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Hotfix #8

Harbingers,

a small hotfix patch is now available to fix the crashes caused by changing the graphics settings to or below "Medium".

Thank you for your feedback!

Update | New Locations & Dungeons, QoL improvements & more!


Harbingers,

A new update is available now to improve your journey in Eudros!

This update focuses on filling and improving the kingdom of Elderheim, expanding some areas with new caves, dungeons, points of interest, puzzles, vendors, and much more! Plus, you'll find some quality-of-life improvements, optimizations, and various adjustments.

[h2]ADDITIONS[/h2]
  • The player’s location and rotation are now saved
    ○ Nearby harvestable objects are saved
    ○ Enemy locations are not saved
    ○ Returning to the overworld resets the player’s save location
  • Added brightness slider
  • Added 17 new food recipes
  • Added ~15 new armor pieces (Masks and variants of them as well as a new iron heavy armor set! Masks can be found at the Pillars of Misrafal and the new iron armor can be found at the Elderglen or Khenmoore blacksmiths!)
  • Added ~5 new general weapons
  • Added “Running” to the “IncreaseSkill” console command
  • Added the Spear of Chaos
  • Added the Greenwarden Axe
  • Added the Black Flame Tongue
  • Added new Proficiency Books, which level up their associated skill immediately upon reading them
  • Added Cookbooks, which reveal recipes to the player. (If the player already knows the recipe, they earn cooking EXP)
  • Added new skill – Concentrated Antigravity (Makes any physics object float!)
  • (Test run) Dynamic Civilians! (Elderglen, Khenmoore, Woodhurst, Velosia and Arema)
    ○ Civilian jobs now dictate their dialogue in the listed cities
    ○ Every civilian with a job (in the listed cities) can give the player randomly generated quests (Assignments), which can be turned in at the city delivery box
  • Changed overworld event display (Now shows event name, collapses when zoomed out, reducing screen clutter. Hovering over the event while zoomed out expands the details)

[h3]PARFORD LAKE[/h3]
  • Added 2 new locations of interest:
    ○ Warden's Glade (Contains unique item if the player is at least level 5 in Druidism AND 2-handed weapons)
    ○ Lakeveil Wood
  • Added 1 new cave: Whisperwind Grotto (Contains Runewheel Puzzle)
  • Added interior to Abandoned Logging Camp location with a unique NPC! (Kill the bandit leader to get the key to the cellar!)
  • Added new interior elements and loot to Parford Castle
  • Added new loot to the Bandit Woods
  • Added more harvestable spawns
  • Added interior to Dwarven structure (Contains puzzle!)
  • Added more loot to Carifax's Tower
  • Added Overgrown Church

[h3]PILLARS OF MISRAFAL[/h3]
  • Added new cave, the Scholar’s Hollow (Contains puzzle)
  • Added Temple of the Fatal Relic (Contains 2 puzzles)
  • Added Ignis Cavern (Contains puzzle)
  • Added Nomad’s Pass
  • Added Nomad’s Pass Cave (Contains puzzle)
  • Added Misrafal Caravanserai
  • Added Pillar Sandpool
  • Added Nomad's Refuge
  • Added Dymdall's Hall of Knowledge (ONLY opens on Dymdag. Pulling the lever on any other day will not open the passage)
  • Added new enemy spawns
  • Added more harvestable spawns

[h3]FLOWING SANDS[/h3]
  • Added Overgrown Academy (Contains loot, skill book and skill point)
  • Added Sand Scarred Waytower Cave (Contains Puzzle)
  • Added interior to Elder’s Tower
  • Added Sunblazed Cove (Contains Puzzle)
  • Added Crypt of the Warbound Underground (Contains special weapon)

