Development Update
Hey again everyone,
I apologise for not being active on the forums, and social networks lately. Things have been a bit hectic, and I've been spending all day and night trying my best to finish up the game, and make sure it's in the best condition possible. I deeply regret having to say that the game will be delayed once again. This time I will not set a date, as I've, unfortunately, been unable to meet my previous deadlines. Creating, polishing, and releasing this game has been such a steep learning curve for me. I need a bit more time to continue polishing the game, and to implement a few changes.

As much as I wanted to release this game prior to the busy months of gaming ahead, I will not release Within the Cosmos until it is ready. I now have a target window of September. I will keep you all updated on how the game is progressing, and will set a firm release date in the coming days/weeks. This game has been life for the last 5 years, and I will only release it in the condition it was meant to release in.
Within the next couple of days/weeks, I intend to show you all how the game has changed since the gameplay footage was uploaded. There has been an endless list of changes, largely driven by the feedback you have all given me.
Just incase you missed the last announcement which stated some of the changes I've been working on, here's the list:
I apologise for the delay, once again. I know many of you have been looking forward to the release, but as you've shown me last time, I know you will understand that this decision is what is best for the game, and for what you'll eventually experience. I hope you will see this as a sign of the commitment, dedication, and passion I have poured, and will continue to pour into this game.
Thank you all so much for being so supportive during this process! The support genuinely helps more than you can possibly imagine.

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I apologise for not being active on the forums, and social networks lately. Things have been a bit hectic, and I've been spending all day and night trying my best to finish up the game, and make sure it's in the best condition possible. I deeply regret having to say that the game will be delayed once again. This time I will not set a date, as I've, unfortunately, been unable to meet my previous deadlines. Creating, polishing, and releasing this game has been such a steep learning curve for me. I need a bit more time to continue polishing the game, and to implement a few changes.

As much as I wanted to release this game prior to the busy months of gaming ahead, I will not release Within the Cosmos until it is ready. I now have a target window of September. I will keep you all updated on how the game is progressing, and will set a firm release date in the coming days/weeks. This game has been life for the last 5 years, and I will only release it in the condition it was meant to release in.
Within the next couple of days/weeks, I intend to show you all how the game has changed since the gameplay footage was uploaded. There has been an endless list of changes, largely driven by the feedback you have all given me.
Just incase you missed the last announcement which stated some of the changes I've been working on, here's the list:
- AI: Added cover system for AI.
- AI: Enemies now vocalise their state changes.
- AI: Enemies react to being hit, as opposed to just taking the damage without much of an indicator that they've been hit.
- AI: Enemies accuracy has been changed. They are now less accurate.
- Animation: Facial animations have been improved
- UI: Improved visibility of the hit marker.
- UI: Damage indicator no longer makes the screen flash red. It now only flashes the edges of the screen, and the intensity of the red has been dialed down to be less jarring.
- UI: The Inventory UI has been completely revamped, as the one in the trailer was simply a placeholder.
- Sound Design: Footsteps, and dialogue used to drown out the background noise/background music. This has been improved since then.
- Sound Design: Gunshot sounds were drowned out by ambient sounds. This has also been improved.
I apologise for the delay, once again. I know many of you have been looking forward to the release, but as you've shown me last time, I know you will understand that this decision is what is best for the game, and for what you'll eventually experience. I hope you will see this as a sign of the commitment, dedication, and passion I have poured, and will continue to pour into this game.
Thank you all so much for being so supportive during this process! The support genuinely helps more than you can possibly imagine.

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