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Nemesis #4 - And the winner is...

Commanders!

Gather round; the Nemesis #4 community vote results are in!

We salute the community’s efforts and unrelenting propaganda battles on all WARNO’s social media channels. The barrage of images, memes, posts, and whathaveyounots to sway the vote, did in our professional opinion, have a slight effect later in the week, but truth be told, the vote’s results were crystal clear from the start.

So, without further ado….

[h2]Nemesis #4 Winner [/h2]
The overwhelming victor of Nemesis #4 is… drum roll…



Nemesis #4.3 - Capital Defence!

The full breakdown of the vote:
  • Nemesis #4.3 - Capital Defence was - by a far stretch - your favorite with 66,85% of the ballot.
  • Nemesis #4.2 - Northern Edge trailed far behind with 22,19% of the vote.
  • And Nemesis #4.1 - Covering Force Area came a distant third with 10,96%.


That’s it: Nemesis #4.3 - Capital Defence is official and will be released for WARNO in the not-too-distant future!

[h2]Nemesis #4.3 - Capital Defence[/h2] Nemesis #4.3 - Capital Defence features two formations safeguarding the respective nation’s capital during the Cold War: the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya or the 2nd Guards Tamanskaya Motorized Rifle Division based in Moscow, USSR.


Find more details in this DevBlog.

New units and weapons for Nemesis #4.3 - Capital Defence include:

  • The British Home Defence Region London deploys the new FV1612 HUMBER FFR wheeled APC, BEDFORD TM supply vehicle, plus older WESSEX HC.2 SUPPLY helos, new GUARDS riflemen squads (with, perhaps, bearskin hats and red uniforms), new RIFLES PATROL, FV1611 HUMBER PIG and FV1611a KREMLIN PIG, AIRMOBILE TERRIERS squads, and elite SAS G anti-terror squads transportable in CHINOOK HC.1B.
  • Other new units include ROVER PIGLET, CENTURION MK.13 and CHIEFTAIN MK.1/4, L3A4 7,62mm machine gun teams, M2HB M63 12,7mm machine guns in AA mounts, YEOMAN ROVER and FOX ZB298 with ground radar, old-school QF 25-pdr 88mm artillery pieces, BL 5,5-inch 140mm howitzers, and the cutting-edge AS.90 155mm SPAAGs. #
  • The list continues! Long-range air defense will be provided by the massive BLOODHOUND MK.2, STARSTREAK LML provide short-range AA defense, while helicopters include A.109A [RKT] and SCOUT AH.1 recon rotorcraft. New HAWK T.1 trainers and HARRIER GR.5 form part of the division’s air cover.


  • The Soviets are next. The 2-ya Gv. MSD was highly trained and lavishly equipped, and it shows. The elite division will feature the (new) heavy MAZ-535
supply truck, new GVARDEITSY squads with the Resolute trait, the RAZV. BTR-80 recon APC, SIGINT-equipped R-330 RAMA, the T-72A Obr. 83 and T-72K tanks, plus some of the latest T-80U obr. 1989 with Kontakt-5 ERA.
Flying top cover are (new to the Soviets) MiG-23P, L-39 [RKT], Su-15TM, and MiG-29 9.13.


Nemesis 4.3 - Capital Defence will now enter the design and production pipeline. A release is planned for later this year, but keep in mind that this is not a fixed date.

Meanwhile, the other two Nemesis options will return to Eugen’s ideas box and - for now at least - shelved. Perhaps we will dust off the ideas for a run-off vote later down the line or cannibalize some divisions for other offerings. Time will tell.

[h2]Until Next Week![/h2]
That’s all for this DevBlog. We’ll be back next week!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v146198: Hot Fix

[h3]Code fixes[/h3]
  • Fixed desynchronizations that could happen in 10vs10

[h3]Map Editor[/h3]
  • Fixed bad resolution on game launch after map shooting

[h3]Modding tools[/h3]
  • Errors from property check display value in addition to property name
  • Improved error message on turret with master and no AimingPriority specified
  • Visible weapons limit by unit is now depending of MaxNbWeaponToShow in NDF rather than a hardcoded limit of 4
  • Improved error details for TDamageType or TResistanceType error message
  • Error message rather than crash on missing firstname dictionnary for custom unit nationality
  • Error message rather than crash on bad pylon slot count for modded units with missile hardpoints
  • Translation from French to English for some other error messages

Nemesis #4 Vote Now Open - RP #6 Out Now For Free!

Hello commanders,

We’re back early this week! Not only are we opening the long-awaited Nemesis #4 vote today, but we also bring you a free Reinforcement Pack #6 featuring the new map Kreide.

Furthermore, we also have some news on the upcoming WARNO’s Ranked reboot from Season 1 to Season 2 at the end of this month.

Read on for all the juicy details.

[h2]WARNO’s Nemesis #4 In Brief[/h2]
First things first: Nemesis #4 community vote is now live!

Before we dig in with some house rules and the actual voting link, let’s review the Nemesis #4 options on offer. Check out each DevBlog for all the details on new units, weapons, and division make-up.



  • Nemesis #4.2 - Northern Edge takes the fight to the battlefields of LANDJUT, between Hamburg and the Danish border, where the West German 6. Panzergrenadier-Division, backed by Bundesmarine forces, and the Soviet 94-ya Gvardeyskaya Motostrelkovaya Diviziya with its T-64 armor face off against each other.


  • Nemesis #4.3 - Capital Defence highlights two formations safeguarding their nation’s capital, with the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya.




A reminder of what WARNO’s Nemesis DLCs entail. These are paid mini-expansions containing two paired or themed divisions - one from NATO and one from the Warsaw Pact - bringing new units, vehicles, and weapons. Each Nemesis run features three different offerings, which can be voted on. After the vote concludes, one Nemesis is crowned the winner and enters Eugen’s development and production pipeline! The options that didn’t make the grade will go back into the Eugen cupboard. They might (or not) be dusted off for future offerings, but this is not a guarantee.

