have tried to find it, and some have gotten closer than others, but no one game has truly managed to strike the balance between sneaking and outright action. They don't flow into one another. In almost every stealth game, even those with solid gunplay mechanics, if you get spotted, it feels like a failure; likewise, if you go loud, the game struggles to settle back into a 'resting' state where espionage once again becomes viable. Intravenous 2 is exceptional - it gets the ebb and flow of 'stealth action' just about right. Boasting almost flawless reviews, it's deservedly just set a new Steam record.


Read the rest of the story...


RELATED LINKS:

Tactical shooter Intravenous 2 adds new weapons and Steam workshop support

Intravenous 2 is a new top-down shooter with big Splinter Cell energy

New Steam game is hardcore stealth Hotline Miami, with a free demo

100,000+ Steam Copies Sold and 2,000+ Steam Reviews!

Hey folks!

The past few days have been wild, in no small part thanks to SsethTzeentach's review of the game.
It has been 8 months since the release of the game and we have reached over 2,000 reviews and, as of writing this post, 105,000 sales here, on Steam!
By comparison it took the first game 18 months to reach 100,000 sales.

For me personally this is a giant accomplishment. I have put a ton of effort into the game, and to see you, the players, recognize that, is incredibly heartwarming.
With that said, it would not have been possible without you.

For every piece of feedback, and all the bug & crash reports you have submitted, you have contributed to bringing the game to the state it is in now, and most importantly made it a better experience for everyone.
I am eternally grateful for all your support in this manner and, frankly, can't find the words to articulate how I feel.

Intravenous 1 was a big risk for me, and thankfully it paid off.
Intravenous 2 was not so much of a risk (thanks to the publisher), but it was still a challenge, as I knew expectations for the second game would be higher, and I didn't want to let fans of the first game down.
This was weighing on me, as not only were expectations high, but the game, at it's core, is fully dedicated to my father, and is my attempt at immortalizing him.
Therefore, I viewed making a poorly received sequel as disrespectful to him, and is why I tried my best to make it as good as I could.

The Intravenous games are stealth/action games I've always wanted to play and I hope that by following this philosophy of making games I've always wanted to see growing up, I will be able to once again meet and exceed your expectations with my future game projects.

Thank you very much.

Sincerely,
Roman Glebenkov

What's Next? #3

Hey hey, people!

With updates 1.2 and 1.3 released, I've done all I promised to do with Intravenous 2 in the previous "What's Next?" community posts.
However, that does not exclude the fact that Intravenous 2 was launched with a couple of things cut due to insufficient development time.

Intravenous 2, like all the games I've made, is a passion project of mine, and above all it is my attempt at immortalizing my father, and as such I have tried my best to make it as good as I could. That is why I will be releasing one last major content update before moving on to my next game project.

The cut game content in question that will be added is the following:
  • a narrative level between the Mob Corporate Front and Office Building missions - there was meant to be a small narrative non-combat mission, right after Steve and Sean get to the Hideout for the first time, in which the player would investigate Sean's father's apartment in hopes of finding clues about who the kidnappers are. It's only logical that this would be his first step, and it was a shame that I ran out of time to add it.
  • two to three extra side missions. There are a couple of instances before one of the key story events in Intravenous 2 which allow for a couple of extra side missions. If I had more development time, they for sure would've ended up in the game at launch. Now's the chance to remedy that.
  • Integrating Gideon into the Epilogue of the "Collateral" campaign. Currently, if you don't do the Gideon's House side-mission and don't kill him on Theo's Police Precinct, he is nowhere to be seen in the epilogue. This makes no sense, as story-wise he is employed by Jacob. This was a pet peeve of mine for a long time, and just like with the side missions, this is now a perfect opportunity to do the things I wanted to with him in the Epilogue.


The purpose of this content update is to tie up a couple of "loose ends", make a couple of story points more cohesive, and provide you guys with a couple of extra game levels, so that the game is as complete as I wanted it to be from the get-go, at no extra cost.

The preliminary date for this update is August 15th, 2025 - exactly one year since the launch of the game. Depending on how things go, this might be pushed to September - it depends entirely on how busy I get outside of game development, and how much unforeseen work the update will entail. For the past two months finding free time was nigh impossible, but I finally have a stretch of time which I can once again properly dedicate to working on the game.

On another note, if you haven't seen already, check out SsethTzeentach's video review of Intravenous 2!
https://youtu.be/Azd5DQnYAgI

Thank you for reading, and I hope you are enjoying the game!

Sincerely,
Roman Glebenkov

Remember to report any issues you run into!

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Version 1.3.13

Hey folks!

This small patch fixes a crash that could occur when the game would be launched with a malformed user settings config file.

- fixed a crash on startup that occurred when the game would be launched with a malformed user settings config file.

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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Twitter Discord community YouTube