[h2]BUG FIXES & OPTIMIZATIONS[/h2]
  • Fixed animation when climbing while unarmed
  • Fixed Magic Carpet not working with favorite mount key
  • Fixed White Direwolf not working with favourite mount key
  • Poison Bolt now grants Druidism EXP
  • Demon of Grief can no longer be ragdolled
  • Fixed issue with Vazoirrig Fishbane not accepting Spineback
  • Fixed spawn location for Korfil during his questline (Elderglen)
  • Fixed issue when exiting cooking at certain cooking stations that would cause the player’s character model to be visible in first person
  • Fixed issue with “The Spellweaver” quest not progressing under certain circumstances
  • Fixed Oak and Ash tree woodcutting EXP
  • Fixed issue with Goblin Infantry T-posing when disarmed
  • Fixed issue with the Unarmed skill “Fist Projection” rotating the player character
  • Fixed issue that would not allow for bonus loot to be obtained from mushrooms and herbs
  • Fixed the issue with multiple bears being spawned when attacking them
  • Fixed Basic Greatsword
  • Clicking “Loot All” on a container that contains a bag of gold no longer adds the bag to your inventory. Instead, it adds the gold to your inventory
  • NPCs that you speak with should no longer spin 360 degrees to face you
  • Fixed day/night cycle speed in Woodhurst
  • Ragdoll level is now properly tracked on the stat sheet
  • The staff given from the quest “The Departed” should now be properly given upon quest completion
  • Fixed many weapons that had issues with the “Throw Weapon” skill (mostly the weapon model not matching your actual weapon)
  • Characters of smaller stature can now throw the Pumpkinade as intended
  • Fixed quest progression issues with The Flames in the Sand questline
  • Fixed various collision issues with buildings in Askil
  • Civilians in Eldern cities should spawn with the proper dialogue
  • Fixed issue with the climbing and decorating tutorial not properly appearing
  • Fixed issue with skill book skill slots being misaligned after unlearning a skill
  • Fixed issue with the “Leg Swipe” skill allowing you to cast another skill before it was completed which would create camera issues.
  • Fixed issue with saved potion recipes not properly updating the potion icon
  • Fixed issue with Molten Missile not properly colliding with many surfaces
  • Player no longer gets stuck in a falling/jumping state when speaking with an NPC immediately after jumping
  • Offhand dagger is no longer visible when daggers are sheathed
  • Crashing on the Flying Broomstick or Magic Carpet should no longer ever break your camera rotation and interaction
  • Fixed issue with the “Enhanced Jump” effect on potions
  • Fixed issue with interaction being broken after interacting with certain objects
  • Can no longer succeed in the harvesting minigame even when missing the target
  • Fixed various collision issues at the Pillars of Misrafal
  • Sunbreaker Maul VFX are no longer visible in the inventory screen preview
  • Fixed dialogue with wine salesman in Arema
  • Pressing ESC on the level-up screen no longer disables the cursor
  • Corrected the weapon image for the Sunbreaker Maul
  • Player no longer gets stuck in flying animation after using Eviscerating Blink and sheathing their daggers
  • Tooltips should no longer show the incorrect heal amount
  • ALL passives should now be working properly
  • Enemies now freeze when starting the cutscene at the top of the Steps of Esros, preventing the player from being attacked if enemies follow them to the altar
  • Character preview now works properly in the village of Kalava
  • Fixed issue when progressing through “An Angler’s Revenge” questline
  • Fixed issue with the harvesting minigame that would allow you to get a successful hit if you spammed the interact key
  • Fixed cave entrance to the Valley Waytower Hollow at the Flowing Sands
  • Fixed many visual issues
  • Fixed aspects of the Elderglen Lionsmane Guildhall
  • Fixed Mayzar’s dialogue in Turacca (no longer repeats quest intro)
  • Fixed thumbnail for Grey Horse
  • The console command “Increaseskill Running” should now work properly
  • Failing to tame a Small Green Slime no longer spawns an oddly coloured slime with the name of “Deer”
  • Fixed issue with Cataclysmic Split sometimes locking your attacks after use
  • Fixed quest goal location market for stages of “The New Ralah” questline
  • Fixed weapon name (if long enough) not properly fitting in the tooltip name location
  • Fixed weapon name (if long enough) not properly fitting on-screen when swapping weapons
  • The Decorating 101 quest can now be progressed with the new village decoration system
  • Mounts can more reliably be mounted without having to be very close
  • Selecting a female character when starting a new game and equipping a weapon no longer changes your torso to that of a male character
  • Various grammatical fixes

