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The Talos Principle: Reawakened Demo News

The Talos Principle Reawakened Demo Update #3

Hey folks! We've prepared another update for the demo just in time for the weekend. This update includes many of your requested features for the editor, such as light sources, auto-save, a checkpoint system, and various other improvements. Enjoy!

Thank you once again for all the feedback and support!
Full Changelog:

[h2]Changes[/h2]
[h3]Puzzle Editor[/h3]
  • Added "Light" to the list of Devices. Increasing the Light’s radius or enabling "Cast Shadows" may negatively impact performance, so be mindful of these parameters and their placement.
  • Added "Checkpoint" to the list of Devices. Checkpoints allow players to save their progress at any location and can also be targeted by Portals in other levels.
  • Added an Auto-Save feature, configurable in Editor Settings.
  • Added an option to toggle fan vertical oscillation.
  • Added horizontal fences to the list of meshes.
  • Search bars and the Mesh Selection tab now remember the last entered text and selected categories.
  • Improved selection of meshes located inside other meshes.
  • Improved performance when resetting the level after stopping a playtest.
  • Decreased the file size of custom levels on disk.

[h2]Bugs[/h2]
[h3]General[/h3]
  • The state of the "Enable Developer Console" gameplay option is now saved between game sessions.
  • Fixed an issue where the Recorder Clone Jammer would sometimes lose its target after using Gameplay Rewind.

[h3]Puzzle Editor:
[/h3]
  • Fixed a bug where the player could not use devices after exiting a playtest during the death screen.
  • Fixed a bug where the freeroam camera could get stuck moving in one direction without player input.
  • Fixed a bug where actors intersecting with the ground were sometimes unselectable.
  • Fixed a bug where the "Auto Decorate" feature did not work inside the bounding box of a large background mesh.
  • Fixed a bug where the QR code arrow was visible on thumbnails created in-editor.
  • Fixed a bug where an on-screen message would remain visible after stopping a playtest.
  • Fixed a bug where ladders could be placed in rotations other than "upright," causing issues when trying to use them.
  • Fixed a bug where loading into a level containing a previously collected Tetromino or Star marked as "End Game" would immediately end the level.
  • Removed certain meshes from the list that were not loading properly from the list of meshes.

Reawakened Puzzle Jam Update

Heya folks!

As you already know The Puzzle Jam submission period has officially ended! We received over 180 puzzle submissions, which is ten times more than we expected! We’re incredibly grateful to all of you who took the time to create a puzzle for the contest.

Due to the overwhelming number of submissions, we’re extending both the voting period and the winner announcement to give everyone more time to play and vote.

Updated Timeline:

Voting Period: March 8th–March 21s
Winner Announcement (Community Choice & Croteam Choice): March 24th

This extension ensures that everyone has enough time to try as many puzzles as possible on the Workshop and cast their votes, whether positive or negative. But remember, the real victory in The Puzzle Jam is the friends we made along the way!

Demo Hotfix

We've pushed a small hotfix for the demo that tackles the following issues:

  • Fixed a bug where Arrangers using Stars did not correctly count the stars collected by the player.
  • Fixed a bug where toggling Galleries could sometimes cause the game to freeze or crash.

Reawakened Demo update #2

Hey folks,

First off, a huge shoutout to everyone participating in the Puzzle Jam or just experimenting with the editor for fun! The Reawakened workshop already has more submissions than The Talos Principle Classic did in an entire decade, and Reawakened isn’t even out yet!

We’ve been receiving your bug reports and are working hard to address them as quickly as possible. With that in mind, we’ve prepared another patch. Here are the changes:

General
  • Fixed various crashes related to using the Gameplay Rewind feature.
  • Fixed the bug where entering and exiting Photomode while moving through the air (falling or being moved by a Fan) would make the player lose all velocity.
  • Fixed the bug where an item could start uncontrollably rotating and moving around after being dropped from a Platform on which they were carried.
  • Fixed the bug where it was possible to Use various items (Terminals, Switches) through Fences.
  • Fixed the bug where it was possible to jam devices through fences and doors.
  • Fixed the bug where the Mine would sometimes be placed at an incorrect location after using Gameplay Rewind.
  • Fixed a bug where using Gameplay Rewind after resetting the level in a puzzle could sometimes cause disorienting camera movements.
  • Fixed a bug where the Hexahedron would not activate a Pressure Plate when dropped onto it from a height.
Puzzle Editor

[h2]Changes
[/h2]
  • Added Tetrominos to the list of Devices. Tetrominos can perform most of the same functions as Stars, including being used in Arrangers, displayed on signs, and triggering events
  • Added the ability to scale placed meshes.
  • Added an option to play the current "Level Music" while editing a level.
  • Added an option to adjust "Camera Sensitivity" while editing a level.
  • Added an option to preview the currently edited Terminal page contents. The preview displays text with all styling tags and most text events applied.
  • Added a button to the Pause menu that opens the Workshop page of the episode you are currently playing.
  • Added the ability to switch between vector values using the Tab key.