[h2]WARNO’s Nemesis #4 Vote Now Open[/h2]
You will find the Nemesis #4 vote below.

You can vote multiple times, but only your LAST vote will be taken into account! Be respectful of the ballot, the Eugen team, and your fellow players. As always: no cheating, bullying, spamming, or insults will be tolerated.

Link to vote

Voting will close on Wednesday, February 12th at 12:00 (CEST) / 11:00 AM (BST) / 6 AM (EDT). We will publish the results the next day.

As is tradition, WARNO’s community (you) has put a lot of effort into swaying the vote into one of the above three options. What’s more, there are plenty of highly detailed posts and comments on WARNO’s social channels discussing the (supposed) pros and cons, unique weapons or units, the rarity of equipment, and all the nitty-gritty details of each of the above new battlegroup options. Be sure to check them out - but do so at your own peril as Nemesis #4 propaganda battles are far from over, and will last until the very last day of the vote!



[h2]Reinforcement Pack #6[/h2]
Next to the Nemesis #4 vote now being open, we have also released a free new Reinforcement Pack #6 featuring the map Kreide. This new battlefield is available from the start in all modes and all sizes!

Kreide captures the quintessential essence of Travemünde, a relaxed Baltic Sea resort and ferry port on the border between West and East Germany. We have realistically recreated this environment within WARNO with a 3x3 (81 km²) map, perfectly suited for large-scale battles.



Kreide was originally designed for 3vs3 matches but can also be played in 10vs10, 1vs1 and in Destruction mode.

Key Features
Inspired by the environments of fellow WARNO maps Urban Frontlines and Tension on a smaller scale, Kreide will also feature a dense agglomeration of urban sectors and building sites. Every building will be able to make a difference in a battle’s outcome.



Of course, it won’t only be close combat. Kreide also features vast plains and open areas with nearby Command sectors, encouraging quick displacements and positional battles.



A large body of water surrounds the battlefield. This is impassable for ground units but accessible for aerial and amphibious vehicles. Adjust your strategy as needed.



Kreide is now available as part of the free Reinforcement Pack #6.



Be sure to share your feedback after the first couple of battles on Kreide. We can’t wait to hear what you think!



What’s more: Reinforcement Pack #6 will also feature a new homegrown soundtrack called Space Train. We know you like rockin’ on those tunes while battling it out in World War III!

[h2]Ranked Reboot[/h2]
As a heads-up, on Friday, February 28th, we’ll close WARNO’s Ranked Season 1 to immediately start Season 2!

Season 2 will feature an expanded pool of maps on top of the original 6 battlefields. This means a total of 11 maps in rotation. We will be adding:

  • _2x3_Death_Row_2vs2_CONQ
  • _2x3_TwoWays_2vs2_CONQ
  • _3x3_MountRiver_1vs1_CONQ_DUEL
  • _4x2_Chemical_1vs1_CONQ_DUEL
  • _3x3_Kreide_1vs1_CONQ_DUEL




[h2]Until Next Week![/h2]
Make your vote count, commanders! We’ll return next week with Nemesis #4 results.

As a side note, Nemesis #3 has not yet been revealed. To speed up development and to make sure to be able to offer our WARNO players something in between other projects, Nemesis #3 has been decided upon by ourselves. More info to come soon!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v146198: Patch notes

[h3]Features[/h3]
  • Reinforcement Pack #6: New map Kreide, available in 1v1, 3v3, and 10v10 Conquest and Destruction modes.
  • Added a new 1v1 scenario on Chemical map.
  • New music Space Train

[h3]Code fixes[/h3]
  • Improved choice of some transports for AAs
  • Fixed overlapping sounds in replays at maximum speed
  • Fixed Stoneware 10vs10 having the same camp on each side of the map
  • Improved error messages for invalid mods
  • Fixed a crash that sometimes happened when editing a deck
  • Fixed the size of certain models that appeared very small in the game when using low settings.
  • Fixed AH-1F Heavy Hog rocket visuals
  • Fixed text displayed in Dutch in the preview image of the Running the Gauntlet operation
  • Fixed various crashes
  • Improved display of blocked units when you don't own a DLC, when comparing them with other units
  • Return to the previous behaviour of the counter battery, allowing several artillery with this order to fire at the same time
  • Fixed plane crash sound not playing in some cases
  • Fixed the effect of some artillery, which were not able to stun the enemy
  • Fixed CENTURION Mk.12 AVRE 105 that could use infinite smoke
  • Fixed T-72S unit missing a turret
  • AG - Fixed the message indicating that it is the PACT that plays first, which was not always displayed or not at the right time
  • Fixed countdown when starting multiplayer games
  • Fixed lobby chat not working anymore
  • AG- Translation of the message indicating which side plays first
  • Fixed a mix-up in zone names in Operation Red Juggernaut.
  • Fix in Army General for reinforcements that could appear on a flag captured by the enemy.
  • Improved messages when loading old saves/replays
  • Correction of certain bridges that the AI could not use.
  • Fixed the orientation of the EBR 90 unit, which was not facing threats correctly.

