Demo update #1
Hey there, folks! We've released an update for The Talos Principle Reawakened demo, primarily focusing on changes to the puzzle editor. But that's not all—we've also added a little something in the puzzle area! We've included one of the developer commentaries, which you can enable from the gameplay settings to get a preview of how they appear in the world.
[h2]Changes
[/h2]
[h2]Bug Fixes
[/h2]
[h3]General
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[h3]Puzzle Editor
[/h3]
Full changelog
[h2]Changes
[/h2]
- Added a Developer Comment to the Demo level. Developer commentary can be enabled in the Gameplay Settings.
- Added </> directive for Terminal texts to allow inline text color and size formatting.
- Changed the default Wall Height for the Puzzle Editor Drawing Tools from 2m to 3m.
- Improved accuracy of selection when selecting smaller actors which are inside the bounding box of a larger actor.
[h2]Bug Fixes
[/h2]
[h3]General
[/h3]
- Fixed various crashes related to using the Gameplay Rewind feature.
- Fixed the bug where the player could sometimes get teleported higher into the air by repeatedly using manual Gameplay Rewind.
- Fixed various bugs with Gate&Key interaction with Gameplay Rewind and progression saving (in the Puzzle Editor context).
[h3]Puzzle Editor
[/h3]
- Fixed various crashes related to the Puzzle Editor.
- Fixed a bug that prevented players from starting episodes with the same name in the "Subscriptions" tab of the "Community Puzzles" menu.
- Fixed a bug where the player's camera would no longer rotate if they stopped the playtest while climbing a ladder.
- Fixed a bug where Detector Area actors would interact with gameplay elements (e.g., blocking Laser Beams, pushing buttons).
- Fixed a bug where stopping the playtest at a specific point during a teleportation sequence would leave the player’s screen white indefinitely.
- Fixed a bug where Terminal interactions were not cleared properly if the player died or stopped the playtest during the interaction.
- Fixed a bug where grid and editor-only actors could sometimes be visible in level thumbnail screenshots.
- Fixed a bug where text in string fields (e.g., on a Trigger actor) would not be committed unless the player pressed "Enter.".
- Fixed the incorrect placement of Mines in the Devices Gallery.
- Fixed missing localizations for some Puzzle Editor UI elements.
- Fixed incorrect names and missing collisions for some meshes in the Mesh Browser.