Hey folks!
This patch focuses on polishing various levels in the main campaign and in the IV1 Remaster.
Big thanks for community members for pointing out the various issues taken care of in this update!
The breaker box/light switch additions will be added only when loading the level again. Loading an old savefile will not retroactively add the missing objects to it.
LIGHT SWITCH ADDITIONS- Oleander's Objective: 1 addition
- Butchery: 1 addition
- Politician's House: 1 addition
- Mob Corporate Front: 1 addition
- Road to Police Precinct: 1 addition
- Industrial Front: 1 addition
- Pablo's Hideout: 2 additions
- Dolion's Estate: 1 addition
- Scammer's Hideout: 2 additions
BREAKER BOX ADDITIONS- Butchery: 1 addition
- Industrial Front: 1 addition
- Police Precinct: 2 additions
- added three keycards for the Evidence room in Theo's Police Precinct
- fixed a light on Epilogue. Ground Floor not being controlled by a light switch
- fixed the keycard door with a money and weapon reward on Oleander's Objective missing a key ID and requiring to be broken down in order to enter
- fixed one of the lights in the garage not being controlled by a light switch on Dolion's Estate
- fixed being able to drop weapons in certain cases during the prologue, one of which could lead to a softlock
- fixed the fire alarm panels on Police Precinct not controlling all sprinklers
- fixed not being able to get out of a toilet on Dolion's Estate due to awkward positioning of a locker next to the toilet room
- fixed a light in one of the buildings on Industrial Front not being controlled by the building's breaker box
- fixed a light in the restaurant on Pablo's Hideout not being controlled by the building's breaker box
- fixed a light in the office on Pablo's Hideout not being controlled by a light switch
IV1 REMASTER CHANGES- added a missing light switch for the gym room in the Hideout
- added a missing light switch on Shopkeeper's Mansion
- fixed one of the light switches in Hideout not controlling a lamp it should control
- fixed a breaker box on Repurposed Factory not controlling all the lights in the building
Remember to
report any issues you run into!Thanks for reading, hope you're enjoying the game!
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