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • M1 ABRAMS : Base Availability increased 5 to 6
    • M551 ACAV : Price decreased 100 to 80, Base Availability increased 4 to 6
    • M551 TTS SHERIDAN CP : Price decreased 130 to 100
    • M551 TTS SHERIDAN : Price decreased 100 to 80, Base Availability increased 6 to 8
    • N.G. M60A1 RISE : Base Availability increased 8 to 9
    • JOH-58C : Price decreased 65 to 55, Base Availability increased 2 to 4
    • N.G. UH-1M GUNSHIP : Suppress damage decreased 80 to 40
    • AIRBORNE : Price decreased 70 to 65
    • N.G. I-TOW : Base Availability increased 4 to 5
    • AB Mk.19 40mm : Suppress damage decreased 80 to 40
    • Mk.19 40mm : Suppress damage decreased 80 to 40
    • N.G. CAV. SCOUTS (DRAGON) : Base Availability increased 4 to 6
    • AERO-M252 81mm : Suppress damage increased 115 to 122
    • N.G. M29 81mm : Suppress damage increased 115 to 122
    • M102 105mm : Suppress damage increased 140 to 160
    • M198 155mm (CLGP) : Base Availability increased 1 to 2, Suppress damage decreased 235 to 232
    • M198 155mm : Suppress damage decreased 235 to 232
    • N.G. M106A2 MORTAR : Suppress damage increased 140 to 160
    • M106A2 MORTAR : Suppress damage increased 140 to 160
    • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
    • N.G. M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
    • N.G. M110A2 : Suppress damage increased 290 to 304
    • M110A2 : Suppress damage increased 290 to 304
    • N.G. M125 MORTAR : Suppress damage increased 115 to 122
    • M125 MORTAR : Suppress damage increased 115 to 122
    • M270 MLRS [CLU] : weapon Range decreased 42,375m to 32,000m
    • M270 MLRS [HE] : weapon Range decreased 42,375m to 32,000m
    • AERO-M30 107mm : Suppress damage increased 140 to 160
    • AB M30 107mm : Suppress damage increased 140 to 160
    • N.G. M30 107mm : Suppress damage increased 140 to 160
    • M30 107mm : Suppress damage increased 140 to 160
    • M1008 CUCV GLH : Base Availability increased 3 to 4, Speed increased 50 km/h to 60 km/h
    • M1040 FAV Mk.19 : Suppress damage decreased 80 to 40
    • M1040 FAV M2HB : Price decreased 45 to 40, Base Availability increased 5 to 6
    • M1025 HUMVEE AGL : Suppress damage decreased 80 to 40
    • AB M1025 HUMVEE AGL : Suppress damage decreased 80 to 40
    • M274 MULE M40A1 : Base Availability increased 6 to 8
    • M813A1 SUPPLY : Speed decreased 75 km/h to 65 km/h
    • M998T ISC AGL : Suppress damage decreased 80 to 40
    • XM85 T-CHAP : Price decreased 90 to 85
    • M998 AVENGER : Price decreased 115 to 105
    • AB M998 AVENGER : Price decreased 120 to 110

      9TH INFANTRY DIVISION (MOT.)

      • M198 155mm (CLGP) : base Veterancy decreased from XP1 to XP0

      [h4]United Kingdom[/h4]

      • CHALLENGER MK.2 : Base Availability increased 4 to 5
      • FV432 RARDEN : Price decreased 40 to 35
      • BUCCANEER S.2B [SEAD] : ECM increased 30% to 40%
      • PARA. GUN GROUP : Price decreased 55 to 50
      • TERRIERS PARAS (CarlG) : Base Availability increased 5 to 6
      • PARAS : Price decreased 70 to 65
      • L6 WOMBAT : Price decreased 45 to 35
      • GURKHA RIFLES : Price decreased 100 to 85
      • MOT. RIFLES : Price decreased 55 to 50
      • PARA. L16 81mm [CLU] : Suppress damage increased 115 to 122
      • PARA. L16 81mm : Suppress damage increased 115 to 122
      • L16 81mm : Suppress damage increased 115 to 122
      • L121 155mm : Suppress damage decreased 235 to 232
      • FV432 MORTAR : Suppress damage increased 115 to 122
      • FV433 ABBOT : Suppress damage increased 140 to 160
      • L118 105mm : Suppress damage increased 140 to 160
      • M107A2 175mm : Suppress damage decreased 260 to 248
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M270 MLRS : weapon Range decreased 42,375m to 32,000m
      • FV432 CARGO : Base Availability increased 6 to 10, Supply capacity decreased 1000 to 600
      • FV432 WOMBAT : Price decreased 30 to 25, weapon smoke launcher added
      • ROVER WOMBAT : Price decreased 45 to 40, Base Availability increased 6 to 8
      • ATMP LML : Base Availability increased 6 to 8

        4TH ARMOURED DIVISION

        • L16 81mm : added SAXON as transport option
        • CHIEFTAIN MK. 6/2 : cards increased 1 to 2

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • FERNSPAHER : Price decreased 90 to 80
      • FH155-1 155mm : Suppress damage decreased 235 to 232
      • FH M1A2 (A2) 105mm : Suppress damage increased 140 to 160
      • HS.30 PZ.MORSER : Suppress damage increased 150 to 183
      • M109A3GA1 : Suppress damage decreased 235 to 232
      • M110A2G : Suppress damage increased 290 to 304
      • PANZERMÖRSER : Suppress damage increased 150 to 183
      • MARS : weapon Range decreased 42,375m to 32,000m
      • Fs-MRS. 120mm TAMPELLA : Suppress damage increased 150 to 183
      • Mrs. 120mm Tampella : Suppress damage increased 150 to 183
      • KANJPZ : Price decreased 50 to 40
      • SONDERWAGEN 4 : Price increased 25 to 30
      • WIESEL MK20 : Health points decreased 10 to 6, Price decreased 40 to 35, Base Availability increased 9 to 12
      • WIESEL TOW-2 : Health points decreased 10 to 6, Price decreased 85 to 75
      • BOFORS L70 : Front Armor decreased 2 to 1

        2. PZ.GRENADIER-DIVISION

        • LARS 2 : Veterancy locked
        5. PANZERDIVISION

        • LARS 2 : Veterancy locked

      [h4]France[/h4]

