Version 1.2.7
Hey folks!
This patch works on the map editor some, and fixes a couple of issues reported by the community.
- narrative prologue levels will no longer show the weapon unlock tips
- fixed a door in the objective building on Dilapidated Complex being slightly away from the door, resulting in enemies being capable to spot the player through the small gap when it's closed
MAP EDITOR CHANGES
- extraction_trigger class objects now support specifying which level to switch to after
- the pathfinding grid will now be rebuilt when entering the patrol setup mode, if there were any changes to the world geometry
- fixed a crash that could occur when an offlimit level had not yet been evaluated for an object, even if the player object had been placed into the level
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube
This patch works on the map editor some, and fixes a couple of issues reported by the community.
- narrative prologue levels will no longer show the weapon unlock tips
- fixed a door in the objective building on Dilapidated Complex being slightly away from the door, resulting in enemies being capable to spot the player through the small gap when it's closed
MAP EDITOR CHANGES
- extraction_trigger class objects now support specifying which level to switch to after
- the pathfinding grid will now be rebuilt when entering the patrol setup mode, if there were any changes to the world geometry
- fixed a crash that could occur when an offlimit level had not yet been evaluated for an object, even if the player object had been placed into the level
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube