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Neverwinter Nights: Enhanced Edition News

Patch Release, 89.8193.37-15

Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/


[h3]Added[/h3]
  • Added Doom of Icewind Dale to the Premium menu
  • Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running

[h3]Changed[/h3]
  • scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop
  • ASSERT prints are now opt-in via a DEBUG log flag

[h3]Removed[/h3]
  • Removed useless log reporting duplicate fire and forget attack animations in the queue

[h3]Fixed[/h3]
  • Fixed a regression where the DM JumpAllPlayersToPoint command did not work
  • Resolved a bug that would make some model parts appear as rotated when rendered in the toolset
  • Quickbar slots with equipped items are saved correctly during polymorph
  • VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
  • Fixed a character creation crash when having a lot of portraits
  • Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled

1.02 Update for Doom of Icewind Dale

Greetings again, Neverwinter Nights players!

NWN:EE Premium Module Doom of Icewind Dale has received another update.

As always, thank you for all your feedback on the new Module. Please continue sharing issues you find here.

[h3]FIXES[/h3]
  • Removed broken shadows from Bremen
  • Fixed floating bottle on desk in Lara's house
  • Torn's journal now provides correct directions
  • Fixed erroneous mention of abandoned shop front in PC journal
  • Player can no longer break Masked Lady's final dialogue by quickly reinitiating conversation
  • Masked Lady now displays correct dialogue in temple if Agaza killed before dream sequence
  • Blizzard can now be asked to cast level 6 magic
  • Added fix for PC getting stuck by bar in Wolf's Pelt Inn
  • Marcos now correctly gives PC reward for using diplomacy to finish quest
  • Rewrote several item and creature descriptions
  • Fixed a bug where Blizzard wasn't removed from gameworld after abandoning PC
  • Fixed bug with multiple copies of Blizzard
  • Ring of the Reckless now functions correctly
  • Fixed several typos

[h3]IMPROVEMENTS[/h3]
  • PC can now rest in Bremen exterior
  • PC can now give Blizzard spell books while she is in the party
  • Henchmen now have more tactical usefulness accessible through dialogue
  • Replaced acid bomb with acid flask in Icewind Enchantments
  • Adjusted yeti encounter triggers in Bremen
  • Adjusted Bremen skybox and fog
  • Kinnuki's cloak now grants mobility and combat casting focus
  • Added merchant to final area before the player departs Icewind Dale
  • PC can now rest just before final battle
  • Increased XP reward for surviving Bremen to 1,500 xp
  • Hag heads can now be handed to Agaza one at a time
  • Early journal entries now more clear about how to progress

1.01 Update for Doom of Icewind Dale

Greetings, Neverwinter Nights players!

NWN:EE Premium Module Doom of Icewind Dale has been updated to the 1.01 version.

Thank you for all your feedback on the new Module. Please keep sharing issues you find here.

[h3]FIXES[/h3]
  • Fixed Bone Marrow Belt alignment restrictions
  • Fixed incorrect speaker tag in Aarin Gend/Kettia conversation near the end of the module
  • Gauntlets of Weapon Skill now work correctly
  • Fixed hit box/selection issue with Staff of Arctus
  • Silvenius Crim now gives PC the correct number of items
  • Fixed blocked path in Targos
  • Fixed critical bug caused by attacking sleeping Legendary Mammoth
  • Fixed incorrect journal entry in Gem Mine of Termalaine
  • Fixed additional monsters incorrectly spawning in Bremen's Run
  • Battleaxe of Speed now has a correct +1 enhancement
  • Legendary Crag Cat is now immune to animal empathy and mind-affecting spells
  • Blizzard's clothing is no longer effectively a Robe of the Archmagi
  • Dwarf prisoners are no longer present if related quest is not yet finished
  • Fixed many typos

[h3]IMPROVEMENTS[/h3]
  • Adjusted the difficulty of various enemies, most notably the ice trolls
  • Adjusted several enemy encounters
  • Adjusted henchmen builds to be more useful
  • Kemp now awards 1,000 xp and 5,000 gp upon completion of Convincing the Council
  • The PC can now ask Sharwyn to cast spells via dialogue
  • Added potions of clarity to frozen tundra area
  • Added studded leather and a small shield to the crates in Lara's house
  • Added large Shield +1, chainmail +1, and alchemical fire to Targos area
  • Graendel's crafted treasures are now already identified when awarded
  • Added signposts to several areas
  • Added acid flasks and alchemical fire to Petyr merchant
  • Added fire arrows and bolts of fire to Graendel's
  • Provided clearer directions in journal entries
  • Keira now hands PC a key to the upper floor as well as a spare room key
  • Legendary Penguin moves to another area if quest not completed by a certain point in story

Neverwinter Nights Enhanced Edition gets a sequel DLC and it looks like Neverwinter Nights 2 Enhanced Edition is on the way

Neverwinter Nights: Enhanced Edition from Beamdog just got a brand new sequel story DLC, and it also seems we're getting Neverwinter Nights 2 Enhanced Edition from Aspyr Media.

Read the full article here: https://www.gamingonlinux.com/2025/02/neverwinter-nights-enhanced-edition-gets-a-sequel-dlc-and-it-looks-like-neverwinter-nights-2-enhanced-edition-is-on-the-way/

Iconic DnD RPG Neverwinter Nights just got a new DLC, over 20 years later

Baldur's Gate 3 might have been a surprise megahit, but the world of Dungeons and Dragons videogames has been home to stellar experiences for decades. DnD's journey from tabletop to screen has been a long and varied one, and in all that time 2002's Neverwinter Nights remains a classic. BioWare's foray into the Forgotten Realms is still worth a revisit today, especially since developer Beamdog updated it with the Enhanced Edition. In fact, a new DLC just dropped for the age-old adventure, and there's even more planned.


Read the rest of the story...


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22 year old DnD RPG gets a huge new update

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