      • EBR 90 : Rear Armor decreased 4 to 3
      • MIRAGE 5 F (CLU) renamed MIRAGE 5 F [CLU]
      • AMX AuF1 : Suppress damage decreased 235 to 232
      • HM2A1 105mm : Suppress damage increased 140 to 160
      • MO-81-61-C 81mm : Suppress damage increased 115 to 122
      • MO-120-RT61 : Suppress damage increased 150 to 183
      • PARA. MO-120-RT61 : Suppress damage increased 150 to 183
      • M50/63 155mm : Suppress damage decreased 235 to 232
      • VAB PM-81 : Suppress damage increased 115 to 122
      • VLRA PMB : Suppress damage increased 115 to 122
      • M39/55 40mm : Front Armor decreased 2 to 1

        152E DIVISION D'INFANTERIE

        • 53T2 20mm : added TRM-2000 as transport option, removed M201 as transport option

      [h4]Netherlands[/h4]

      • YPR-765 PRI : Price decreased 50 to 45, Stabilizer decreased 13% to 2%
      • LEOPARD 1NL : Price increased 75 to 85
      • M113 C&V : Stabilizer decreased 13% to 2%
      • MARINIER DRAGON I : Price decreased 30 to 25, Base Availability increased 10 to 12
      • PANTSERINF. (DRAGON) : Price decreased 55 to 40
      • PANTSERINF. (LAW) : Price decreased 40 to 35
      • GEMOBILISEERD renamed NATRES
      • M114 155mm : Suppress damage decreased 235 to 232
      • M114/39 155mm : Suppress damage decreased 235 to 232
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M110A2 : Suppress damage increased 290 to 304
      • M270 MLRS [CLU] : weapon Range decreased 42,375m to 32,000m
      • M30 107mm : Suppress damage increased 140 to 160
      • MO-120-RT61 : Suppress damage increased 150 to 183
      • YPR-765 PRI.50 : Price decreased 30 to 25
      • M38A1C M40A1 : Price decreased 50 to 40
      • M577 PRCO : Front Armor decreased 2 to 1, Side Armor decreased 2 to 1
      • BOFORS 40L70G : Front Armor decreased 2 to 1

        4E DIVISIE

        • Added I-HAWK

      [h4]Belgium[/h4]

      • AIFV-B-C25 : Price decreased 50 to 45, Stabilizer decreased 13% to 2%
      • PARA. SCORPION : Base Availability increased 9 to 12
      • PARA. SCIMITAR : Base Availability increased 9 to 12
      • MIRAGE 5BA [CLUS] renamed MIRAGE 5BA [CLU]
      • PIONIERS (RL-83) : Price decreased 55 to 50
      • PRÉVÔTÉ : trait Security added
      • AMX-13 Mod.56 Mortier : Suppress damage increased 115 to 122
      • PARA. M101 105mm : Suppress damage increased 140 to 160
      • M109A2 : weapon Range decreased 21,175m to 18,100m, Suppress damage decreased 235 to 232
      • M30 107mm : Suppress damage increased 140 to 160
      • PARA. M30 107mm : Suppress damage increased 140 to 160
      • M1 81mm : Suppress damage increased 115 to 122
      • AIFV-B-50 : Price decreased 30 to 25
      • JPK 90 : Price decreased 60 to 50
      • MAN Z311 LOG. : Speed increased 40 km/h to 65 km/h
      • UNIMOG U1350L : Speed increased 50 km/h to 65 km/h
      • UNIMOG U1350L PARA. : Speed increased 50 km/h to 65 km/h
      • UNIMOG U1350L LOG. : Speed increased 50 km/h to 65 km/h
      • MAN Z311 Mi.50 : Health points increased 5 to 8

        16DE PANTSERDIVISION

        • MISTRAL : cards increased 1 to 2

      [h4]Luxembourg[/h4]

      • M118 105mm : Suppress damage increased 140 to 160
      • M252 81mm : Suppress damage increased 115 to 122

[h3]Pact forces[/h3]


    [h4]USSR (СССР)[/h4]

    • BRM-1 renamed BRM-1K
    • BTR-ZD SKREZHET : Speed increased 50 km/h to 60 km/h
    • T-62MV : Price decreased 150 to 145
    • T-64BK : Optics increased Mediocre to Normal
    • MiG-27K [AT1] : Base Availability decreased 3 to 2
    • Su-24M [AT1] : Base Availability decreased 3 to 2
    • Su-24M [AT2] : Base Availability decreased 3 to 2
    • DSh. (RPG-7) : Price increased 40 to 45
    • DSh. PLAMYA 30mm : Suppress damage decreased 60 to 30
    • PLAMYA 30mm : Suppress damage decreased 60 to 30
    • DESANT. PLAMYA 30mm : Suppress damage decreased 60 to 30
    • DESANT. 6U6 12,7mm : Speed increased 9 km/h to 18 km/h
    • 2S1 GVOZDIKA : Suppress damage increased 175 to 183
    • 2S23 NONA-SVK 120mm : Suppress damage increased 175 to 183
    • 2S3M1 AKATSIYA : Base Availability increased 1 to 2
    • 2S7M MALKA : Suppress damage increased 290 to 304
    • 2S9 NONA-S 120mm : Suppress damage increased 175 to 183
    • BM-21 GRAD : Base Availability decreased 2 to 1
    • BM-27 URAGAN : weapon Range decreased 49,450m to 35,300m
    • 2A36 Giatsint-B 152mm : Suppress damage decreased 235 to 232
    • D-20 152mm : Suppress damage decreased 235 to 232
    • D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
    • DESANT. D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
    • M-240 240mm [CLU] : Suppress damage increased 290 to 360, reload time increased 30 to 60
    • M-240 240mm : Suppress damage increased 290 to 360, reload time increased 30 to 60
    • DSh. 2B14 82mm : Suppress damage increased 115 to 122
    • 2B14 82mm : Suppress damage increased 115 to 122
    • DESANT. 2B14 82mm : Suppress damage increased 115 to 122
    • DSh. 2S12 120mm : Suppress damage increased 150 to 183
    • 2S12 120mm : Suppress damage increased 150 to 183
    • DESANT. 2S12 120mm : Suppress damage increased 150 to 183
    • NONA-K 120mm : Suppress damage increased 175 to 183
    • RAZV. BMP-2 : Price decreased 100 to 90
    • RAZV. BMP-2D : Price decreased 100 to 90
    • BRDM-2 KONKURS-M : Speed increased 65 km/h to 85 km/h
    • BRDM-2 KONKURS : Speed increased 65 km/h to 85 km/h
    • RAZV. BTR-D : Suppress damage decreased 60 to 30
    • BTR-D : Suppress damage decreased 60 to 30
    • GT-MU-1D AGS : Suppress damage decreased 60 to 30
    • GT-MU-1D SPG-9 : Price decreased 40 to 35
    • LuAZ-967M AGS-17 : Suppress damage decreased 60 to 30
    • DESANT. LuAZ-967M AGS-17 : Suppress damage decreased 60 to 30
    • LuAZ-967M SPG-9 : Base Availability increased 6 to 8
    • DESANT. LuAZ-967M SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8
    • RKhM renamed MT-LBu
    • UAZ-3151 AGS-17 : Price decreased 45 to 40, Suppress damage decreased 60 to 30
    • DESANT. UAZ-3151 AGS-17 : Price decreased 50 to 45, Suppress damage decreased 60 to 30
    • DESANT. UAZ-3151 SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8