[h2]ADJUSTMENTS[/h2]
  • Dramatically reduced chance to catch Ogrestench from Hill Trolls
  • Reduced Updraft cooldown
  • Block entrance to Gin Badur (Whitebrook Haven) until the interior is completed
  • Adjusted how civilians are spawned and how they move around cities. Most cities should now feel more alive.
  • Adjusted vendor purchase and sell prices to slow down player money acquisition
  • Made the camera zoom in/out when speaking with an NPC smoother
  • Moved spawn point at the Flowing Sands
  • Status effect icons (Diseases, buffs) no longer fade off HUD, improving clarity for ongoing effects on the player
  • Mortar Arrow, Frost Arrow, Fire Arrow, Rimeshot, Balloon Arrow, Homing Arrow, and Mind's Eye Arrow now work with Crossbows!
  • Updated overworld spawn points for the Elderglen Woods (Camping near the locations of interest now places you near them when entering the area)
  • Tripled the distance at which you can zoom in on the overworld
  • Grapple no longer nullifies fall damage
  • Completely reworked the Dropkick skill, which includes the following fixes:
    ○ No more jittery camera when activating the skill
    ○ No longer shoves you under the map when ragdolling immediately after landing
    ○ No more odd camera rotation after landing
    ○ More reliable hit detection
    ○ Should ALWAYS launch you in the direction you want to go.
  • Lumistrike Crystals no longer show damage numbers
  • Reduced overworld HUD size
  • Reduced size of overworld event timer
  • Doubled the distance at which overworld events can spawn
  • Greatly reduced the duration of the “Sunburn” debuff
  • Swapping to an enchanted item now shows the enchanted item’s name
  • The text popup warning players about the Askillian sun should now only appear if they are not wearing protective gear
  • Ents can no longer be ragdolled
  • Opening the achievement window now fades HUD, preventing UI overlaps

[h3]Other important notes[/h3]
  • CROSSBOWS will no longer have their own skill tree – instead, they will share most skills with bows! Skills on the “Bows & Crossbows” skill tree will indicate if they can also be used with crossbows.
  • For those affected by the broom mana regen bug (if your mana no longer naturally regenerates), you can type “Restore mana regen” in the console to fix this issue. The broom should no longer cause this issue as well.


- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

STATE OF EUDROS #5 – Next Steps & Survey!



Harbinger,

The hot wind from Askil is reaching the lands of Eudros as well, but the work cannot stop. There, it is full of ears that listen to you and take notes, planning... 👀

Welcome to our new appointment with the State of Eudros, our summary with the latest news from the world of The Bloodline and glimpses of what's cooking! 🥘

[h2]IN THE LAST MONTHS... [/h2]

It's been a while since our last State of Eudros, but updates have certainly not been lacking. In the past 3 months, we have released 3 updates and 3 hotfixes, which have fixed multiple bugs, added features such as keybinding and the new village decorating system, and introduced a lot of new content, including an entirely new kingdom: Askil!

During these months, we have read all your feedback and suggestions, taken notes, and helped Miles compile a list based on your requests to assist him in planning the work for the upcoming updates, one of which - as you can imagine - is just around the corner.



[h2]THIS WASN'T HERE BEFORE... [/h2]

The focus of the next update will be fixing the bugs you reported and to start doing what you have been loudly requesting: fill and improve the kingdom of Elderheim.

For this reason, you will find Parford Lake has been expanded and filled in! For the Kingdom of Askil, the Flowing Sands and the Pillars of Misrafal have also been filled in with the addition of new caves, dungeons, points of interest, puzzles, vendors, and much more.

These areas have been revisited to be populated with loot, rewards, enemy spawns, and much more, such as village decorations contained in "decor books" hidden throughout the world, hidden skill points, weapons, and armor. The goal going forward is to do the same with nearly ALL Kingdom 1 locations, bringing the new systems, improvements, puzzles and other features introduced (or refined) in Kingdom 2 to the original kingdom of Elderheim.

Additionally, Miles has worked on some quality-of-life improvements, such as adding a brightness (gamma) slider, saving the player's location, and adding new "Cook Books" to reveal recipes!



[h2]WE NEED YOU! [/h2]

To best help Miles plan the next steps leading up to the future release of version 1.0, we have created a survey with some questions that will help us rank your requests, as well as gather additional valuable feedback and opinions.

The survey will take no more than a few minutes to complete, and you will have the opportunity to let us know which areas you would like us to focus on more, as well as to express your level of satisfaction with the current game features.

There is no need to emphasize again how essential your contribution is during this Early Access phase to chart the path for future updates, so we hope many of you will participate ❤️

Miles has also been doing weekly development streams on Twitch to discuss the game, gain feedback, and show a bit of the development process!

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

Update | Bug Fixing, Optimization & Additions



Harbingers,

A new update is available now to improve your journey in Eudros!

