1. The Talos Principle: Reawakened Demo
  2. News
  3. Demo update #1

Demo update #1

Hey there, folks! We've released an update for The Talos Principle Reawakened demo, primarily focusing on changes to the puzzle editor. But that's not all—we've also added a little something in the puzzle area! We've included one of the developer commentaries, which you can enable from the gameplay settings to get a preview of how they appear in the world.

Full changelog


[h2]Changes
[/h2]
  • Added a Developer Comment to the Demo level. Developer commentary can be enabled in the Gameplay Settings.
  • Added </> directive for Terminal texts to allow inline text color and size formatting.
  • Changed the default Wall Height for the Puzzle Editor Drawing Tools from 2m to 3m.
  • Improved accuracy of selection when selecting smaller actors which are inside the bounding box of a larger actor.


[h2]Bug Fixes
[/h2]
[h3]General
[/h3]
  1. Fixed various crashes related to using the Gameplay Rewind feature.
  2. Fixed the bug where the player could sometimes get teleported higher into the air by repeatedly using manual Gameplay Rewind.
  3. Fixed various bugs with Gate&Key interaction with Gameplay Rewind and progression saving (in the Puzzle Editor context).


[h3]Puzzle Editor
[/h3]
  • Fixed various crashes related to the Puzzle Editor.
  • Fixed a bug that prevented players from starting episodes with the same name in the "Subscriptions" tab of the "Community Puzzles" menu.
  • Fixed a bug where the player's camera would no longer rotate if they stopped the playtest while climbing a ladder.
  • Fixed a bug where Detector Area actors would interact with gameplay elements (e.g., blocking Laser Beams, pushing buttons).
  • Fixed a bug where stopping the playtest at a specific point during a teleportation sequence would leave the player’s screen white indefinitely.
  • Fixed a bug where Terminal interactions were not cleared properly if the player died or stopped the playtest during the interaction.
  • Fixed a bug where grid and editor-only actors could sometimes be visible in level thumbnail screenshots.
  • Fixed a bug where text in string fields (e.g., on a Trigger actor) would not be committed unless the player pressed "Enter.".
  • Fixed the incorrect placement of Mines in the Devices Gallery.
  • Fixed missing localizations for some Puzzle Editor UI elements.
  • Fixed incorrect names and missing collisions for some meshes in the Mesh Browser.