      25-YA TANK. DIV.

      • BM-21 GRAD : Veterancy locked
      27-YA GV. MOTOSTRELK. DIV.

      • 2S3M1 AKATSIYA : base Veterancy decreased from XP1 to XP0
      • BM-21 GRAD : Veterancy locked
      35-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BM-21V GRAD-V : Veterancy locked
      39-YA GV. MOTOSTRELK. DIV.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked
      56-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked
      • BM-21V GRAD-V : Veterancy locked
      76-YA GV VOZDUSHNO-DESANTNAYA DIVIZIYA

      • BM-21V GRAD-V : Veterancy locked
      79-YA GV. TANK. DIV.

      • BM-21 GRAD : cards increased 1 to 2, Veterancy locked

      [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

      • AUFKL.Pz BRM-1 renamed AUFKL.Pz BRM-1K
      • KPz. T-72M1 : Price increased 160 to 175
      • MiG-23MF [AA] : Base Availability increased 2 to 3
      • GR.-MG 30mm : Suppress damage decreased 60 to 30
      • SFL-H 2S1 122mm : Suppress damage increased 175 to 183
      • MFRW BM-24M : Base Availability decreased 2 to 1
      • D-20 152mm : Suppress damage decreased 235 to 232
      • D-30 122mm : Base Availability increased 3 to 4, Suppress damage increased 175 to 183
      • M-30 122mm : Suppress damage increased 175 to 183
      • M-46 130mm : Base Availability increased 2 to 3, Suppress damage increased 190 to 195
      • ZiS-3 76,2mm : Suppress damage increased 100 to 114
      • MFRW RM-70 : Base Availability decreased 2 to 1
      • Gr.Wfr. M-43 82mm : Suppress damage increased 115 to 122
      • Fs-Gr.Wfr. M-43 82mm : Suppress damage increased 115 to 122
      • Gr.Wfr. M43 120mm : Suppress damage increased 150 to 183
      • GF SHTURM-S : trait Resolute added
      • T813 MUN. : Speed decreased 75 km/h to 65 km/h
      • T813 : Speed decreased 75 km/h to 65 km/h
      • T815 MUN. : Speed increased 75 km/h to 85 km/h
      • UAZ-469 AGS-17 : Price decreased 50 to 35, Suppress damage decreased 60 to 30
      • UAZ-469 SPG-9 : Base Availability increased 6 to 8
      • FLAK S-60 57mm : Front Armor decreased 2 to 1

        4. MOT.-SCHÜTZEN-DIVISION

        • MFRW RM-70 : Veterancy locked
        7. PANZERDIVISION

        • MFRW RM-70 : Veterancy locked
        9. PANZERDIVISION

        • MFRW RM-70 : cards increased 1 to 2, Veterancy locked
        • MFRW RM-70M [NPLM] : Veterancy locked
        BERLINER GRUPPIERUNG

        • MFRW RM-70 : Veterancy locked
        • Remove one 3-pts ART slot
        • Remove one 3-pts AA slot
        • Remove one 3-pts HEL slot
        • Changed one 2-pts INF slot into two 1-pt,Remove one 3-pts INF slot
        • Add one 2-pts TNK slot,Add one 3-pts TNK slot

      [h4]Poland[/h4]