[h2]Crashes[/h2]
We’re actively working on fixing crashes in the Puzzle Editor, but some of the solutions aren’t quite ready yet. In the meantime, if you’re experiencing freezes or crashes while using the editor, the following workaround may help alleviate the issue until we release a proper fix.
You can use either of the two methods below:
  1. Go to Gameplay Settings and set “Enable Developer Console” to “On”.
  2. Open the Developer Console by pressing the tilde (~) key.
  3. Enter the following command and press Enter:
     r.AsyncCacheMeshDrawCommands 0  

Second Method
  1. Close the game.
  2. Right-click the game in Steam, then open Properties.
  3. In Launch Options, add the following string:
    -ExecCmds="r.AsyncCacheMeshDrawCommands 0" 

[h2]Bug Fixes[/h2]
  • Fixed various focus issues in the Puzzle Editor UI.
  • Fixed a bug where spawning inside water would not properly activate the death sequence.
  • Fixed a bug where setting Plasma Barriers' height to 1.0 would reset its size after finishing a playtest..
  • Fixed a bug where triggering multiple "On Screen Message" triggers would display all messages at once.
  • Fixed a bug where a Mine would sometimes fail to blow up an Auto-Turret if multiple turrets were within its detection range.
  • Terminal: Fixed Glitch events (%g0 - %g5) not working.
  • Terminal: Fixed an issue where Terminal text would turn white after using the Clear event (%c).
  • Terminal: Fixed incorrect text behavior when using style tags (e.g., text).
  • Terminal: Fixed incorrect text behavior when a line break occurred within a styled text piece.

Demo update #1

Hey there, folks! We've released an update for The Talos Principle Reawakened demo, primarily focusing on changes to the puzzle editor. But that's not all—we've also added a little something in the puzzle area! We've included one of the developer commentaries, which you can enable from the gameplay settings to get a preview of how they appear in the world.

Full changelog


[h2]Changes
[/h2]
  • Added a Developer Comment to the Demo level. Developer commentary can be enabled in the Gameplay Settings.
  • Added </> directive for Terminal texts to allow inline text color and size formatting.
  • Changed the default Wall Height for the Puzzle Editor Drawing Tools from 2m to 3m.
  • Improved accuracy of selection when selecting smaller actors which are inside the bounding box of a larger actor.


[h2]Bug Fixes
[/h2]
[h3]General
[/h3]
  1. Fixed various crashes related to using the Gameplay Rewind feature.
  2. Fixed the bug where the player could sometimes get teleported higher into the air by repeatedly using manual Gameplay Rewind.
  3. Fixed various bugs with Gate&Key interaction with Gameplay Rewind and progression saving (in the Puzzle Editor context).


[h3]Puzzle Editor
[/h3]
  • Fixed various crashes related to the Puzzle Editor.
  • Fixed a bug that prevented players from starting episodes with the same name in the "Subscriptions" tab of the "Community Puzzles" menu.
  • Fixed a bug where the player's camera would no longer rotate if they stopped the playtest while climbing a ladder.
  • Fixed a bug where Detector Area actors would interact with gameplay elements (e.g., blocking Laser Beams, pushing buttons).
  • Fixed a bug where stopping the playtest at a specific point during a teleportation sequence would leave the player’s screen white indefinitely.
  • Fixed a bug where Terminal interactions were not cleared properly if the player died or stopped the playtest during the interaction.
  • Fixed a bug where grid and editor-only actors could sometimes be visible in level thumbnail screenshots.
  • Fixed a bug where text in string fields (e.g., on a Trigger actor) would not be committed unless the player pressed "Enter.".
  • Fixed the incorrect placement of Mines in the Devices Gallery.
  • Fixed missing localizations for some Puzzle Editor UI elements.
  • Fixed incorrect names and missing collisions for some meshes in the Mesh Browser.