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Shardbound News

Patch Notes 12/5/24

Economy Overhaul:
  • We’ve heard you and are making significant improvements to card acquisition.
  • We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade.
    • Pulling a standard card cost reduced from 125 chroma to 40 chroma.
    • Increased drop rate of legendary/epic cards
  • Combination of ~3x more cards and increased drop rate of rarer cards means for a similar level of spend/engagement, you’ll see:
    • ~12x increase in epic cards
    • ~18x increase in legendary cards
  • Upgrading cards is cheaper at all levels. The reduction in cost is greatest at lower levels.
    • IE: 1->2 is much cheaper than before, and had a greater reduction in cost than 6->7.
  • As a thank you for sticking with Shardbound:
    • Double Rewards for Purchasers: If you’ve made purchases in the past, we’ve got your back! You’ll be credited with 2x the value of your previous purchases as a thank-you for your support.
    • In addition, a thank you package is available to all existing users to claim via the in-game news section.
  • Substantially increased the number of card pulls acquired per day through quest completion.
  • Royal Mark cost reduced on cards in store:
    • Common 1250 -> 400
    • Rare 5,000 -> 2,750
    • Epic 50,000 -> 8,500
  • Changed rewards for quests to better match how difficult that quest is to complete.
  • Simplified how shards work: 1 Shard = 1 pull from the corresponding loot pool.
  • Elemental Shards: 1 pull from any faction’s loot pool. Flexibility at its finest!
  • Standard Shards: 1 pull from the standard loot pool.
  • Radiant Shards: 1 pull from the premium loot pool for the best rewards.
  • Faction Coins: 1 pull from the loot pool that corresponds with that faction.
    • (Example: Steelsinger Coins let you pull from the red loot pool—perfect for honing your faction strategy!)
  • Currency Conversion: Don’t worry—your existing currencies will automatically adjust to match these new systems.
First Time User Experience Changes:
  • A new single tutorial mission replaces the existing 4 mission tutorial series.
Bug Fixes and Changes:
  • Fixed an issue where some cards would inaccurately highlight in hand as though they were playable when they were not
  • Fixed an issue where Commanders were gaining incorrect Deck Power on upgrade
  • Fixed an issue with several cards showing error text in the Upgrade screen
  • Fixed several issues with Quests not accurately tracking progress
  • Fixed several Quests which were showing inaccurate rewards

Patch Notes 11/19/24

Card-Specific Changes
  • Flux: Updated description to reflect that it can target ally, enemy unit, or Commanders
  • Personal Portal Device: Updated description
  • Phase Attuned Gauntlets: Increased cost from 2 to 3.
  • Quantum Turnkey: On hit effect now works when attacking crystals
Bug Fixes and Changes:
  • Fixed a number of stability issues when rolling for Recruits in the Shop
  • Fixed an issue with Quests sometimes not accurately tracking progress
  • Fixed an issue with News rewards not graying out when claimed
  • Fixed an issue where Banner of conquest was giving increased attack to enemies
  • Fixed an issue causing Manaweave Robe’s Armor increase to be permanent
  • Fixed an issue with Spark of Genius sometimes not giving increased attack
  • Fixed missing HUD to HUD bonus mana VFX
HUD/UIUX Changes:
  • Continued updates and fixes to the new out-of-battle UI

Shardbound Patch #57

Patch Note Preamble

Hey all! It's been super exciting to see so many of you engage with us and play since the last large patch. I know there have been a lot of questions regarding whether the game is fully back or when we're going to add more art to the game. I'm sorry to say that there isn't a path to either of those things at this time.

We will however, commit to doing the best we can to iterate and improve the game as we have it now. If you have any questions or feedback feel free to reach out to us on our discord at: https://discord.gg/fmYKbdK


Now onto the changes in this patch!

[h3]Minor bug fixes[/h3]
Fix up associated cards for Zieger 1 to properly show Vaast
Fix up Uncontrollable keyword text error on Frenzied Direhide and Frenzied Rageclaw

[h3]New Content![/h3]
Noble Season 1 card back in honor of our first Noble for season 1, Atrioc! Enjoy your Tendah nobles!

Leader card backs and new games won achievement for factions
Each faction now awards you a leader based card back once you hit 100 wins with them.
Note: you will need to win a single game with a faction in order to unlock these achievements even if you're past the total number of wins required.




[h3]In Match UI[/h3]
Updated the in game hand UI to move where the player decks are and enlarged them.
Updated player 2 hand UI to make card backs actually viewable to the opponent.

Shardbound Patch #56.2

Bug Fixes and Text Adjustments

Hey all, we're continuing to fix some of the small issues coming out of our large prior patch. As always we're here to help fix things and would love any/all feedback you have! Come join us in our discord if you're not there already!
https://discord.gg/fmYKbdK

[h3]Issues Addressed[/h3]
Fix Wynn's ability text to properly state that it requires Line of Sight
Fix Keeper of the Blades to properly reference Winged Blade
Fix General Almast to properly trigger loyalty on minions without requiring another move
Fix Brave Scryer's text to read "Precognition" instead of "Precognitions"
Fix Radiant Scion to only give itself a shield on the end of the player who owns it's turn
Fix Super Time Skip Anomalies to properly have their Unweaving timer count down visually
Fix Super Time Skip Anomaly tooltip text

Shardbound Patch #56.1

Bug fixes and improvements!

Hey all, we're fixing a few issues that you all have found in the new patch. Thank you to everyone who's reported any issues encountered. We're happy to report that this list fixes everything we know of at this time!

Join us in discord as that's the best way to report any other issues to us and give feedback!
https://discord.gg/fmYKbdK

[h2]Issues Fixed[/h2]
  • Petra's Gizmos are correctly 2/1 base stats again.
  • Reworded Wynn's Hero Power to be more straightforward
  • Fixed Force Blast to have supremacy tag and reference that it has to be your hero
  • Fixed Flux to properly apply movement debuff instead of root
  • Fixed Fissure Strike causing an error if a unit that would die from the damage would have gotten stunned
  • Fixed Extinguish the Unworthy checking high ground units and destroying low ground units
  • Fixed Vein Waker throwing an error when it would break a boulder
  • Fixed Dancer being able to charm units not in Line of Sight if a valid unit was in Line of Sight
  • Fixed Soul Shifter being able to swap positions with units not in Line of Sight if a valid unit was in Line of Sight
  • Added more informative tool tips to Seedsingers enhanced buffs and fixed the pop up warning about the Aura Modifier.