      • TOPAS JOD renamed NIEB. BERETY TOPAS JOD
      • NIEB. BERETY TOPAS JOD : trait Resolute added
      • NIEB. BERETY PT-76B : Base Availability increased 10 to 12
      • T-72M1 : Price increased 160 to 170
      • Mi-2URPG GNIEWOSZ : Price decreased 80 to 75, Base Availability increased 3 to 4
      • 2S1 GOŹDZIK : Suppress damage increased 175 to 183
      • 2S1M MORSKI GOŹDZIK : Suppress damage increased 175 to 183
      • 2S7 PIWONIA : Suppress damage increased 290 to 304
      • BM-21 GRAD : Base Availability decreased 2 to 1
      • AHS wz. 77 DANA 152mm : Speed increased 40 km/h to 65 km/h
      • H wz. 1938/85 122mm : Suppress damage increased 175 to 183
      • AH wz. 1937/85 152mm : Suppress damage decreased 235 to 232
      • 2S12 120mm : Suppress damage increased 150 to 183
      • M wz.37 82mm : Suppress damage increased 115 to 122
      • M wz.43 120mm : Suppress damage increased 150 to 183
      • RM wz.70/85 : Base Availability decreased 2 to 1, Speed increased 65 km/h to 85 km/h
      • BRDM-2 KONKURS : Speed increased 65 km/h to 85 km/h
      • BRDM-2 MALUTKA-P : Speed increased 65 km/h to 85 km/h
      • TOPAS R-3M renamed NIEB BER. TOPAS R-3M
      • NIEB BER. TOPAS R-3M : trait Resolute added
      • DESANT. UAZ-469 SPG-9 : Price decreased 50 to 45, Base Availability increased 6 to 8
      • AZP S-60 57mm : Front Armor decreased 2 to 1
      • DESANT. ZUR-23-2S JOD : Price increased 40 to 45
      • ZUR-23-2S JOD : Price decreased 45 to 40

        4 DYW. ZMECHANIZOWANA

        • BM-21 GRAD : Veterancy locked
        • RM wz.70/85 : cards increased 1 to 2, Veterancy locked
        • T-55AD : base Veterancy decreased from XP2 to XP1
        • Changed one 3-pts TNK slot into one 2-pts
        20 DYWIZJA PANCERNA

        • BM-21 GRAD : Veterancy locked
        KORPUS DESANTOWY

        • BM-21 GRAD : Veterancy locked
        • DOW. NIEBIESKIE BERETY : added GAZ-66B as transport option, removed UAZ-469 as transport option
        • Added NIEB. BERETY STRZAŁA-2M
        • Removed STRZAŁA-2M

Nemesis #4.3 - Capital Defence

Hello!

We are back with the final installment of Nemesis #4. This time, we cast our gaze on two “Capital Defence” formations safeguarding the respective nation’s capital during the Cold War: the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya or the 2nd Guards Tamanskaya Motorized Rifle Division based in Moscow, USSR.

Onwards!

[h2]WARNO’s Nemesis #4[/h2]
A reminder of what WARNO’s Nemesis DLCs entail. These are paid mini-expansions containing two paired or themed divisions - one from NATO and one from the Warsaw Pact - bringing new units, vehicles, and weapons. Each Nemesis run features three different offerings, which can then be voted on. After the vote concludes, one Nemesis is crowned the winner and enters Eugen’s development and production pipeline!

The current Nemesis #4 run:

  • Nemesis #4.1 - Covering Force Area pitting NATO’s Dutch Beveiligende Strijdmacht against Warsaw Pact’s East German 20. Motorisierte Schützendivision, inspired by the opening battles in Four Days to the Weser Army General campaign as featured in our WARNO - NORTHAG expansion.
  • Nemesis #4.2 - Northern Edge takes the fight to the battlefields of LANDJUT, between Hamburg and the Danish border, where the West German 6. Panzergrenadier-Division backed by Bundesmarine forces and the Soviet 94-ya Gvardeyskaya Motostrelkovaya Diviziya with its T-64 armor face off against each other.


[h2]What About Nemesis #3?[/h2] Nemesis #3 has not yet been revealed. To speed up development and to make sure to be able to offer our WARNO players something in between other projects, Nemesis #3 has been decided upon by ourselves. More info to come soon!

[h2]NATO’s UK Home Defence Region London[/h2]
First up are the British with the Home Defence Region London or in short HDR London. Officially designated the London Home Defence Region (numbered #5 on the map), it would have contained a hodgepodge of units cobbled together around a permanent garrison: the 56th (London) Infantry Brigade. Created in 1986, headquartered with the Horse Guards, this brigade regrouped the five Guards battalions based in the British capital. It was responsible for the administration and training of all the London region’s forces.



Other permanent formations in the capital city included:
  • Elements of the Royal Yeomanry (Territorial reconnaissance).
  • The 101st (London) Engineer Regiment (reserve).
  • Elements of the Honourable Artillery Company, which despite its name, was a reserve regiment.


If London should ever be threatened with an invasion or to come under direct attack (though not plausible, including for Moscow, never entirely out of the realm of possibilities), the British Army could also draw from War Material Reserve, which was old equipment kept in storage or more modern equipment under long-term overhaul or repair. Furthermore, nearby training centers (Bovington for The Royal Armoured Corps, Middle Wallop for the Army Air Corps, etc.) as well as numerous RAF airfields would provide additional warfighting assets.

Sources of emergency manpower would include three mechanized (wheeled) battalions to be recalled from Northern Ireland. With World War III and martial law underway, local security forces engaged in the Troubles would be entrusted to act more forcefully against the IRA. This would free up additional regular troops, but create a completely new dynamic in the conflict-rife Northern Ireland of the late 1980s. Of course, the Home Service Force (HSF in-game), a renewal of the Home Guard forces, would also be represented.



[h2]The Home Defence Region London in WARNO[/h2]
What can you expect from HDR London in-game? New units are highlighted in bold and italic.

LOG
A pretty good category, as the division will be playing “home advantage”.
  • Command units would include the ubiquitous ROVER CP, GAZELLE AH.1 CP, and the new FV1612 HUMBER FFR. This latter unit is a command variant of the FV1611 wheeled APC, a common sight in Northern Ireland during the Troubles.
  • For supplies, the division gets access to a FOB, BEDFORD MJ, but also its heavier (and new) BEDFORD TM cousin. With all the helo PUMA and CHINOOKS assigned to the British Army of the Rhine, the only few available utility helicopters would be older (but new in WARNO) WESSEX HC.2 SUPPLY drawn from storage.



