February Update
[h3]Dear Feudums Community,[/h3]
(including queens, kings, rulers, pretenders and other aspirants)
First thing first: for more consistent bite-size updates, please consider joining our discord — it's integrated with our game states, and you can choose the news you want to hear about. Alternatively, opt for the newsletter for notifications about community polls or game updates (we do not send mails about anything else). Rest assured, we never spam you on either platform, but unlike Steam posts, these can reliably keep you in the loop.
Alright, now let's quickly recap what you can expect in the coming weeks.
[h2]Community Polls[/h2]
The single-player poll will close at the end of February to make room for the next community poll on the next major milestone. Be sure to cast your vote on the current topic while you can!
[h2]Status Report[/h2]
With my own reserves depleted and the game not yet monetized (remember that we're fully committed to avoiding any pay-to-win element!), I'll need to allocate time to other projects so I can pay the bills. This could mean fewer updates than in the past year, but I'm determined to spend as much time - and money - as I'm able to on Feudums. I also plan to stick to our continuously updated, interactive developer diary model to continue providing full transparency and early collaboration with you. If you can afford it, you can support Feudums (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project, but if you cannot - don't worry about it.
Despite the challenges this year might force upon us, we've weathered worse times since our start, and we're resilient to move forward.
[h2]Next Demo Update[/h2]
We're planning to update the demo build next week, ideally right after the current game ends. Expect a couple of hours of downtime as we update both the game and server infrastructure. The new demo build will include several fixes and changes based on your feedback as well as new content.
Thanks for reading the news.
To arms!
(including queens, kings, rulers, pretenders and other aspirants)
First thing first: for more consistent bite-size updates, please consider joining our discord — it's integrated with our game states, and you can choose the news you want to hear about. Alternatively, opt for the newsletter for notifications about community polls or game updates (we do not send mails about anything else). Rest assured, we never spam you on either platform, but unlike Steam posts, these can reliably keep you in the loop.
Alright, now let's quickly recap what you can expect in the coming weeks.
[h2]Community Polls[/h2]
The single-player poll will close at the end of February to make room for the next community poll on the next major milestone. Be sure to cast your vote on the current topic while you can!
[h2]Status Report[/h2]
With my own reserves depleted and the game not yet monetized (remember that we're fully committed to avoiding any pay-to-win element!), I'll need to allocate time to other projects so I can pay the bills. This could mean fewer updates than in the past year, but I'm determined to spend as much time - and money - as I'm able to on Feudums. I also plan to stick to our continuously updated, interactive developer diary model to continue providing full transparency and early collaboration with you. If you can afford it, you can support Feudums (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project, but if you cannot - don't worry about it.
Despite the challenges this year might force upon us, we've weathered worse times since our start, and we're resilient to move forward.
[h2]Next Demo Update[/h2]
We're planning to update the demo build next week, ideally right after the current game ends. Expect a couple of hours of downtime as we update both the game and server infrastructure. The new demo build will include several fixes and changes based on your feedback as well as new content.
Thanks for reading the news.
To arms!