Bug fixing, optimizations, adjustments, and new content - such as new quests and a preview of the new village decorating system - await you in the lands of Elderheim and Askil! ⚔️

[h2]ADDITIONS [/h2]
  • Added new quest: The Angler’s Revenge – THE FLOWING SANDS (Shack on Sungrub Island)
  • Added new quest: The Shrine of the Luminary (Can be picked up in the Library of Turacca)
  • You can now fish at the Flowing Sands, where 5 new special fish await you! (You need a Sand Fishing Rod to fish at these spots, received via the Angler’s Revenge questline)
  • Added “Favorite Mount” button (Default key binding is ‘V’)
    To make a mount your favorite, open your mount selection window and click the yellow flag with the crown. With a favorite mount selected, you can press ‘V’ in game to quick-summon that mount
  • Added new thumbnails for various weapons
  • Added new thumbnails for mounts
  • Added new heavy attack for Ultraswords
  • Added new White Direwolf mount to the Woodhurst wolf merchant
  • Added quest marker to Besslyn in Al’Mayya
  • Added quest marker to Ali in Muscan
  • Added quest marker to Parisa in Al’Thumralah
  • Added quest marker to the final stage of The Flames in the Sand questline
  • I've included a preview of the new village decorating system in this build! It's not complete, but I wanted players to access it now so I can gain feedback and improve the system before its full implementation.

[h2]BUG FIXES [/h2]
  • Enchantments should now work properly. You MIGHT need to return to the location to unlock the enchantment book again, but I tried to make it so you don’t have to do so!
  • Fixed General Store rotation
  • Removed debug cube from Tornado skill
  • Blazing Trail now properly consumes mana
  • Fixed T-Posing Finfolk
  • Fixed various black weapon/armor thumbnails
  • Fixed issue with certain overworld events spawning in the desert that shouldn’t spawn there
  • Adjusted player footstep sounds
  • Fixed issue with broomstick mount breaking mana regeneration
  • Fixed issue with Askil Rascal quest not progressing
  • Fixed issue with enchantments not properly unlocking on the enchantment table
  • Death’s Claw now grants Spirit Essence for killing enemies
  • Heavy attacks now grant the proper amount of weapon EXP
  • Heavy attacks now properly track quest progress and weapon kill progress
  • Fixed issue with companion dialogue popping up without and text
  • Veiled Slicers now absorb mana properly when attacking enemies
  • Fixed issue with guild and special vendor currencies not being reduced when purchasing items (Iuba, Tithes, Fragments of Iher, Coconuts, etc)
  • Fixed issue with beams from the light beam puzzles flickering
  • Fixed issue with final slab in the Shrine of the Luminary not progressing the quest.
  • Fixed issue with Sandstone Dagger item recipe
  • Fixed issue with the sun in Askil not draining stamina while mounted (other than when on an Askillian Scarab)
  • Fixed issue with double “Small Warhammer” in level 5 Weaponsmithing
  • Fixed collision issues with Askillian Waytowers
  • Level 10 Unarmed Passives can no longer be unlocked at level 5
  • Fixed issue with Warp Spire portals sometimes not appearing correctly
  • ALL Unarmed skills should now properly grant the EXP
  • Removed quest markers at scorched coast for quests that don’t take place in that location
  • Can no longer jump while in ragdoll mode
  • Undead Horde events should now work properly
  • Goblin Horde events should now work properly
  • Fixed birch tree color in Whitebrook Haven
  • Fixed issue with Shrine of the Luminary quest not progressing past the slab section
  • Fixed softlock for the “Strange Magic” questline if players left the Fal Fadir Oasis before speaking with the Askillian Captain
  • Fast Travelling Via Portal Coins should now update your overworld position correctly
  • Companions/friendly NPCs should no longer fall through the ground at the Pillars of Misrafal
  • Fixed issue with 10th slot of offhand spells not saving properly
  • Bijan should now appear in your companion tab after his dialogue discussing joining you
  • Fixed issue with 10 Bijans spawning when accepting his as a companion
  • Fixed Instant Reload animation for double barrel copper pistol
  • Fixed item duplication exploit when trading
  • The secret passageway that opens during the New Ralah questline should remain open when returning to the area
  • Fixed issue where grapple would constantly pull you towards the hook point under specific circumstances
  • Fixed issue where you could ragdoll in middle of the “Dropkick” skill, making your character fall through the ground
  • Fixed dead-end dialogue with Fae store owner
  • Fixed issue with female eyebrows not saving correctly
  • Fixed issue with shield skill tree passives not unlocking properly
  • Fixed issue with studded skirt appearing as a helmet for female characters
  • The Wizard Tower 100 mana buff should now only be granted when construction is complete
  • Fixed mismatched dialogue with the Living Flame
  • The Magic Carpet mount should now be unlocked properly (If you didn’t unlock it through the initial dialogue with the Living Flame, you can return to the Temple of Sand to claim the mount)