INF
A very strong category, with numerous cheap slots, as well as a great diversity in the units on offer.
  • Guards battalions will be represented by their own special squads, GUARDS, which will not be much different compared to MOT. RIFLES in stats, but will likely be using some unique 3d models, including redcoats and perhaps bearskins. These represent those ceremonial Guards dragged into combat with little warning, Patriot Games-style.


  • Battalions drawn from Northern Ireland would form (new) RIFLES PATROL, which are 7-man squads with M16A2 and one L42A1 sniper rifles, plus M72 LAW. They would ride their Northern Ireland-typical wheeled (new) APC FV1611 HUMBER PIG (unarmed) or the FV1611a KREMLIN PIG (with a machine gun in a turret).
  • An airmobile Territorial brigade battalion was attached to the 5th Airborne Brigade, which we left out of the MNAD division (part of WARNO - NORTHAG). Remaining in the UK, not far from London, the formation would be called upon to deploy its (new) AIRMOBILE TERRIERS in the aforementioned (new) WESSEX HC.2. They would be organized as large "half-platoon" squads with Carl Gustav, but Veterancy locked.
  • The new SAS G (for G Squadron) is the counter-terrorism unit that famously stormed the Iranian embassy in 1980 and provided the world with the first public glimpse of this elite formation. These will be represented in WARNO as all-SMG 12-man commando squads with satchel explosives and Ambrust, transported in their own special force (new) CHINOOK HC.1B. In-game models would feature the famous all-black gas mask outfit.


  • On the other end of the spectrum, the HSF security forces. So you liked Nemesis #2.3 - Second Wave’s British Support Command’s division? Guess what: with these squads, the true Dad’s Army arrives!
  • The usual array of weapon teams, including WOMBAT, MAG, MILAN, although the latter ATGM teams will be fewer compared to BOAR units. Additionally, reservists would be given stored (new) L3A4 7,62mm MMG (the good ol' World War 2 M1919) as was done during the Falklands War. In that same early 1980s war, the UK also deployed the (new in-game) M2HB M63 12,7mm AA mount. These returned later to the UK and were distributed among heavy support platoons.
  • RMP squads will be present with the new ROVER PIGLET with Military Police trait.


ART
Average as the HDR London formation did not have any organic artillery pieces; it would scrape by with whatever was to be found from local depots and storage.
  • The regular infantry battalion’s sole artillery would be the light L16 81mm mortar.
  • The Honourable Artillery Company still had a battery of serviceable World War 2-era (new) QF 25-pdr 88mm, used for ceremonial and training purposes.
  • There were also large quantities of artillery in storage, starting with the light (new) L5 105mm guns, which are Italian OTO Melara M56 mountain guns. Much older are the bigger BL 5,5-inch 140mm howitzers of World War 2 fame.
  • And finally, there were two early and very state-of-the-art AS.90 155mm self-propelled guns undergoing trials in 1989. These would be pressed into immediate combat (the full production variant only entered service in 1992 historically).


TANK
An average category. Although London did not contain any tanks at all, the War Material Reserve held a large number of Centurion tanks (over 500 held in storage). Being only a couple of hours away, these would have been regrouped and immediately thrown into battle. The Royal Armoured Corps also held a battalion-worth of training and demonstration tanks of many models.
  • The main tank for the division would be the (new) CENTURION MK.13. These will deploy in command and Reservist variants.
  • Bovington training grounds held a number of tank models, each coming in one card only:
    • The new CHIEFTAIN MK.1/4. These were training vehicles with rudimentary fire controls (if any) and only equipped with HEAT rounds.
    • The CHIEFTAIN MK.9 plus the CHALLENGER MK.2. Regular tank models.
    • The RAC could also field a squadron of FV438 SWINGFIRE.
    • The 56th Brigade's sole anti-tank vehicle was the ubiquitous ROVER MILAN.
    • A final vehicle which could be hurriedly pressed into service was the venerable (new) FERRET MK.5 WINGFIRE, until then used as targets during practice instead.


REC
  • Another average category with regular SCOUTS rubbing shoulders with TERRIER SCOUTS, the latter in new YEOMAN ROVER armed with GMPG (and the vehicle bearing the Recon trait).
  • Territorial scouts also come with their own arsenal of armored cars: FERRET, FOX, and the new FOX ZB298 fitted with a ground recon radar.
  • RAC will provide some SCORPION recon vehicles.
  • A handful of unarmed (new) SCOUT AH.1 and LYNX AH.7 CHANCELLOR will provide heliborne air recon.


AA
Good, as can be expected. London is well-protected against enemy air attacks.
  • Short-range air defense will fall on the shoulders of the RAPIER FSB1 from nearby RAF airfields. Long-range air defense will be taken on by the new BLOODHOUND MK.2. This is a rough British equivalent to the Warsaw Pact’s super-heavy Krug: a towed one-shot “goes a massive BOOM!” AA missile.
  • Infantry battalions will have a few JAVELIN MANPAD teams. The M63 mount for M2HB (see the INF category) will provide a bit of additional anti-air fire.
  • Another unit undergoing weapons tests since 1982 was the (new) STARSTREAK LML. This is a 3-tube weapon system like its Javelin counterpart, but brand-new, much faster, and more accurate, plus with a longer range.



HEL
Another average category. HDR London did not have access to combat helicopters, but the Army Air Corps’ home base was nearby, and some independent units had access to some rotorcraft.
  • These include a handful of the usual LYNX HELARM undergoing maintenance or repair and quickly armed GAZELLE AH.1 [RKT].
  • A new unit would be the A.109A [RKT]. Two of these helos were captured from the Argentinians in 1982 during the Falklands War and brought home. Two additional examples were purchased later. They were kept as secret air support for the SAS. As such, they gain the Special Forces trait.


