Feb 27, 2025 Patch Notes
Cards & Gameplay Changes
- Reworked how relic acquisition works
- Removed the rotating relic shop
- Added 80 guide quests to earn each dual faction relic
- Removed the rotating relic shop
- All Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards.
- To promote a more dynamic and engaging mini game around victory points.
- Removed Signature keyword from all cards.
- This was not signalled well to players and led to confusion in deck building
- Many cards have had their leveling curves adjusted such that no cards should have spread values at max level
- Units standing on a spawning Victory or Mana Crystals will no longer be stunned.
- An unnecessary and poorly signalled nuance that tripped players up
- Experiments to reduce average match time
- All Commanders have had their base HP reduced by around 10%,
- All Commanders have had their leveling curve adjusted to adjust for lower starting life
- Players now start with 2 mana on their first turn.
- Players’ Deployment Zone size increased to all Low Ground within 4 tiles of the Commander’s starting tile
- No Man’s Land size decreased to include all tiles at least 1 space away from either player’s Deployment Zone
- Victory Crystals spawn with 2 HP instead of 3.
- Victory Crystals now spawn more frequently.
- All Commanders have had their base HP reduced by around 10%,
- Removed Hold to End Turn functionality
- This will be reevaluated when a broader look at the gameplay HUD occurs.
- Changes based on player feedback and internal playtesting intended to smooth to create a larger variety of viable strategies and reduce the strength of the most powerful strategies.
- Artifacts
- Artifacts tend to clutter the board. Each artifact received a tuning pass to be higher impact and persist for less time.
- Blightspore Seedling
- Increase poison stacks applied from 1 to 2
- Increase self damage from 2 to 3
- Reduce base health to 6
- Updated leveling curve
- Increase poison stacks applied from 1 to 2
- Lifespring Seedling
- Increase healing from 2->3
- Increase self damage from 1 to 4
- Updated leveling curve
- Increase healing from 2->3
- Inspiring Banner
- Increase damage taken to 2. Increase buff given to adjacent melee units by 1.
- Increase HP
- Pile of Tomes
- Increase damage taken from 1 to 3.
- Increase HP.
- Increase damage taken from 1 to 3.
- Baffling presence
- Replaced thief with damage shield at level 7
- Devoted Curate
- HP reduced from 8 to 6
- Distorter
- Added Brutal
- Extinguish the Unworthy
- Now requires line of sight
- Reduce health gain from 4 to 3
- Updated leveling curve
- Now requires line of sight
- Flux
- Reduce cost 1 to 0
- Cannonneer
- Cost reduced to 7
- Gravity Surge
- Reduced cost 5 to 4
- Deals 5 damage to all affected targets instead of being different between main target and adjacent targets
- Updated wording
- Reduced cost 5 to 4
- Hollow Fae
- Added Venomous: 3
- Changed to Hit: When this attacks a poisoned enemy, this deals 2x damage
- Added Venomous: 3
- Kindle
- No longer gives Sluggish or requires adjacency
- Knuckleduster
- Durability reduced to 2.
- Now adds +1 Armor
- Updated leveling curve
- Durability reduced to 2.
- Mind Melter
- Added Brutal
- Nanobots
- Increase damage dealt from 3 to 6
- Increase healing done from 2 to 8
- Updated leveling curve
- Increase damage dealt from 3 to 6
- Pawnbroker
- Added Venomous
- Pebbleborn
- Removed all keywords at level 1
- Updated leveling curve
- Gains minion at level 3
- Removed all keywords at level 1
- Phase Attuned Gauntlet
- Now adds +2 Armor, +1 Attack.
- Updated leveling curve
- Now adds +2 Armor, +1 Attack.
- Precise detonation
- No longer targets Crystals, now only targets Boulders.
- Increase damage from 7 to 9
- No longer targets Crystals, now only targets Boulders.
- Queensguard Dog
- Added Brutal
- Rankbreaker
- Added Brutal
- Relics
- Creepy blood doll
- Increase healing to 3.
- Add restriction that it only triggers when an ally kills something
- Increase healing to 3.
- Gravel Chitin:
- Change to only trigger on playing a unit.
- Remove references to boulders.
- Change to only trigger on playing a unit.
- Lodestone amulet
- Updated leveling curve
- Portal Map
- Increase HP gain from 1 to 3.
- Updated leveling curve
- Increase HP gain from 1 to 3.
- Creepy blood doll
- Roar: Immobilize
- Changed to: Your commander gets +Attack this turn. Stun random adjacent enemy(s) until your next turn.
- Remove the cost threshold for making it permanent, always lasts this turn.
- Changed to: Your commander gets +Attack this turn. Stun random adjacent enemy(s) until your next turn.
- Rock Crusher
- Increased movement to 3.
- Increased attack, reduced hp/armor.
- Changed to: This can only be deployed on boulders. Destroys the boulder
- Increased movement to 3.
- Silverwing
- Added Damage Shield
- Soul Shifter
- Added Damage Shield
- Spark of genius:
- Changed to always grant +attack.
- Reduced +attack to 3.
- Changed to always grant +attack.
- Spark Treader
- Cost reduced 6 to 4
- Attack reduced 9 to 8
- Health reduced 12 to 10
- Cost reduced 6 to 4
- Starfall Templar
- Warcry damage reduced 3 to 2
- Updated leveling curve
- Warcry damage reduced 3 to 2
- Stormbell Adept
- Added Brutal
- Strip mine
- Updated leveling curve
- Valiant Class Mech
- Removed armor restriction for +attack
- Mobius Greaves
- Reduced mana gain per turn by 1
- Weavebreaker
- Added Knockback
- Zephyr Monk
- Added Brutal
Bug Fixes and Changes
- Fixed an issue with Wind Step’s knockback effect stacking
- Updated many Daily/Weekly/Seasonal Quests
- Redesigned Card Collection and Deck Builder UI
- Daily quests requirements have been reduced to play 4 games for all rewards. Additionally check out the news tab for a free 5000 battle pass XP