[h2]ADJUSTMENTS/OPTIMIZATIONS [/h2]
  • Reduced Aloe size
  • Increased price for arrows
  • Increased price for bullets
  • Reduced volume of buckshot
  • Fixed fountain VFX
  • Optimized Glowbugs
  • Optimized Karraq
  • You can no longer use the overworld button when in the Unknown Frontier
  • ESC now closes the Arena Settings window
  • Monk’s Cross (Unarmed Skill) now deals x25 unarmed damage when fully charged, x15 when partially charged
  • Increased the amount of EXP gained from various Unarmed Skills
  • You can no longer enter the first Warp Spire before speaking with the Askillian Captain first.
  • Added missing water to the Waterveil Grotto at the Fal Fadir Oasis
  • Updraft now has a cooldown and consumes mana
  • The Askillian Sun should now function in the Pillars of Misrafal
  • Closed segment in New Ralah cave that would give access to quest area before you should be able to access it
  • Can no longer ragdoll while using skills


- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

Explore the Sands of Askil: New Kingdom Free Update! 🏜️



Harbingers,

Are you ready to explore mysterious new lands, encounter never-before-seen creatures, and uncover the secrets they hold? A new free update is now available, introducing a whole new kingdom: The Sands Of Askil! 🌴

A new realm to explore, unique questlines, weapons, and resources, along with bug fixes and optimizations, is waiting for you.

Happy exploring, adventurers 🐫

[previewyoutube][/previewyoutube]
[h2]ADDITIONS [/h2]
[h3]ASKIL[/h3]
  • A new Kingdom, Askil, is now accessible and playable through the overworld.
  • Added 11 new explorable areas:
    - Al’Mayya
    - Al’Thumralah
    - Fal Fadir Oasis
    - Kalava
    - Karraq
    - Muscan
    - The Flowing Sands
    - The Pillars of Misrafal
    - The Scorched Coast
    - The Sunbrand Colosseum
    - Turacca

  • Added 20 new questlines:
    - The Sands of Askil
    - Strange Magic
    - Matters Most Pressing
    - The Mirage
    - Wellward Bound
    - Wraith of the Well
    - The Flames in the Sand
    - The Departed
    - The First Signs
    - The Scorched Spire
    - Provenance Pursuit
    - The New Ralah
    - Stonehaven Goblins
    - Binding the Elements
    - Legionnaire Training
    - Correspondence of Clergy
    - Familiar Bones
    - Awakening
    - The CocoNUT
    - Askil Rascals

[h3]EXPLORATION [/h3]
  • Added Askillian Sun – A mechanic present in the new desert locations!
  • Added lockpicking
  • Added puzzles:
    - Music doors! Play the lute to open these doors
    - Weight Triggers! Place physics objects on the weight plate until it is fully pressed
    - Rotating Statues! Make the statues face a certain direction to complete the puzzle
    - Blocked/Locked doors. Blocked doors can only be opened from one side, creating more interesting locations that can only be accessed in certain ways. Doors also work as lockpicking doors.
    - Rune Wheels - Rotate the wheels so they are all pointing to the correct runes!
    - Windwheels – spin the wheel with constant damage to open doors! (The new Aeromancy spell “Billow” is a good choice with these puzzles!)
    - Lumistrike Crystals – Hit these crystals to activate them! Some are timed, requiring you to hit all of them before they deactivate.
    - Keywing Scarabs – Chase these scarabs to get them to unlock the doors associated with them!
    - Sun Mirrors – Stand near them and press the interact button to adjust the beam that the mirror creates!

[h3]RESOURCES [/h3]
  • Added new resource types
    - Coconuts
    - Palm Trees
    - Sandstone Ore
    - Sandstone Ingots
    - Aloe

[h3]ENEMIES [/h3]
  • Added 13 new enemy types:
    - Raider Sandclaw (Raider Faction)
    - Raider Geomancer (Raider Faction)
    - Raider Duneslicer (Raider Faction)
    - Sandscourge (Creature faction)
    - Scorched Geodite (Creature Faction)
    - Dustbone (Undead Faction)
    - Goblin Sandscamp (Goblin Faction)
    - Goblin Savage (Goblin Faction)
    - Sand Serpent (Creature Faction)
    - Lesser Sand Serpent (Creature Faction)
    - Sungrub (Creature Faction)
    - Finfolk Spearman (Creature Faction)
    - Dustmaw (Creature Faction)

