Free In-Development Demo updated!
Noble ladies and lords,
We have finished updating the ecosystem, our server and the clients. The latter should be now also available on Steam and a new game session will start shortly. Thank you for your patience!
Please find the changelog at the bottom of this post.
If you can afford it, you can support Feudums (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project. If you cannot - don't worry about it.
[h2]What else is on the horizon?[/h2]
The latest community polls are now closed. I'll share the results in a few days on the Feudums Community discord, and development priorities will be set accordingly. Thank you for your votes!
[h2]Changelog[/h2]
[h3]Notable Gameplay Changes[/h3]
[h3]UX/UI Changes[/h3]
[h3]Bugfixes / Optimizations[/h3]
Until the next update... Enjoy Feudums!
We have finished updating the ecosystem, our server and the clients. The latter should be now also available on Steam and a new game session will start shortly. Thank you for your patience!
As always, I invite you to play the early versions, join our discord to provide feedback and help to refine the game as we progress. Take advantage of our regularly updated demo as our transparent and interactive developer diary, provided for early collaboration with you to make Feudums the game we all want it to be!
Please find the changelog at the bottom of this post.
If you can afford it, you can support Feudums (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project. If you cannot - don't worry about it.
[h2]What else is on the horizon?[/h2]
The latest community polls are now closed. I'll share the results in a few days on the Feudums Community discord, and development priorities will be set accordingly. Thank you for your votes!
[h2]Changelog[/h2]
[h3]Notable Gameplay Changes[/h3]
- Unlocked game modes with more feudums.
- Added the foundations for a host of new QoL features (these are still WIP / not yet enabled).
[h3]UX/UI Changes[/h3]
- Battle length estimations are now actual estimations instead of placeholders. Although they are still somewhat guesswork due to not knowing the settings of the opposing company, RNG in damages, and potential reinforcements, they should now be more reliable.
- Lifted some of the Display Name restrictions (relevant for users logging in via Steam or Google) to reduce conflicts during updates (updated the relevant hints too).
- Updated the "Welcome Message" upon joining a game with some extra functionalities and QoL enhancements. Added several new agendas that can fire in different scenarios.
- Updated the countdown indicator on the Map scene.
- The diplomacy badge's pending proposals counter now ignores proposals that were sent by the player.
- Updated the bug reporter feature to include UIs on screenshots created for the bug report.
[h3]Bugfixes / Optimizations[/h3]
- Alliance Victory Conditions did not display the player's own status if it matched that of the first-place player.
- Fixed an NRE in ItemIdentity.
- Fixed mines not being displayed on some desert tiles (and optimized related fallback strategies).
- Fixed an NRE which could occur during the cleanup logic of the Guard/Patrol command.
- Fixed seasonal visual glitches related to Woodcutters.
- Fixed the Changelist button not working in the Menu.
- Fixed a caching issue related to the Persona data (which sometimes prevented CoAs to appear correctly).
Until the next update... Enjoy Feudums!
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