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Intravenous 2 News

Version 1.0.23

Hey folks!

This patch fixes various issues reported by the community.

- now when all gadget slots are full, the throwing knife will no longer say "no free gadget slots", and will instead attempt to swap with a gadget the player currently has
- slightly increased subsonic ammo damage for 5.56x45MM and 7.62x51MM
- the AN-94 now starts firing in full-auto with a two-shot burst mode on the first trigger pull
- fixed the ammo selection UI not closing when opening the in-game pause menu, which could lead to crashes and visual glitches
- fixed PKC-EMP displaying that it's loud (it's not)
- fixed goons being freaked out by turning off lamps that are currently disrupted
- fixed mod blueprints not being counted in the "money found" level results panel
- fixed unique weapon pickups not granting an extra savefile if the player picked up a unique weapon, and then reset to last save point (not loaded a savefile)
- fixed incorrect height value on the throwing knife when thrown
- fixed the throwing knife colliding with burning barrels and floor lamps
- russian localization tweaks

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.0.22

Hey folks!

This patch fixes two crashes reported recently.

- fixed a crash that could have occurred when a goon would finish a task, and still had one more task in queue, and switch to a different AI state
- fixed a crash related to NPCs interacting with doors
- adjusted LuaJIT optimization flags

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.0.21

Hey folks!

This patch fixes a couple of issues and further improves the way the game handles lots of savefiles.

Version 1.0.21:

- fixed a spot the player could get stuck on in Oleander's Objective
- fixed the cutscene room door not closing in Mob Corporate Front when triggering the cutscene
- fixed incorrect sprites used for some money pickups on Dilapidated Complex
- fixed being able to get out of some of the windows in Epilogue, Floor 6
- improved handling of many savefiles, to prevent the game freezing when opening the "load save" menu with lots and lots of savefiles
- re-enabled optimal LuaJIT 2.1 optimization flags, for slightly better performance

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.20

Hey folks!

This patch fixes a couple of issues.

- fixed incorrect weapon lethality display in the loadout menu
- fixed a crash that could have occurred when resetting to last save under the right circumstances
- fixed a crash that could have occurred if an NPC under a status effect had been removed, as the effect was about to occur
- fixed problems with the bad ending if skipping the cutscene
- switched to using LuaJIT 2.1 again (was 2.0.5) since it wasn't causing any issues

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.0.19 - "too many savefiles" crash on startup fix

Hey folks!

This patch fixes a very serious issue - if the player had a lot (and I mean A LOT) of savefiles, the game could fail to launch, due to the game running out of memory.
This could easily happen to people playing on a custom difficulty with infinite savefiles, and saving very often.

- fixed the game crashing on startup if the user had a very large amount of savefiles and improved savefile handling to reduce memory usage (thanks to ~Enstinck~ for the bug report!)
- sped up launching of the game with a lot of savefiles by limiting the savefiles which get evaluated for the "Continue" button

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube