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Intravenous 2 News

Version 1.1 BETA 7

Hey folks!

The BETA 7 fixes a couple of issues.

VERSION 1.1 BETA 7:

- localizations update (not all is implemented yet!)
- fixed the "Wetworks" and "Punisher" achievements sometimes not unlocking
- fixed a crash that could have occurred when a lot of enemies on security cameras would notify other enemies of the same intruder

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 6

Hey folks!

This BETA update fixes various issues - both BETA-specific, and regular.
The update is getting close to completion, so expect a release closer to the end of September.

[h3]VERSION 1.1 BETA 6:[/h3]
- throwing knives no longer deal damage in cutscenes
- disallowing level restarts on Office Building, Ground Floor after Office Building, Top Floor has been finished, as doing so causes issues
- Five-seveN "small magazine" weapon mod magazine capacity penalty increased to 5 (was 2)
- fixed opening loadout menu resetting the selected ammo type on weapons where the caliber conversion mod was selected
- fixed ammo auto grab mutator grabbing ammo through intact windows
- fixed various ways that the player could bug out cutscene NPCs
- fixed changing the movement speed while sprinting influencing the movement speed
- fixed being unable to change the movement speed while using the mousewheel object interaction system
- fixed a crash that could occur when coming back from Office Building, Top Floor to Office Building, Ground Floor after making noise right before leaving for the Top Floor level
- fixed "play again" on Office Building, Top Floor resetting the entry time to night-time
- fixed being able to cycle interaction options with keyboard keys with mousewheel interaction turned on
- fixed goons pathfinding while sitting (regression introduced in pathfind queue rewrite)

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 5

Hey folks!

This BETA fixes a couple of more issues related to the pathfind queue system.

VERSION 1.1 BETA 5:
- increased the maximum pathfinder worker thread count to 16 (was 8) to improve AI reactivity on levels with a lot of NPCs (for example Nightclub)
- fixed several issues introduced with the recent pathfind queue rewrite in BETA 3

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 3

Hey folks!

Version 1.1 BETA 3 is now live. I have rewritten the pathfind queue system, which will hopefully take care of the "enemies refuse to move" bug. The rewrite revealed the exact spot where the issue occurs, as I was able to finally reproduce the issue on my end, however this needs further testing to confirm that it really has solved the problem.

With that said, the beta version of 1.1 is now available for everyone to try. I'd like to ask everyone interested in testing out the new content, and leaving their feedback on it to switch over to the "version11" BETA and try out the new things.

1.1 BETA 3 CHANGES:

- rewrote the pathfind queueing system, which should finally fix the "enemies refuse to move" bug - needs testing, please play the game and let me know whether any issues arise!
- fixed a crash that could occur when playing with Fog of War
- various other miscellaneous fixes related to 1.1 BETA

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.


Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.

Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA now available!

Hey folks!

If you've been wondering why there haven't been any updates for the game lately, the reason is simple - I've been working on the upcoming 1.1 update, which brings new features, and additional content for the Supporter Pack.

With that said, the beta version of 1.1 is now available for everyone to try. I'd like to ask everyone interested in testing out the new content, and leaving their feedback on it to switch over to the "version11" BETA and try out the new things.

[h2]Base game changes[/h2]
- added the Fog of War gameplay mutator:
* enemies that are out of view will not be visible

- added the ability to change the difficulty level of the current playthrough in the options menu
* selecting a difficulty lower than what the playthrough was set to will lock you out of the completion achievements for the higher starting difficulty
* not supported if playing on a custom difficulty

- added 10MM caliber conversion weapon mod, under the "Magazine" category, for MP5
- returned mouse wheel object interaction as a separate toggle to the options menu
- reduced gas grenade explosion noise level
- slightly increased per-shot spread increase for MK23

[h2]Supporter Pack changes[/h2]
- added 4 new weapons:
* Five-seveN - a pistol chambered in 5.7x28MM, with a 20 round magazine.
* M1911 - a pistol chambered in .45 ACP, with a 7 round magazine.
* P90 - a personal defense weapon chambered in 5.7x28MM, with a 50 round magazine.
* DP-12 - a double-barrel shotgun chambered in 12 gauge, with a 14 round magazine.
* all weapons can be modified

- added 9MM caliber conversion weapon mod, under the "Magazine" category, for Vector 10MM

[h2]Things to keep in mind:[/h2]
Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
Once the update rolls out officially, the localizations there will be implemented.

Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.

Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube