Delayed until 30 August, and changes based on feedback
Hi everyone!
Over the last few weeks, I've received a large amount of feedback from the 8 minute gameplay video I uploaded. Since then, I've been taking all of that feedback, and have been using it to improve the game.
Changes based on feedback include:
* - Still being worked on
Thank you to all of you for the feedback!
The process of optimising the game has taken a bit longer than I expected. I have decided to delay it by 2 weeks, until the 30th of August. This additional time will be used to continue polishing the game, as I work on nailing down the system requirements. I understand that this delay (and the last 2 delays) could cause some frustration to those who are interested, but I hope you can understand that my intention is to release this in the best state it can possibly be in, and I don't want to rush this.

I was hoping to update the release date a couple of days ago, but the process of changing the date on Steam is a bit more time consuming now. As the game is nearing its launch, and as a solo-dev, time is certainly not something I have in abundance at the moment. I apologise for this last-minute change.
(I've already submitted the release date change, just waiting for them to update it.)
Thank you all SO much for all the support, feedback, and interest in Within the Cosmos! I'm looking forward to the day you all get to play it, and when we can shape the future of this game together!
I hope you'll look forward to the launch trailer!

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Over the last few weeks, I've received a large amount of feedback from the 8 minute gameplay video I uploaded. Since then, I've been taking all of that feedback, and have been using it to improve the game.
Changes based on feedback include:
- AI: Added cover system for AI.*
- AI: Enemies now vocalise their state changes.
- AI: Enemies react to being hit, as opposed to just taking the damage without much of an indicator that they've been hit.
- AI: Enemies accuracy has been changed. They are now less accurate.
- Animation: Facial animations have been improved*
- UI: Improved visibility of the hit marker.
- UI: Damage indicator no longer makes the screen flash red. It now only flashes the edges of the screen, and the intensity of the red has been dialed down to be less jarring.
- UI: The Inventory UI has been changed, as the one in the trailer was simply a placeholder.*
- Sound Design: Footsteps, and dialogue used to drown out the background noise/background music. This has been improved since then.*
- Sound Design: Gunshot sounds were drowned out by ambient sounds. This has also been improved.*
* - Still being worked on
Thank you to all of you for the feedback!
The process of optimising the game has taken a bit longer than I expected. I have decided to delay it by 2 weeks, until the 30th of August. This additional time will be used to continue polishing the game, as I work on nailing down the system requirements. I understand that this delay (and the last 2 delays) could cause some frustration to those who are interested, but I hope you can understand that my intention is to release this in the best state it can possibly be in, and I don't want to rush this.

I was hoping to update the release date a couple of days ago, but the process of changing the date on Steam is a bit more time consuming now. As the game is nearing its launch, and as a solo-dev, time is certainly not something I have in abundance at the moment. I apologise for this last-minute change.
(I've already submitted the release date change, just waiting for them to update it.)
Thank you all SO much for all the support, feedback, and interest in Within the Cosmos! I'm looking forward to the day you all get to play it, and when we can shape the future of this game together!
I hope you'll look forward to the launch trailer!

Twitter Facebook Instagram