[h3]GEAR/WEAPONS [/h3]
  • Added a new weapon sub-type: Rapiers!
  • Added 10 new weapons:
    - Sandstone Daggers
    - Sandstone Ultrasword
    - Sandstone Shortsword
    - Sandstone Longsword
    - Sandstone Mace
    - Sandstone Shield
    - Desert Raider Throwing Hatchet
    - Acolyte Geomancer Staff
  • Added 20+ new basic weapons to the general loot pool
  • Added 21 new armour parts:
    - Red Skirt
    - Purple Skirt
    - Green Skirtr
    - Askillian Greaves
    - Faulded Greaves (Purple)
    - Faulded Greaves (Blue)
    - Light Armor Pants (Blue)
    - Martial Artist Garb (Green)
    - Martial Artist Garb (Purple)
    - Martial Artist Garb (Blue)
    - Askillian Soldier Cuirass
    - Forearm Straps
    - Bone Gauntlets
    - Cowskull Helmet
    - Horns (Head, Top)
    - Masked Hood
    - Surcoat (Purple)
    - Surcoat (Green)
    - Surcoat (Blue)
    - Surcoat (Red)
    - Askillian Headwrap

[h3]SKILL/SKILL TREE [/h3]
  • Added 3 new Aeromancy skills:
    - Updraft
    - Billowing Winds
    - Tornado
  • Added 1 new mysterious skill - Warpbolt
  • Added 3 new passives to the Shield Skill Tree
    - Fortified Advance
    - Sunward Shield
    - Shielded Respite
  • Added 3 new passives to the Daggers Skill Tree
    - Light Footed
    - Pointed Ascent
    - Assassin’s Kiss
  • Added 7 new passives to the Shield Skill Tree
    - Calloused
    - Fighter’s Rush
    - Fighter's Focus
    - Pressure Points
    - Soaring Kick
    - Reverse Vault
    - Toss and Tumble
  • Added 1 new passives to the Shield Skill Tree
    - Earthshaker Strike

[h3]CRAFTING [/h3]
  • Added the Enchanting Table! Allows players to craft their very own enchanted weaponry
  • Added Enchantment Tomes - books hidden throughout the world that unlock new enchantment types!
  • Added 8 new enchantment types:
    - Illumination
    - Blaze
    - Frost
    - Electricity
    - Earthen
    - Arcane
    - Blood
    - Poison (Randomly generated weapons cannot roll with this enchantment yet)
  • Added 15 new craftable weapons
  • The Wizard Tower now grants a 100 mana buff
  • The Wizard Tower now spawns a weapon enchanting table

[h3]GUILDS [/h3]
  • Added 1 new guild – Sunbrand Legion

[h3]TRADING [/h3]
  • Added multiple sales/purchases with RMB on one item during trading
  • Now the positive seller relation also affects the items' selling price
  • Now the negative seller relation affects both the buying and selling price

[h2]BUG FIXES [/h2]
  • Fixed some minor problems in Arema
  • Fixed civilian roaming in Arema
  • Fixed issue where enemies wouldn’t stagger if you went above their stagger threshold on the first hit you land on them
  • Fixed issue with overworld teleport cheat that would cause the player to fall through the ground
  • Fixed issue with “Autocraft” being available for non-weaponsmithing crafting
  • Fixed issue where you could upgrade jobs even if you don’t have enough gold to do so
  • Fixed dead-end dialogue with the Ghost of Millshade
  • Fixed issue with potioncrafting table not properly clearing the “level required” tags even when you’re at or above the required level’
  • Fixed issue with harvesting resources with fists raised
  • Spawning another mount while mounted doesn’t make the player get stuck

[h2]BALANCEMENT/ADJUSTMENTS [/h2]
  • Optimized fishing spot
  • Optimized trading UI
  • Optimized Mortal Fear skill and fear logic in general
  • Partial Particle System Conversion from Cascade to Niagara
  • General Optimization of VFX
  • General optimization of levels:
    - The Entrance of Monlodir
    - Harbinger Stronghold
    - Arema
  • General Light Optimization
  • Completely revamped Ultrasword animations
  • Removed FOV change for Shield Plow skill
  • Players can no longer dodge when under 15 stamina
  • Removed troop command window for the time being
  • You can now still jump when your stamina is depleted, but not as high
  • Starting a conversation now fades your HUD
  • Quake Toss no longer targets dead enemies


- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