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Within the Cosmos News

New Patch - v1.0.7

Hey everyone! I hope you're doing well! Another patch is here, and I've been hard at work addressing some critical issues and making changes based on your feedback, and improving what I can. As always, your feedback has been invaluable, and I’m really excited to share these changes with you. Check out the full list of changes and fixes in update v1.0.7 below:


  • Tweaked the HUD UI to ensure proper ability alignment.
  • The doors that lead to the transport station are now accessible in various ways: Either by retrieving the keypasses, or by completing the Ravens and the Enlightened missions. This is to accommodate those that have finished the missions but didn't receive the keypasses.
  • Fixed fast travel issues to Chronos and Salton, ensuring the correct maps open when fast travelling to these locations and that the player is placed in the correct location.
  • Resolved a bug where fast travelling would reset all quests, character stats, and inventory.
  • Fixed an issue where the player would enter the storage facility and lose their weapons, stats, and inventory. Now the player retains all their stats and items.
  • Fixed an issue where the player would exit the storage facility and be spawned in the wrong location.
  • Fixed the floating no-clip camera issue that occurred when entering the Armis Tech and Vicis Corp buildings in Alios.
  • The crafting tab is now visible across all windows/tabs.
  • The inventory screen now properly pauses the game, preventing interaction issues.
  • Fixed an issue where weapons that were equipped and then removed couldn’t be disassembled.
  • Added additional waypoints to help guide players through missions more easily.
  • Resolved an issue where a mission wouldn’t progress when boarding the player's ship for the first time.
  • Added more location markers in Alios.
  • Implemented a change where if the player switches weapons whilst in ADS, it will now exit ADS instead of keeping the weapon aimed down.
  • Fixed a navigation issue with the gamepad. Pressing RB now correctly goes to the crafting tab instead of missions.
  • Fixed the HUD issue where the icon indicating "Up" on the d-pad would remain visible when using the gamepad, even if the player didn’t have the relevant ability.
  • Vendors now have 4x the amount of credits to allow the player to sell more things.
  • Added some missing VO for characters, including the engineer in Chronos, Aegis in Armis Tech (Chronos), and others.
  • Made visual improvements to several buildings in Alios.
  • Fixed issue with the Skarith & Velarach creatures in Alios that resulted in them not granting XP when killed.
  • Made some visual changes to Berith II.


Thank you again for all your support, feedback, and patience. Every bug report, suggestion, and bit of input you’ve shared has helped bring the game closer to its full potential. I’m excited about the direction things are going, and I truly appreciate each and every one of you for being part of this journey. I look forward to continuing to improve and build on Within the Cosmos. Every patch brings us a bit closer to what this game is meant to be. Thanks for sticking with it, and for believing in it. ❤️

- debdev

New Patch - v1.0.6

Hi everyone! Over the past few days, I’ve been hard at work addressing some of the more time-consuming critical issues. This new patch brings a significant number of fixes, improvements, and QoL updates based on your feedback. A big thank you to everyone who has been reporting bugs and sharing their experiences, it’s truly been incredibly helpful! Below, you’ll find the full list of changes and fixes in update v1.0.6:

  • Adjusted tent scale in Vesta so the player can easily enter them
  • Followers in Vesta now properly engage enemies
  • Fixed allied faction guards mistakenly attacking the player
  • Added UI sound when selecting a mode on the main menu
  • Added UI sound when hovering over and selecting a difficulty in the main menu
  • Added UI sound when pressing confirm/cancel on the “Start New Game” screen
  • Added UI sound when using arrow keys in the Attributes section of the character creator
  • Added UI sound effects to the Perks screen
  • Captain Williams’ dialogue text now matches the voiceover
  • Time Dilation tutorial only appears if the player has that augment
  • Rugs and stairs now trigger footstep sounds
  • Fixed overlapping NIMs chest in the Comms Centre
  • Added ambient music to the Bandit Cells level
  • Fixed missing music in the Comms Centre
  • Added a few more tablets/pads around the world
  • Reduced the number of biocells dropped by androids (balance change)
  • Fixed shotgun magazine flickering while held
  • Fixed being able to fire a gun while holding a box
  • Fixed weapon changing when scrolling while looting
  • Adjusted SMG ADS alignment (was slightly off-center)
  • SMG scope no longer clips through walls
  • Removed scope shadow on SMG
  • Skills screen now correctly displays 'Current Stats' values
  • Fixed some perks not unlocking even when requirements were met (e.g. Favor for a Favor)
  • Player’s chosen background is now visible in the Stats screen
  • Biocell charging is now clamped, can’t charge beyond upper limit
  • Adjusted looting interaction range for bandits bodies
  • Fixed issue that caused dead NPC's to display an incorrect animation when the player loads into the level
  • Door that explodes in the UESA bunkers, now remembers its state across save/load to prevent players from locking themselves inside of the UESA bunker
  • Fixed some tree-ground alignment in Berith II
  • Added footstep sounds when walking up watchtowers
  • Nyrrak in Amigo’s Restaurant now properly reacts to the player
  • Picking up a blade from the floor no longer requires crouching
  • Fixed some bandits (e.g. Assault types) giving XP upon loading the level
  • Fixed being unable to speak to Julian after freeing Commander Fernandes
  • Bandit Cell desks now have drawers
  • Added more mission waypoints
  • Waypoints are now properly added when accepting new missions, instead of keeping the waypoints of the previous mission
  • Fixed weapons sometimes not being visible or equipped after transitioning to a new area
  • Pressing Escape while reading a tablet/pad no longer breaks the cursor
  • Fixed an issue where shopping with the vendor in "Rose's Lounge" incorrectly stated that it would end the conversation, instead of allowing the player to continue shopping.
  • An Enlightened Soldier now correctly displays his name when interacting, instead of "Carl Notts."
  • Lowered the interact prompt on Chronos' entrance door to make it easier to see when the player can interact with it.
  • Added some missing VO
  • Fixed footstep audio on the small bridge leading to Chronos



