Character Customisation, Interview, & More!
Hi again everyone!
It has been roughly over a month since the last update, and there's exactly 1 month left until the game releases! I feel like this is the perfect time to list some of the additions that the delay has allowed me to accomplish, including two big additions to the game that many people have wanted:

Aside from those two additions, I was able to complete the things listed below:

The two month delay has really allowed me to polish the game, and implement many things that the community has been asking for.
If you're interested in learning more about the game (RPG mechanics, gameplay, lore, etc.) you can read an interview I recently had over at OnlySP. I hope you'll check it out!
There's still a bit of work left to do, mostly animation, AI, and UI related things, but I hope you like how everything is coming along! Please look forward to the next couple of weeks (the weeks prior to release!) as I intend to upload some gameplay footage very soon, along with some new trailers! (the current trailer is quite dated)
Also, I want to say THANK YOU to all of you for the wonderful comments and all of the feedback. The feedback, positive comments, and interest that Within the Cosmos has received has been invaluable!
THANK YOU!

Twitter Facebook Instagram
It has been roughly over a month since the last update, and there's exactly 1 month left until the game releases! I feel like this is the perfect time to list some of the additions that the delay has allowed me to accomplish, including two big additions to the game that many people have wanted:
- Character Creator! - This wasn't intended to be in the game initially, but after many people expressed their desire to see this in the game, I tried my absolute best to make this a reality! It's a work in-progress at the moment, but it's nearly completed. You'll now be able to create your characters appearance, and set your characters name, among other things!
- Armour types - Previously, armour was something that stayed the same throughout the entire game, never changing in appearance or function. Over the last few months, people have stated that they wanted the ability to change their armour, and when I thought about it, I felt like it suited the game well. As a result, I implemented different armour types! Depending on the armour you have equipped, you'll be able to withstand more damage (of course), but beyond that, as the armour in this game is (largely) created by different factions, factions will view you and react to you differently depending on what armour you have equipped!

Aside from those two additions, I was able to complete the things listed below:
- Completed the Attachment and Skins system for weapons
- Improved Enemy AI
- Improved player animations
- The game is now fully playable with a gamepad
- Bug fixes and general polish

The two month delay has really allowed me to polish the game, and implement many things that the community has been asking for.
If you're interested in learning more about the game (RPG mechanics, gameplay, lore, etc.) you can read an interview I recently had over at OnlySP. I hope you'll check it out!
There's still a bit of work left to do, mostly animation, AI, and UI related things, but I hope you like how everything is coming along! Please look forward to the next couple of weeks (the weeks prior to release!) as I intend to upload some gameplay footage very soon, along with some new trailers! (the current trailer is quite dated)
Also, I want to say THANK YOU to all of you for the wonderful comments and all of the feedback. The feedback, positive comments, and interest that Within the Cosmos has received has been invaluable!
THANK YOU!

Twitter Facebook Instagram