Hey folks!
This patch fixes various issues, optimizes the game a bit, and tweaks weapon and weapon mod balance.
- NPC reactions to lights being turned on/off now ignored if light sources are turned on/off during cutscenes (primarily done for custom levels that do lightplay during cutscenes)
- optimized the switching of lamps on and off - should help reduce stutters on low-end machines when turning off a lot of lamps (e.g. by flipping a breaker box) in a single action
- the UMP and MAC-10, when chambered in .45 ACP, now receive a slight reduction in shot noise
- the Compensator weapon mod now increases spread reduction by 10% (was 5%), to make it an even more viable upgrade over the Suppressor
- fixed slo-mo not functioning properly if loading a savefile that was created while it was active
- fixed civilians being labeled as goons
- fixed the game saving some playthrough data twice, while writing it once (added a bit of unnecessary load on the CPU)
- fixed being able to duplicate Learning Capacity on custom community-made levels which grant Learning Capacity on level start by restarting the level after loading into it
MAP EDITOR CHANGES- security cameras now display the minimum and maximum turn angles
- the "Toggle light" cutscene/scene action no longer triggers reactions from NPCs
SUPPORTER PACK CHANGES- DP-12 shell ejection velocity fixed
Remember to
report any issues you run into!Thanks for reading, hope you're enjoying the game!
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