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Explore the Sands of Askil: New Kingdom Free Update! 🏜️



Harbingers,

Are you ready to explore mysterious new lands, encounter never-before-seen creatures, and uncover the secrets they hold? A new free update is now available, introducing a whole new kingdom: The Sands Of Askil! 🌴

A new realm to explore, unique questlines, weapons, and resources, along with bug fixes and optimizations, is waiting for you.

Happy exploring, adventurers 🐫

[previewyoutube][/previewyoutube]
[h2]ADDITIONS [/h2]
[h3]ASKIL[/h3]
  • A new Kingdom, Askil, is now accessible and playable through the overworld.
  • Added 11 new explorable areas:
    - Al’Mayya
    - Al’Thumralah
    - Fal Fadir Oasis
    - Kalava
    - Karraq
    - Muscan
    - The Flowing Sands
    - The Pillars of Misrafal
    - The Scorched Coast
    - The Sunbrand Colosseum
    - Turacca

  • Added 20 new questlines:
    - The Sands of Askil
    - Strange Magic
    - Matters Most Pressing
    - The Mirage
    - Wellward Bound
    - Wraith of the Well
    - The Flames in the Sand
    - The Departed
    - The First Signs
    - The Scorched Spire
    - Provenance Pursuit
    - The New Ralah
    - Stonehaven Goblins
    - Binding the Elements
    - Legionnaire Training
    - Correspondence of Clergy
    - Familiar Bones
    - Awakening
    - The CocoNUT
    - Askil Rascals

[h3]EXPLORATION [/h3]
  • Added Askillian Sun – A mechanic present in the new desert locations!
  • Added lockpicking
  • Added puzzles:
    - Music doors! Play the lute to open these doors
    - Weight Triggers! Place physics objects on the weight plate until it is fully pressed
    - Rotating Statues! Make the statues face a certain direction to complete the puzzle
    - Blocked/Locked doors. Blocked doors can only be opened from one side, creating more interesting locations that can only be accessed in certain ways. Doors also work as lockpicking doors.
    - Rune Wheels - Rotate the wheels so they are all pointing to the correct runes!
    - Windwheels – spin the wheel with constant damage to open doors! (The new Aeromancy spell “Billow” is a good choice with these puzzles!)
    - Lumistrike Crystals – Hit these crystals to activate them! Some are timed, requiring you to hit all of them before they deactivate.
    - Keywing Scarabs – Chase these scarabs to get them to unlock the doors associated with them!
    - Sun Mirrors – Stand near them and press the interact button to adjust the beam that the mirror creates!

[h3]RESOURCES [/h3]
  • Added new resource types
    - Coconuts
    - Palm Trees
    - Sandstone Ore
    - Sandstone Ingots
    - Aloe

[h3]ENEMIES [/h3]
  • Added 13 new enemy types:
    - Raider Sandclaw (Raider Faction)
    - Raider Geomancer (Raider Faction)
    - Raider Duneslicer (Raider Faction)
    - Sandscourge (Creature faction)
    - Scorched Geodite (Creature Faction)
    - Dustbone (Undead Faction)
    - Goblin Sandscamp (Goblin Faction)
    - Goblin Savage (Goblin Faction)
    - Sand Serpent (Creature Faction)
    - Lesser Sand Serpent (Creature Faction)
    - Sungrub (Creature Faction)
    - Finfolk Spearman (Creature Faction)
    - Dustmaw (Creature Faction)

