1. Intravenous 2
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  3. Version 1.2.8

Version 1.2.8

Hey folks!

This patch fixes various bugs, AI issues, and several crashes in the map editor.

- tweaked the rate at which enemies detect the player when they are not alert (it is now a little slower)
- increased time it takes for goons to notice missing patrols/people to 130 seconds (was 80 seconds)
- causing enemies to fall by bumping into you while prone is now slightly easier
- fixed being able to climb over walls with invisible walls in front of them
- fixed enemies incorrectly evaluating whether they can see the enemy, resulting in them sometimes being incapable of seeing the player point-blank in pitch-black darkness
- fixed goons tripping over a prone player in their way not correctly setting their animation to fallen
- fixed enemies not going into combat when bumping into them while they were camping a vent shaft

MAP EDITOR CHANGES
- fixed a crash when removing an active camera without removing it from the security monitor it's assigned to
- fixed a crash that would occur when trying to adjust object height to mouse-over object height
- fixed a crash that occurred involving actors
- fixed a crash that occurred when exiting play mode while in a cutscene during which an actor was created
- fixed a crash that occurred when an object an outline for which was being drawn became invalid (removed) when returning to edit mode

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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