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SAVE Early Access Launches on March 27th!



Hello, everyone!

The long-awaited Early Access version of SAVE will finally be released on March 27th, Thursday at 2 PM (UTC)! 🎉

We sincerely thank everyone who has been waiting for this moment.

Please be aware that the Early Access version is not the final version of SAVE.

We will continue to improve the game and enhance its quality based on your feedback and experiences, gradually bringing it closer to its full potential.

Your valuable feedback will play a crucial role in enriching the game and increasing its polish.

Please feel free to share your thoughts on what you enjoyed, areas that could be improved, and any suggestions you have!


[h3]New operations are waiting for you![/h3]

Many players have already played the first operation – Ship Search – in the currently available demo version.

Based on your feedback, we are continuously improving the game to provide a more immersive experience.

As a result, two major patches are scheduled before the Early Access release:

Demo Patch 4 – March 17 (Mon)
  • The first operation will be significantly enhanced, providing an even more polished experience.

Demo Patch 5 – March 24 (Mon)
  • The second operation will finally be added. Take on a new mission!

* Once Early Access is released, the demo version will no longer be available.

To provide a more stable and optimized experience, the content from the demo will be included in the Early Access version with improvements.

Additionally, new content and features will be regularly added, offering you even more challenges and fun. We appreciate your understanding and support.


[h3]Your feedback helps complete SAVE![/h3]

The Early Access release of SAVE isn’t just a pre-release experience; it's a journey where we create the future of the game together with you, our players. Your feedback will be essential in improving SAVE’s overall quality.
  • What impressed you the most about the game?
  • What areas do you think could be improved?
  • Are there any features you would like to see added?

Please visit the Steam reviews, the discussion page, and our official Discord serverto share your thoughts and suggestions!

We appreciate your continued support and participation, and we look forward to bringing you more updates after the Early Access release.

Stay tuned for the exciting journey ahead! 🚀

Once again, thank you for your patience and support.

We can’t wait to see you aboard the SENARA on March 27th! 🚢

SAVE Demo Patch3 Notes

Hello, everyone!

Last Tuesday, we wrapped up an incredible week at Next Fest, where we had the opportunity to share the SAVE demo with you all.

We’re truly grateful to everyone who took the time to play and provide valuable feedback. Your insights have been instrumental in helping SAVE grow and improve.

With Demo Patch 3, we’ve made balance adjustments, fixed various bugs, and implemented several improvements.

You can find the full patch notes below.


SAVE will continue to evolve based on your feedback!

Feel free to share your thoughts, suggestions, and any issues you encounter in our Discord channel.
Your input plays a huge role in making the game even better.


[h3]Patch 3 Notes 📋[/h3]
⚖️ Balance
  • Increased the Tactical Knife’s attack power from 30 to 50.
  • Reduced the attack power of humanoid monsters from 20 to 15.
🌌 Anomalies
  • Adjusted the timing and locations of anomalies that cause sanity loss.
  • Modified the sound range of anomalies that affect sanity.
  • Slightly increased the influence range of sanity-draining anomalies.
  • Adjusted the placement of fire anomalies to appear more naturally.
⛏ Item Spawn Improvements
  • Repositioned destructible objects that were difficult to break due to their placement.
  • Adjusted the drop rates of items from destructible objects.
  • Reduced the number of guest room keys found in areas like storage rooms, showers, and restrooms.
🏞️ Environmental Adjustments
  • Fixed an issue where lightmaps were displaying incorrectly in certain indoor areas.
  • Adjusted lighting in some indoor areas.
  • Changed the flooring of the 4th-floor hallway to a carpet texture.
  • Added directional signs in certain background areas.
🔉 Sound Adjustments
  • The sound balance of various interactive objects has been adjusted.
  • The sound balance of monsters has been adjusted.
  • The sound balance of some equipment has been adjusted.
🔧Other Changes
  • The interaction UI for turning off the radio in the base camp now displays the text "Turn Off Radio."
  • The interaction range of the "Start Game" interactive object at the base camp has been expanded.
  • The cancellation range for game preparation at the base camp has been expanded.
  • Adjusted the texture of certain beast-type monsters.
  • Renamed the 'Revive Syringe' item to 'Panic Revive Syringe'.
🛠️ Bug Fixes
  • Fixed an issue where the Spectator Mode HUD was not visible.
  • Fixed an issue where players couldn't enter Spectator Mode after dying.
  • Fixed an issue where door handles remained interactive even after the door was opened.
  • Fixed an issue where the game did not properly exit under certain conditions.
  • Fixed an issue where hallways suddenly disappeared when moving away from exterior doors on the 3rd and 4th floors.
  • Fixed an issue where sanity-related sound effects would cut off unexpectedly.
  • Fixed an issue where the "Return" text translation was not applied correctly.


[h3]The Journey of SAVE 🚢[/h3]
After Next Fest, SAVE will continue to receive demo updates as we gear up for the Early Access launch in March!

In the Early Access version, you’ll embark on three search operations, each with its own unique challenges and threats.

Stay tuned to learn more about these missions and the dangers that await you.☠

We’ll be sharing SAVE’s roadmap in our next announcement!

Thank you! 😊

SAVE Demo Patch2 Notes

Hello everyone!

Since the release of the SAVE demo last Thursday, we have carefully reviewed and considered all the valuable feedback we've received from many of you.

Once again, we’ve realized our shortcomings and are quickly working on improvements based on your feedback!

Most of the improvements are being prepared for the upcoming early access version, but we’ve also made some adjustments in this demo patch.

Demo Patch 2 mainly addresses issues related to mental attacks, as well as optimizations for monster VFX and lighting. Several bugs have also been fixed.

