Steam Next Fest Update
Hello everyone!
We hope you are enjoying the demo!
Thanks to your enthusiastic support and feedback, we've made some updates to the demo and are excited to announce that we’ll be participating in the Steam Next Fest February Edition!

Steam Next Fest will run from February 24th (Monday) to March 3th (Monday), and during this period, you'll be able to experience the new demo of SAVE firsthand!
Before participating in Next Fest, we’ve made some updates based on the feedback we’ve received so far. This update includes various improvements and fixes, based on the valuable feedback from Discord and Steam reviews. Additionally, we’ve made some bug fixes to ensure a smoother gaming experience.
The demo will continue to evolve based on your feedback, so please feel free to share any thoughts, suggestions, or improvements you may have as you play the game. Your input is incredibly valuable and helps make the game even better!
Now, let’s take a look at what’s been improved in this first update!

[h3]Patch Note[/h3]
🗺️ Floor Maps Added Floor Plans have been added for each floor inside the SENARA
🔨 Item Spawn Improvements You can now find a wider variety of items from breakable objects.
📦 New Spaces Unlocked We've opened up previously inaccessible areas.
You’ll be able to discover new items in these spaces.
👁️ Phenomenon Spread Improvements The spread time and path of the cosmic phenomena have been adjusted for a more immersive experience.
🩸 Monster Hit Effects Improved The visual effects and systems for monster reactions to knife and gun attacks have been enhanced.
🏙️ Environment Improvements We’ve adjusted the transparency of the outdoor glass to improve visibility.
Some of the ship's interior lighting has also been improved.
🐛 Bug Fixes Fixed an issue where Innsmouth monsters were being pushed abnormally when hit.
Fixed a bug with interacting with doors unlocked by key cards from the back.
Fixed an issue where UI elements would persist during escape or death sequences.
Resolved an issue where unnecessary effects appeared during spectator mode.
Fixed an issue where the success/failure UI would intermittently fail to appear.
We hope you enjoy the newly updated SAVE demo! If you had fun playing. It would be greatly appreciated if you could leave a review on the SAVE demo page.
Thanks again for being part of this journey, and we can't wait to hear your thoughts!
Thank You
We hope you are enjoying the demo!
Thanks to your enthusiastic support and feedback, we've made some updates to the demo and are excited to announce that we’ll be participating in the Steam Next Fest February Edition!

Steam Next Fest will run from February 24th (Monday) to March 3th (Monday), and during this period, you'll be able to experience the new demo of SAVE firsthand!
Before participating in Next Fest, we’ve made some updates based on the feedback we’ve received so far. This update includes various improvements and fixes, based on the valuable feedback from Discord and Steam reviews. Additionally, we’ve made some bug fixes to ensure a smoother gaming experience.
The demo will continue to evolve based on your feedback, so please feel free to share any thoughts, suggestions, or improvements you may have as you play the game. Your input is incredibly valuable and helps make the game even better!
Now, let’s take a look at what’s been improved in this first update!

[h3]Patch Note[/h3]
🗺️ Floor Maps Added Floor Plans have been added for each floor inside the SENARA
🔨 Item Spawn Improvements You can now find a wider variety of items from breakable objects.
📦 New Spaces Unlocked We've opened up previously inaccessible areas.
You’ll be able to discover new items in these spaces.
👁️ Phenomenon Spread Improvements The spread time and path of the cosmic phenomena have been adjusted for a more immersive experience.
🩸 Monster Hit Effects Improved The visual effects and systems for monster reactions to knife and gun attacks have been enhanced.
🏙️ Environment Improvements We’ve adjusted the transparency of the outdoor glass to improve visibility.
Some of the ship's interior lighting has also been improved.
🐛 Bug Fixes Fixed an issue where Innsmouth monsters were being pushed abnormally when hit.
Fixed a bug with interacting with doors unlocked by key cards from the back.
Fixed an issue where UI elements would persist during escape or death sequences.
Resolved an issue where unnecessary effects appeared during spectator mode.
Fixed an issue where the success/failure UI would intermittently fail to appear.
We hope you enjoy the newly updated SAVE demo! If you had fun playing. It would be greatly appreciated if you could leave a review on the SAVE demo page.
Thanks again for being part of this journey, and we can't wait to hear your thoughts!
Thank You