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Feb 27, 2025 Patch Notes

Cards & Gameplay Changes
  • Reworked how relic acquisition works
    • Removed the rotating relic shop
    • Added 80 guide quests to earn each dual faction relic
  • All Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards.
    • To promote a more dynamic and engaging mini game around victory points.
  • Removed Signature keyword from all cards.
    • This was not signalled well to players and led to confusion in deck building
  • Many cards have had their leveling curves adjusted such that no cards should have spread values at max level
  • Units standing on a spawning Victory or Mana Crystals will no longer be stunned.
    • An unnecessary and poorly signalled nuance that tripped players up
  • Experiments to reduce average match time
    • All Commanders have had their base HP reduced by around 10%,
    • All Commanders have had their leveling curve adjusted to adjust for lower starting life
    • Players now start with 2 mana on their first turn.
    • Players’ Deployment Zone size increased to all Low Ground within 4 tiles of the Commander’s starting tile
    • No Man’s Land size decreased to include all tiles at least 1 space away from either player’s Deployment Zone
    • Victory Crystals spawn with 2 HP instead of 3.
    • Victory Crystals now spawn more frequently.
  • Removed Hold to End Turn functionality
    • This will be reevaluated when a broader look at the gameplay HUD occurs.
[h2]Card-Specific Changes[/h2]
  • Changes based on player feedback and internal playtesting intended to smooth to create a larger variety of viable strategies and reduce the strength of the most powerful strategies.
  • Artifacts
    • Artifacts tend to clutter the board. Each artifact received a tuning pass to be higher impact and persist for less time.
    • Blightspore Seedling
      • Increase poison stacks applied from 1 to 2
      • Increase self damage from 2 to 3
      • Reduce base health to 6
      • Updated leveling curve
    • Lifespring Seedling
      • Increase healing from 2->3
      • Increase self damage from 1 to 4
      • Updated leveling curve
    • Inspiring Banner
      • Increase damage taken to 2. Increase buff given to adjacent melee units by 1.
      • Increase HP
    • Pile of Tomes
      • Increase damage taken from 1 to 3.
      • Increase HP.
  • Baffling presence
    • Replaced thief with damage shield at level 7
  • Devoted Curate
    • HP reduced from 8 to 6
  • Distorter
    • Added Brutal
  • Extinguish the Unworthy
    • Now requires line of sight
    • Reduce health gain from 4 to 3
    • Updated leveling curve
  • Flux
    • Reduce cost 1 to 0
  • Cannonneer
    • Cost reduced to 7
  • Gravity Surge
    • Reduced cost 5 to 4
    • Deals 5 damage to all affected targets instead of being different between main target and adjacent targets
    • Updated wording
  • Hollow Fae
    • Added Venomous: 3
    • Changed to Hit: When this attacks a poisoned enemy, this deals 2x damage
  • Kindle
    • No longer gives Sluggish or requires adjacency
  • Knuckleduster
    • Durability reduced to 2.
    • Now adds +1 Armor
    • Updated leveling curve
  • Mind Melter
    • Added Brutal
  • Nanobots
    • Increase damage dealt from 3 to 6
    • Increase healing done from 2 to 8
    • Updated leveling curve
  • Pawnbroker
    • Added Venomous
  • Pebbleborn
    • Removed all keywords at level 1
    • Updated leveling curve
    • Gains minion at level 3
  • Phase Attuned Gauntlet
    • Now adds +2 Armor, +1 Attack.
    • Updated leveling curve
  • Precise detonation
    • No longer targets Crystals, now only targets Boulders.
    • Increase damage from 7 to 9
  • Queensguard Dog
    • Added Brutal
  • Rankbreaker
    • Added Brutal
  • Relics
    • Creepy blood doll
      • Increase healing to 3.
      • Add restriction that it only triggers when an ally kills something
    • Gravel Chitin:
      • Change to only trigger on playing a unit.
      • Remove references to boulders.
    • Lodestone amulet
      • Updated leveling curve
    • Portal Map
      • Increase HP gain from 1 to 3.
      • Updated leveling curve
  • Roar: Immobilize
    • Changed to: Your commander gets +Attack this turn. Stun random adjacent enemy(s) until your next turn.
    • Remove the cost threshold for making it permanent, always lasts this turn.
  • Rock Crusher
    • Increased movement to 3.
    • Increased attack, reduced hp/armor.
    • Changed to: This can only be deployed on boulders. Destroys the boulder
  • Silverwing
    • Added Damage Shield
  • Soul Shifter
    • Added Damage Shield
  • Spark of genius:
    • Changed to always grant +attack.
    • Reduced +attack to 3.
  • Spark Treader
    • Cost reduced 6 to 4
    • Attack reduced 9 to 8
    • Health reduced 12 to 10
  • Starfall Templar
    • Warcry damage reduced 3 to 2
    • Updated leveling curve
  • Stormbell Adept
    • Added Brutal
  • Strip mine
    • Updated leveling curve
  • Valiant Class Mech
    • Removed armor restriction for +attack
  • Mobius Greaves
    • Reduced mana gain per turn by 1
  • Weavebreaker
    • Added Knockback
  • Zephyr Monk
    • Added Brutal
Bug Fixes and Changes
  • Fixed an issue with Wind Step’s knockback effect stacking
  • Updated many Daily/Weekly/Seasonal Quests
  • Redesigned Card Collection and Deck Builder UI
  • Daily quests requirements have been reduced to play 4 games for all rewards. Additionally check out the news tab for a free 5000 battle pass XP