AIR
A very good category, with the TORNADO forming the core of HDR London’s air power, including air superiority and in a ground strike role.
  • The new HAWK T.1 trainers will provide additional light CAS support.
  • Also, a few of the latest (new) HARRIER GR.5 will be performing bombing runs, including heavy HE and CLU loadouts, plus improved ECM compared to their earlier counterparts.



The Home Defence Region London is a reservist division with a diverse arsenal, which results in plenty of flexibility. Expect lots of older equipment and vehicles fighting alongside a few modern pieces, including good infantry, logistics, and air forces.

[h2]Warsaw Pact’s Soviet 2-ya "Tamanskaya" Gvardeyskaya Motostrelkovaya Diviziya Highlighted[/h2]
On the other side of the pond (and going deep, deep into the USSR) stands the proud 2-ya "Tamanskaya" Gvardeyskaya Motostrelkovaya Diviziya or 2nd Guards Tamanskaya Motorized Rifle Division. Plenty of Soviet divisions held the “Guard” honorific, even though in some cases, these formations were far from elite and even inferior to line divisions. However, if some divisions truly deserved the title, it would be 2-ya "Tamanskaya" Gvardeyskaya Motostrelkovaya Diviziya and its sister 4-ya "Kantemirovskaya" Gvardeyskaya Tank. Diviziya guarding the Moscow capital district.



Both Moscow-based formations were highly trained and lavishly equipped, with officers handpicked for their loyalty to the communist state. They were the USSR’s Praetorian Guard, with the vital mission to protect the Soviet political organizations in the nation’s capital city. With this in mind, everybody was a potential threat; perhaps the danger would come from a fellow Soviet soldier (in a coup) rather than actual NATO forces. As WARNO’s timeline already deals with one “new” coup in the 1980s, within our March to War scenario, our Troika would be even more paranoid (and the 2-ya Gv. MSD foremost)! In real life, and ironically so, the Division’s sole late Cold War action was to be the military arm of the coup against Boris Yeltsin in 1991, which as a matter of fact, saw some of its soldiers switching sides.

[h2]The 2-ya "Tamanskaya" Gvardeyskaya Motostrelkovaya in WARNO[/h2]
How will the 2-ya Gv. MSD look like in WARNO? New units are highlighted in bold and italic.

LOG
A pretty good category, with the simple fact that 2-ya Gv. MSD is fighting on home turf!
  • This means the usual CHAIKA, BMP-1K3, and UAZ-469 command vehicles.
  • Supplies will be provided by a FOB, URAL-4320 and the heavy (new) MAZ-535 heavy truck. Airlifted supplies will be done through Mi-8MT helos.



INF
  • The division's infantry, although organized along the same lines, will be designated the new GVARDEITSY. These squads will come in command, BTR, BMP, SVD, Metis, and Pulemetchiki variants. All of them will feature the Resolute trait, as befitting their status. Furthermore, they will have access to BTR-80, BMP-1, and BMP-2 as transport options.
  • The usual array of supporting weapon teams will round out this tab, including SAPERY, HMG, AGS-17, SPG-9, etc.


ART
Average category with only the standard Soviet Army options available.
  • These include 2S12 120mm mortar and towed D-30 122mm howitzers.
  • Plus the usual 2S3M AKATSIYA and BM-21 GRAD units.


TANK
A good amount of slots and numbers, being a Motorized Rifle division, and excellent in its armor choice. The 2-ya Gv. MSD has the typical mix of vehicles.
  • Including the new T-72A Obr. 83 (a hybrid between the Warsaw Pact’s T-72 version M1 and S) and the simpler (new) T-72K (the most basic variant) as command tanks.
  • The T-80UD, with the T-64AK as a command tank.
  • Attached from its sister formation, to which these tanks were unique, several of the latest (new) T-80U obr. 1989 will be featured. This is a made-up designation for the “late T-80U” variant with Kontakt-5 ERA armored bricks. This tank variant has the same mobility (hence superior to the heavier UD version) but with better protection and an improved 9M119M gun-tube ATGM missile.
  • The division also receives its share of MT-12 RAPIRA and BRDM-2 KONKURS.



REC
  • A pretty good category for the 2-ya Gv. MSD with the usual RAZVEDKA and MOT. RAZVEDKA squads, the later deployable in the new RAZV. BTR-80 recon and transport APC.
  • The usual arsenal of BRDM-2, BRM-1K, and Mi-24K recon vehicles and helos.
  • The division can also call upon two SIGINT options: the foot-based RT RAZVEDKA and the new R-330 RAMA, which is a dedicated SIGINT-traited GAZ-66 truck.


AA
A rather decent category but only featuring standard units.
  • These include IGLA MANPAD teams, the ZU-23-2 gun, STRELA-10 and 9K33M3 OSA-AKM mobile SAMs and the ZSU-23-4M3 BIRYUSA SPAAG.


HEL
Rather mediocre category and very restricted by the lack of helicopters in the capital area.
  • This means you’ll only get a few slots, perhaps only one, with only the Mi-24V [RKT2] as an option.


AIR
The 2-ya Gv. MSD has an average amount of air power it can call on, with better ground support but lacking in air superiority (this far from the front).
  • Air cover missions will be provided mostly by the (new) MiG-23P, as well as a handful each of older (new) Su-15TM and newer MiG-29 9.13 (with 40% ECM).
  • Ground strike aircraft will be the MiG-21bis (new for Soviet Air Forces but widespread among Warsaw Pact members) and the Su-25 from a nearby training regiment, as well as some local (new) L-39 [RKT].



The 2-ya "Tamanskaya" Gvardeyskaya Motostrelkovaya Diviziya is an elite formation with good infantry, logistical, and armor forces, but lacking in artillery and helicopter support.

[h2]Until Next Week![/h2]
That’s all for this week. We’ll be back next week with the start of Nemesis #4 and some more interesting news about Ranked and a new map!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.