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Shardbound News

Patch Notes #53

Card Changes


+ Strict Packmaster:

  • Health reduced to 4, down from 5.

+ Spearmaiden:

  • Attack reduced to 3, down from 4.

+ Raised By Primals:

  • Cost increased to 3, up from 2.

+ Chronoslap:

  • Now also deals 1 damage in addition to stunning.

+ Warpgate:

  • Anomaly stats increased to 4/4, up from 3/3.
Core Gameplay

  • The time bank will now be activated even when a player is idle (has taken no actions) on a turn.
Map Changes

  • Lost Highlands has been added to the map pool!
Some Shards are desolate. Some are dark and dangerous. And others are vibrant - dappled with lush vegetation and ancient technology that still flickers with the sparks of a long lost purpose.

Core Tech

  • Upgraded Unreal Engine to version 4.17.1
UI

  • Updates continue on refining the details of the new UI. Aesthetic improvements have been made to various screens.
  • Most alert and confirmation dialogs have been updated to the new style.
  • The escape key may now be pressed as a shortcut to clicking the “back” button on screens in the Overworld.
  • Improved code redemption flow in the Options menu.
  • The Profile UI may now be opened during the tutorial or on top of any other screen in the Overworld.
Bug Fixes

  • [Mac] Fixed a crash that occurred on Intel chipsets (e.g. Macbook Air) when spawning specific VFX.
  • Fixed a bug on Reaver’s Mire where the maps’ ambient sounds would pop.

Patch Notes #52

New Art

  • Zephyr Monk now has art!

  • Trauma Guard animation polish
  • Character Lighting Adjustments in Barracks, and Sinners Mire
Card Changes


+ Static Discharge

  • Cost reduced to 5, from 6.

+ Skyborne Crusader

  • Health reduced to 4, from 5.
Options Menu

  • Some cosmetic upgrades have been made to the Options Menu as we refine the new art.
  • Code redemption can now be done directly from the Accounts tab.
  • Client version number is now displayed less prominently at the bottom of the screen.
Tutorial

  • A Tutorial Menu has been added to present tutorial progress more clearly.
  • The Campaign button in the overworld now brings you to the Tutorial menu. This should be clearer for new players until we add campaign missions.
Bug Fixes

  • Fixed a bug that would cause the Mulligan UI to become stuck on screen if the game reconnected to the server during that phase.
  • Strict Packmaster and Pack Awakener can no longer buff artifacts.
  • Fixed a bug where units with on-damage triggers would not trigger at all against a unit protected by Hadrien, The White Rook when Hadrien absorbed all the damage.
  • Fixed a bug where certain units (Upgrade or Transform units) would not receive Summoner’s Aide’s health buff when deployed.
  • Fixed Duskblade’s special case VO lines to match the his new gameplay.
  • Fixed a bug in the options menu where you couldn’t update the Camera Controls bound key.
  • Fixed a bug that would cause login bonuses to not be awarded if your last login was exactly 1 month ago.

Patch Notes #52

New Art

  • Zephyr Monk now has art!

  • Trauma Guard animation polish
  • Character Lighting Adjustments in Barracks, and Sinners Mire
Card Changes


+ Static Discharge

  • Cost reduced to 5, from 6.

+ Skyborne Crusader

  • Health reduced to 4, from 5.
Options Menu

  • Some cosmetic upgrades have been made to the Options Menu as we refine the new art.
  • Code redemption can now be done directly from the Accounts tab.
  • Client version number is now displayed less prominently at the bottom of the screen.
Tutorial

  • A Tutorial Menu has been added to present tutorial progress more clearly.
  • The Campaign button in the overworld now brings you to the Tutorial menu. This should be clearer for new players until we add campaign missions.
Bug Fixes

  • Fixed a bug that would cause the Mulligan UI to become stuck on screen if the game reconnected to the server during that phase.
  • Strict Packmaster and Pack Awakener can no longer buff artifacts.
  • Fixed a bug where units with on-damage triggers would not trigger at all against a unit protected by Hadrien, The White Rook when Hadrien absorbed all the damage.
  • Fixed a bug where certain units (Upgrade or Transform units) would not receive Summoner’s Aide’s health buff when deployed.
  • Fixed Duskblade’s special case VO lines to match the his new gameplay.
  • Fixed a bug in the options menu where you couldn’t update the Camera Controls bound key.
  • Fixed a bug that would cause login bonuses to not be awarded if your last login was exactly 1 month ago.

Tutorial UI & More Art!

Hey, Rangers!

Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!

Patch Tomorrow

Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.

Tutorial UI

Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!

Zephyr Monk

Art Previews & The Dev Stream

If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:

Voice of the Squall

Averos (currently Prism Dancer)

Skywatch Dragoon

If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.

Coming Soon: The Lost Highlands

A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.

Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.

Discord with Us!

Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!

Take care, and good luck out there!

- Your friends at Spiritwalk

Tutorial UI & More Art!

Hey, Rangers!

Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!

Patch Tomorrow

Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.

Tutorial UI

Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!

Zephyr Monk

Art Previews & The Dev Stream

If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:

Voice of the Squall

Averos (currently Prism Dancer)

Skywatch Dragoon

If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.

Coming Soon: The Lost Highlands

A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.

Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.

Discord with Us!

Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!

Take care, and good luck out there!

- Your friends at Spiritwalk