Feb 11, 2025 Patch Notes

Battle Pass Quests Revised
  • We've overhauled the quest system to streamline progression, improve reward scaling, and make objectives clearer.
  • Key Changes
    • Fewer total quests for a more focused experience.
    • Rewards now scale appropriately with effort.
    • Clearer objectives to make earning rewards easier to understand.
[h2]Quest Updates[/h2]
  • Daily Quests:
    • Encourage more gameplay, now offering significantly more card rewards.
  • Weekly Quests:
    • Follow a structured format:
      • 1 upgrade quest
      • 1 acquire quest
      • 1 quest for playing with a specific faction
      • 1 quest for using a particular strategy
    • Seasonal Quests:
      • Always provide 7 quests:
        • Win X games with each faction to earn a random Legendary card of that faction.
        • Acquire many cards
        • Upgrade cards to high rank.
    Economy Changes
    • Shard Changes:
      • Elemental Shards and Radiant Shards are being retired and will no longer be active currencies. However, you can still convert them into Shards in the shop! We've replaced the Shard Exchange tab with the new Shard & Chroma Exchange tab, where you can trade in your Elemental and Radiant Shards for Shards.
      • You are now also able to exchange Chroma for any currency in the game, this includes Shards, Faction Tokens, Cores and Royal Marks. Just head to the shop, navigate to the tab, and start exchanging!
      • Removed elemental shards and radiant shards from the loot pool
    • Relic Store Changes:
      • We are removing Mono Color Faction Relics from the shop's rotation and they are being added as a reward in the guide quest. This is part of an ongoing process to simplify the store, relic acquisition, and to help introduce new players into deckbuilding at a slower pace.
      • Removed:
        • Gravel Chitten
        • Professor’s Handbook
        • Hymn Of Rage
        • Baronness’s Ruby
        • Steam Valve
    Cards & Gameplay Changes
    • Update wording on several relics
    • Renamed several cards for clarity/theme.
    [h2]Card-Specific Changes[/h2]
    • Canal - No longer requires Line of Sight
    • Quantum Turnkey - Updated tooltip
    • Skyborne Crusader Level 7 - Removed Engage. Added Damage Shield.
    • Soul Shifter Level 7- Removed Engage. Added Retaliate
    • Trauma Guard - Now only heals on end of controlling player’s turn
    Bug Fixes and Changes
    • Fixed an issue with Buccaneer being able to target allied units with its ability
    • Fixed an issue with Lodestone Amulet inconsistently applying Armorsmith
    • Fixed an issue with Matter Transmogrifier where buff was applying to enemy units as well
    • Fixed an issue with Matter Transmogrifier where buff was not removed when moving away from crystal
    • Fixed an issue with Matter Transmogrifier where buff was sometimes not applying
    • Fixed an issue with Strike Pack causing negative movement if buffed unit gained Sluggish
    • Fixed an issue with Battle Pass XP displaying as a negative value
    • Improved reliability when claiming Battle Pass rewards
    • Fixed an issue with daily login rewards not working past day 24
    • Fixed an issue with “Let’s Go” button on several Guide Quests
    • Added additional VFX when a Commander is hit
    • Updated VFX on Radiant Lance
    HUD/UIUX
    • Added a new Daily Login reward screen
    • Added new Quests/Battle Pass widget to the home screen