Thanks again for all the support, bug reports, and patience. Every bit of feedback helps push Within the Cosmos closer to what it’s meant to be. I truly appreciate each and every one of you. ❤️

- debdev

New Patch - v1.0.5

Hi everyone! Another update is here with more fixes and improvements. Thanks for all the reports and feedback since launch, your input is truly invaluable as I continue fixing and polishing the game. Here’s what’s included in patch v1.0.5:

  • Created character should now appear properly in the inventory screen without changing to the default character.
  • Made changes to code to ensure it properly rains in appropriate conditions (i.e., no more raining indoors).
  • Fixed an issue where night sequences in Alios and Pearl City could incorrectly shift to daytime, and vice versa.
  • Made changes to the final dialogue sequences and end-game slides.
  • Adjusted enemy count in Vesta.
  • Polished transitions in Vesta.
  • Fixed an issue where the DMR scope overlay would remain if the player switched weapons while aiming down sights (ADS).


I also released a small patch yesterday, and another small one earlier today which consisted of:

  • Fixed issue with the SONIS-R software where it wouldn't properly initialise despite having enough biocell energy.
  • Captain Williams no longer repeats the initial dialogue when interacting with him at a later time.
  • Polished VO.
  • Captain Williams now appropriately triggers the initial dialogue sequence when beginning a new game.


Thank you all for sticking with me as I continue refining Within the Cosmos. Your support and feedback mean the world, and I truly appreciate it. More to come soon! ❤️

- debdev

Small Patch - v1.0.4+

Hi there! I received reports regarding the SONIS-R software not working properly, this small patch is primarily to address this. Here are the changes made in this patch:

  • Fixed issue with the SONIS-R software where it wouldn't properly initialise despite having enough biocell energy.
  • Captain Williams no longer repeats the initial dialogue when interacting with him at a later time.
  • Polished VO.


As usual, I'll continue working through the list of bugs and polishing the game. Thank you for your patience! ❤️

- debdev

New Patch - v1.0.4

Hi everyone! I hope you're all doing well. Another day, another patch, and more progress to share. Here are the changes and fixes in patch v1.0.4:

  • Software screen now properly and more accurately displays the player's current level with a specific perk and whether it is unlocked.
  • Added missing textures to a few meshes in Pearl City.
  • Made adjustments to the ending slides text.
  • SONIS-R software now displays its required key and is triggered when pressing it, instead of using the scanning key.
  • Fixed issue where it could rain indoors.
  • Fixed issue that resulted in many characters being named Sera/Carl Notts.
  • Made ship entrance more visible by adding stairs and increased interaction range.
  • Fixed the sun being visible at night in Alios & Pearl City.
  • Polished VO.
  • Fixed some bugged achievements and began the process of retroactively adding achievements the player should have unlocked.
  • Changed audio for opening a NIMs chest.


In case you missed the changes made yesterday, in v.1.0.3, here they are:

  • Fixed Brokenhill Side Mission breaking if the objective is completed before receiving the mission.
  • Ravens leader should now give a keypass for every possible ending.
  • Bandit leader can now be told that he can return to Salton.
  • Resolved issue where holstering/unholstering a weapon would break reloading/firing/missing attachments.


Thank you all for continuing to believe in Within the Cosmos as I work through all the reports you've sent me. I truly appreciate it. ❤️

- debdev