Please refer to the detailed patch notes below, and we would greatly appreciate it if you continue to enjoy the SAVE demo during the remaining time of Next Fest! 😊



[h3]Patch2 Notes📋[/h3]

👁️ Anomalies
  • Anomalies that decrease mental health can now be removed by striking them with a knife or gun.
  • The locations and timing of the anomalies that decrease mental health have been adjusted.


⛏ Item Spawn Improvements
  • Certain mission objective items now spawn randomly within the same area instead of at fixed locations.
  • More room keys can now be found in areas like the warehouse, shower rooms, and bathrooms.
  • More currency items can be obtained in rooms, and there's a lower chance of finding equipment items.


⚙ Settings
  • Fixed an issue where the shadow resolution setting wasn't working correctly.
  • Fixed an issue where the display selection option wasn't functioning properly.
  • Fixed an issue where settings options were displaying incorrectly in the settings window.


🎞 Cinematic Improvements
  • A fade-in cinematic has been added when entering the game.
  • Improved UI that was displaying incorrectly before the game success and failure cinematics.


💥 VFX Adjustments
  • The VFX form when hitting monsters has been modified.


🔉 Background Ambient Sound Fixes
  • Added ship engine sounds in the indoor rooms.


 ✨ Lighting Optimization
  • Fixed an issue where the lightmap was displaying incorrectly in indoor areas.


[h3]We Need Your Feedback![/h3]
SAVE will continue to evolve based on your feedback.

Please feel free to join our Discord channel and share your thoughts, suggestions, and improvement ideas as you play the game. Your feedback is invaluable and helps make the game even better!

Additionally, we will be regularly sharing the latest updates on Discord, so don’t forget to follow and favorite us!

See you aboard the SENARA! 🚢💀

Steam Next Fest Update

Hello everyone!

We hope you are enjoying the demo!

Thanks to your enthusiastic support and feedback, we've made some updates to the demo and are excited to announce that we’ll be participating in the Steam Next Fest February Edition!



Steam Next Fest will run from February 24th (Monday) to March 3th (Monday), and during this period, you'll be able to experience the new demo of SAVE firsthand!

Before participating in Next Fest, we’ve made some updates based on the feedback we’ve received so far. This update includes various improvements and fixes, based on the valuable feedback from Discord and Steam reviews. Additionally, we’ve made some bug fixes to ensure a smoother gaming experience.

The demo will continue to evolve based on your feedback, so please feel free to share any thoughts, suggestions, or improvements you may have as you play the game. Your input is incredibly valuable and helps make the game even better!

Now, let’s take a look at what’s been improved in this first update!



[h3]Patch Note[/h3]

🗺️ Floor Maps Added Floor Plans have been added for each floor inside the SENARA

🔨 Item Spawn Improvements You can now find a wider variety of items from breakable objects.

📦 New Spaces Unlocked We've opened up previously inaccessible areas.
You’ll be able to discover new items in these spaces.

👁️ Phenomenon Spread Improvements The spread time and path of the cosmic phenomena have been adjusted for a more immersive experience.

🩸 Monster Hit Effects Improved The visual effects and systems for monster reactions to knife and gun attacks have been enhanced.

🏙️ Environment Improvements We’ve adjusted the transparency of the outdoor glass to improve visibility.
Some of the ship's interior lighting has also been improved.

🐛 Bug Fixes Fixed an issue where Innsmouth monsters were being pushed abnormally when hit.
Fixed a bug with interacting with doors unlocked by key cards from the back.
Fixed an issue where UI elements would persist during escape or death sequences.
Resolved an issue where unnecessary effects appeared during spectator mode.
Fixed an issue where the success/failure UI would intermittently fail to appear.

We hope you enjoy the newly updated SAVE demo! If you had fun playing. It would be greatly appreciated if you could leave a review on the SAVE demo page.

Thanks again for being part of this journey, and we can't wait to hear your thoughts!

Thank You

SAVE DEMO is Out Now!

[h3]Hello, everyone![/h3]

The day we've all been waiting for has finally arrived—the first demo of SAVE is out today!

In this demo version of SAVE, you can experience the first ship investigation mission, one of the three operations that will be included in the Early Access version. Join forces in 4-player co-op mode, explore the hyper-realistic recreation of the SENARA, and immerse yourself in a chilling horror experience like never before.
[previewyoutube][/previewyoutube]
[h3]🚢 About SAVE[/h3]

SAVE is a Lovecraftian survival horror game that supports 1-4 player co-op.

As a PMC operative hired by Miskatonic University, your mission is to uncover the hidden secrets of the 6,000-ton cargo ship, SENARA. However, unforeseen supernatural occurrences and lurking dangers will turn your investigation into a nightmare.

[h3] SAVE Demo [/h3]
https://store.steampowered.com/app/3227160/SAVE_Demo/

Join our Discord channel to share your thoughts, report bugs, and ask questions! We've set up a dedicated category where you can discuss your experience, highlight what you enjoyed, and point out any issues. Your valuable feedback is crucial in refining the game to perfection. 🙌

[h3]We Need Your Feedback![/h3]

During the demo, we hope you guys have fun playing SAVE and share your feedback and opinions about the game! There is a feedback form Here! Our long term goal with this game is to work alongside our community to continually improve, iterate and develop with the players feedback and suggestions in mind in order to deliver a game that is enjoyable and accessible for everyone.

Moreover, if you have enjoyed the demo, leaving a review on the SAVE Demo Page would be a great help to us, so we’d really appreciate it! We look forward to your participation in the demo test! Feel free to share your thoughts in the comments below or on our Discord channel.

See you aboard the SENARA! 🚢💀