[h3]GEAR/WEAPONS [/h3]
  • Added a new weapon sub-type: Rapiers!
  • Added 10 new weapons:
    - Sandstone Daggers
    - Sandstone Ultrasword
    - Sandstone Shortsword
    - Sandstone Longsword
    - Sandstone Mace
    - Sandstone Shield
    - Desert Raider Throwing Hatchet
    - Acolyte Geomancer Staff
  • Added 20+ new basic weapons to the general loot pool
  • Added 21 new armour parts:
    - Red Skirt
    - Purple Skirt
    - Green Skirtr
    - Askillian Greaves
    - Faulded Greaves (Purple)
    - Faulded Greaves (Blue)
    - Light Armor Pants (Blue)
    - Martial Artist Garb (Green)
    - Martial Artist Garb (Purple)
    - Martial Artist Garb (Blue)
    - Askillian Soldier Cuirass
    - Forearm Straps
    - Bone Gauntlets
    - Cowskull Helmet
    - Horns (Head, Top)
    - Masked Hood
    - Surcoat (Purple)
    - Surcoat (Green)
    - Surcoat (Blue)
    - Surcoat (Red)
    - Askillian Headwrap

[h3]SKILL/SKILL TREE [/h3]
  • Added 3 new Aeromancy skills:
    - Updraft
    - Billowing Winds
    - Tornado
  • Added 1 new mysterious skill - Warpbolt
  • Added 3 new passives to the Shield Skill Tree
    - Fortified Advance
    - Sunward Shield
    - Shielded Respite
  • Added 3 new passives to the Daggers Skill Tree
    - Light Footed
    - Pointed Ascent
    - Assassin’s Kiss
  • Added 7 new passives to the Shield Skill Tree
    - Calloused
    - Fighter’s Rush
    - Fighter's Focus
    - Pressure Points
    - Soaring Kick
    - Reverse Vault
    - Toss and Tumble
  • Added 1 new passives to the Shield Skill Tree
    - Earthshaker Strike

[h3]CRAFTING [/h3]
  • Added the Enchanting Table! Allows players to craft their very own enchanted weaponry
  • Added Enchantment Tomes - books hidden throughout the world that unlock new enchantment types!
  • Added 8 new enchantment types:
    - Illumination
    - Blaze
    - Frost
    - Electricity
    - Earthen
    - Arcane
    - Blood
    - Poison (Randomly generated weapons cannot roll with this enchantment yet)
  • Added 15 new craftable weapons
  • The Wizard Tower now grants a 100 mana buff
  • The Wizard Tower now spawns a weapon enchanting table

[h3]GUILDS [/h3]
  • Added 1 new guild – Sunbrand Legion

[h3]TRADING [/h3]
  • Added multiple sales/purchases with RMB on one item during trading
  • Now the positive seller relation also affects the items' selling price
  • Now the negative seller relation affects both the buying and selling price

[h2]BUG FIXES [/h2]
  • Fixed some minor problems in Arema
  • Fixed civilian roaming in Arema
  • Fixed issue where enemies wouldn’t stagger if you went above their stagger threshold on the first hit you land on them
  • Fixed issue with overworld teleport cheat that would cause the player to fall through the ground
  • Fixed issue with “Autocraft” being available for non-weaponsmithing crafting
  • Fixed issue where you could upgrade jobs even if you don’t have enough gold to do so
  • Fixed dead-end dialogue with the Ghost of Millshade
  • Fixed issue with potioncrafting table not properly clearing the “level required” tags even when you’re at or above the required level’
  • Fixed issue with harvesting resources with fists raised
  • Spawning another mount while mounted doesn’t make the player get stuck

[h2]BALANCEMENT/ADJUSTMENTS [/h2]
  • Optimized fishing spot
  • Optimized trading UI
  • Optimized Mortal Fear skill and fear logic in general
  • Partial Particle System Conversion from Cascade to Niagara
  • General Optimization of VFX
  • General optimization of levels:
    - The Entrance of Monlodir
    - Harbinger Stronghold
    - Arema
  • General Light Optimization
  • Completely revamped Ultrasword animations
  • Removed FOV change for Shield Plow skill
  • Players can no longer dodge when under 15 stamina
  • Removed troop command window for the time being
  • You can now still jump when your stamina is depleted, but not as high
  • Starting a conversation now fades your HUD
  • Quake Toss no longer targets dead enemies


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