    Jan 28, 2025 Patch Notes

    Cards & Gameplay Changes:
    • End turn button changed to Click & Hold if you have units which can still move or attack.
    • You can now choose whether to allow AI opponents to match you if no match is found (this has been the default behavior). This setting can be found in the Options menu, accessible from the gear icon seen in the top right corner of the main screen specifically in the gameplay tab.
    • You may now choose to Spectate matches from the Friend’s List
    • The number of Royal Marks awarded for playing and winning games including First Win of the Day, and weekly wins have been increased
    • Receive 5 royal marks when you win bot game. Receive 25 royal marks when you win a ranked game.
    • Every spell card now features brand new, unique artwork bringing more magic and style to every card.
    • Difference in deck power allowed for matchmaking increased significantly. Expect significantly more PvP matches.
    • Overhauled guide quest rewards and quest types. A starter deck of each color can now be earned via guide quests.
    • Overhauled rank thresholds to make progressing through ranks more sensible.

    [h2]Card-Specific Changes
    [/h2]
    • Banner of Conquest - Now increases attack for your units when your Commander is outside your territory. This change was designed to make the buff more active and less passive. Requiring players to take risks by positioning their Commander aggressively to empower their units.
    • Ancient Power Core - Updated wording
    • Manaweave Robe - Reduced mana cost to play this card
    • Mobius Greaves - Reduced armor from +4 to +3 and mana gain from +5 to +4
    • Pile of Tomes - Now, when you cast a spell and draw a card with Pile of Tomes, the drawn spell's cost is always set to 2 mana, regardless of its original cost.
    • Requisitions Order - Reduced mana cost to play this card
    • Spidersilk Robe - Reduced cost to use this card
    • Starfall Templar - At 3 stars, Starfall Templar now retains Slumber but gains a Damage Shield upon deployment, to help with its survivability.
    • Wind Step - Knockback effect no longer stacks
    Bug Fixes and Changes:
    • Fixed an issue where the Escape key would become unresponsive in matches or on the main Hub screen.
    • Fixed an issue with Blood Betrayal’s effect not being removed on Healing a unit
    • Fixed an issue with Canal
    • Fixed an issue with Equipment cards showing incorrect mana cost in Deck Editor
    • Fixed an issue with Overdrive Chip triggering incorrectly when poisoned units died
    • Fixed an issue with Scrap throwing an exception when used with Steam Valve
    • Fixed an issue with Slow Reflexes adding attack instead of reducing it
    • Fixed several issues with the Friends List
    • Many spells have improved VFX


    HUD/UIUX:
    • Victory Points (VP) Indicator – Now flashes a bright color when the enemy team has enough VP to win, making it more noticeable. It also flashes at a lower intensity to indicate your current VP total.
    • Added more tooltips

    Jan 15, 2025 Hotfix

    Bug Fixes:
    • Fixed issue with the leaderboard displaying inaccurate information and other Valor related bugs.


    Quality Of Life Improvements:
    • Substantially increased Guide Quest quest rewards

    Dec 19, 2024 Patch Notes

    Leaderboard:
    • The Leaderboard is now working, and it’s your chance to see how you stack up against other skilled Rangers in the Realm. Compete for glory, climb the ranks, and prove your mastery!
    • But that’s not all—when the season concludes, your placement will determine the incredible rewards you’ll receive. The higher you climb, the greater the spoils!
    • Sharpen your strategies and prepare for battle. The path to victory awaits!


