Hey folks!
This patch polishes the game in various ways.
- added penetration rating display to the weapon modding menu
- caliber conversion mods now influence the penetration rating of a weapon
- adjusted penetration ratings on MAC-10 and UMP
- the New Game+ menu will now show only campaigns that were finished at least once
- the Load Map menu will now show campaign levels only if they have been completed at least once (regular non-campaign levels will be visible in the "Miscellaneous" category still)
- mods are now loaded after DLC
- fixed being able to make noise while inside a closet
- fixed enemies being set on fire not properly changing their animation to unarmed when dropping the weapon they were wielding
- fixed several cases when goons in the scene state leaving their scene state for some reason would not cancel the scene, which would cause them to be capable of entering the scene when triggering a scene trigger
MAP EDITOR CHANGES- added new wall type - Low wall (barred)
- the cutscene-given weapon is now properly removed on cutscene end, which fixes crashes caused by cutscenes that shoot a weapon on the last cutscene action
- added ability to setup player type for the level from within the level editor
- can now zoom in and out by pressing tab and tilde (`) respectively
- ray length minimum value set to 16 (was 0, which could cause crashes)
Remember to
report any issues you run into!Thanks for reading, hope you're enjoying the game!
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