Tutorial UI & More Art!
Hey, Rangers!
Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!
Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.
Tutorial UI
Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!
Zephyr Monk
If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:
Voice of the Squall
Averos (currently Prism Dancer)
Skywatch Dragoon
If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.
A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.
Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.
Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!
Take care, and good luck out there!
- Your friends at Spiritwalk
Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!
Patch Tomorrow
Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.
Tutorial UI

Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!
Zephyr Monk

Art Previews & The Dev Stream
If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:
Voice of the Squall

Averos (currently Prism Dancer)

Skywatch Dragoon

If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.
Coming Soon: The Lost Highlands
A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.
Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.
Discord with Us!
Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!
Take care, and good luck out there!
- Your friends at Spiritwalk