    Gameplay Changes:
    • Change durability on Weapons to be lost even when damage is only dealt to Armor.
    • Updated description of Armorsmith.
    • Updated the wording on many cards.

    [h2]Card-Specific Changes
    [/h2]
    • Bloodbound Pages
      • Can now trigger once per turn instead of once per round
    • Chronoslap
      • Effect can now chain between targets
    • Hollow Fae
      • Increased Stats
    • Quantum Turnkey
      • Stats reduced
      • Now reduces the cost of a 1 random spell instead of all spells in hand
    • Rankbreaker
      • Stats reduced
    • Starfall Templar
      • Stats reduced
    • Tome of Echoes
      • Is able to be triggered once per turn instead of once per round
    • Warpgate
      • Increased cost
      • Reduced stats of spawned Quantum Turnkey


    Bug Fixes and Changes:
    • Fixed an issue with matchmaking where Bots were selecting decks with inappropriate power.
    • Fixed an issue with cards in hand being highlighted as castable when they has no valid target.
    • Fixed an issue with Chronoslap showing incorrect damage floater.
    • Fixed an issue with Distorter VFX
    • Fixed an issue with Enlistment Decree always providing lower of 2 values when upgraded.
    • Fixed an issue with Flesh Offering not giving VP to the Commander when used to kill an allied Unit that was holding VP.
    • Fixed an issue with Grasping Tentacles causing Commanders to T-pose when targeted.
    • Fixed an issue with Grim Inspiration where the second Thrall would not draw until after deploy of another card or end turn.
    • Fixed an issue with Phase Attuned Gauntlets buff persisting after equipment is destroyed.
    • Fixed an issue with Roar: Immobilize sometimes not working when adjacent to crystals.
    • Fixed an issue with Slow Reflexes causing targets to have negative stats.
    • Fixed an issue with Soultaker sometimes doing too much Bloodtoll damage on Thief.
    • Fixed an issue with Supply Requisition giving stats that didn't match description.
    • Fixed an issue with Supply Requisition giving units negative armor.
    • Fixed an issue with Matter Transmogrifier applying incorrect attack buff.
    • Fixed an issue with Osprey Deadeye applying vulnerable to Crystals.
    • Fixed an issue with Summon Blades where the spawned Zephy Monks were not properly receiving buffs/debuffs.
    • Fixed an issue with Starfall Templar's Vulnerable debuff not being removed when Starfall Templar dies.
    • Fixed an issue with Tempest Hound being able to stun Resilient units.
    • Fixed an issue with Tome of Echoes returning equipment to hand on death.
    • Fixed an issue with Vengeful Veteran's damage multiplier applying too many times.
    • Fixed an issue with Wind Step which caused units with Sluggish to permanently lose movement.
    • Fixed an exception caused by Bouncing a unit next to an enemy unit.
    • Fixed an exception caused by Bouncing a unit while Banner of Conquest is in play.
    • Fixed an exception caused by Bouncing Starfall Templar.
    • Fixed an exception caused by starting a match with Matter Transmogifier against Grave Spores.
    • Fixed an exception caused by Grim Inspiration when hand is full.
    • Fixed an exception caused by Pawnbroker
    • Fixed an exception caused by Soul Shifter w/ Engage if Bounced to hand and turn is ended.
    • Fixed an exception caused by Soultaker
    • Fixed an exception caused by Precise Detonation when used on a boulder created by Stone Prison.
    • Fixed an exception caused by Tome of Echoes when hand is full.


    HUD/UIUX:
    • Fixed an issue with multiple cards showing error text in the upgrade screen.
    • When upgrading cards, if there are not enough of a card to consume they will now be hidden from the upgrade pool
    • Fixed an issue with in the Collection where the wrong Faction's Power was shown after upgrading a Commander or Relic.
    • Fixed an issue with rewards showing as claimable when they had already been claimed.
    • Fixed an issue with card rewards showing incorrect icon on quest rewards.
    • Fixed an issue with the News button in the main menu not showing the News notification when new News is new.