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SAVE Demo Patch3 Notes

Hello, everyone!

Last Tuesday, we wrapped up an incredible week at Next Fest, where we had the opportunity to share the SAVE demo with you all.

We’re truly grateful to everyone who took the time to play and provide valuable feedback. Your insights have been instrumental in helping SAVE grow and improve.

With Demo Patch 3, we’ve made balance adjustments, fixed various bugs, and implemented several improvements.

You can find the full patch notes below.


SAVE will continue to evolve based on your feedback!

Feel free to share your thoughts, suggestions, and any issues you encounter in our Discord channel.
Your input plays a huge role in making the game even better.


[h3]Patch 3 Notes 📋[/h3]
⚖️ Balance
  • Increased the Tactical Knife’s attack power from 30 to 50.
  • Reduced the attack power of humanoid monsters from 20 to 15.
🌌 Anomalies
  • Adjusted the timing and locations of anomalies that cause sanity loss.
  • Modified the sound range of anomalies that affect sanity.
  • Slightly increased the influence range of sanity-draining anomalies.
  • Adjusted the placement of fire anomalies to appear more naturally.
⛏ Item Spawn Improvements
  • Repositioned destructible objects that were difficult to break due to their placement.
  • Adjusted the drop rates of items from destructible objects.
  • Reduced the number of guest room keys found in areas like storage rooms, showers, and restrooms.
🏞️ Environmental Adjustments
  • Fixed an issue where lightmaps were displaying incorrectly in certain indoor areas.
  • Adjusted lighting in some indoor areas.
  • Changed the flooring of the 4th-floor hallway to a carpet texture.
  • Added directional signs in certain background areas.
🔉 Sound Adjustments
  • The sound balance of various interactive objects has been adjusted.
  • The sound balance of monsters has been adjusted.
  • The sound balance of some equipment has been adjusted.
🔧Other Changes
  • The interaction UI for turning off the radio in the base camp now displays the text "Turn Off Radio."
  • The interaction range of the "Start Game" interactive object at the base camp has been expanded.
  • The cancellation range for game preparation at the base camp has been expanded.
  • Adjusted the texture of certain beast-type monsters.
  • Renamed the 'Revive Syringe' item to 'Panic Revive Syringe'.
🛠️ Bug Fixes
  • Fixed an issue where the Spectator Mode HUD was not visible.
  • Fixed an issue where players couldn't enter Spectator Mode after dying.
  • Fixed an issue where door handles remained interactive even after the door was opened.
  • Fixed an issue where the game did not properly exit under certain conditions.
  • Fixed an issue where hallways suddenly disappeared when moving away from exterior doors on the 3rd and 4th floors.
  • Fixed an issue where sanity-related sound effects would cut off unexpectedly.
  • Fixed an issue where the "Return" text translation was not applied correctly.


[h3]The Journey of SAVE 🚢[/h3]
After Next Fest, SAVE will continue to receive demo updates as we gear up for the Early Access launch in March!

In the Early Access version, you’ll embark on three search operations, each with its own unique challenges and threats.

Stay tuned to learn more about these missions and the dangers that await you.☠

We’ll be sharing SAVE’s roadmap in our next announcement!

Thank you! 😊