New Patch - v1.0.6
Hi everyone! Over the past few days, I’ve been hard at work addressing some of the more time-consuming critical issues. This new patch brings a significant number of fixes, improvements, and QoL updates based on your feedback. A big thank you to everyone who has been reporting bugs and sharing their experiences, it’s truly been incredibly helpful! Below, you’ll find the full list of changes and fixes in update v1.0.6:
Thanks again for all the support, bug reports, and patience. Every bit of feedback helps push Within the Cosmos closer to what it’s meant to be. I truly appreciate each and every one of you. ❤️
- debdev
- Adjusted tent scale in Vesta so the player can easily enter them
- Followers in Vesta now properly engage enemies
- Fixed allied faction guards mistakenly attacking the player
- Added UI sound when selecting a mode on the main menu
- Added UI sound when hovering over and selecting a difficulty in the main menu
- Added UI sound when pressing confirm/cancel on the “Start New Game” screen
- Added UI sound when using arrow keys in the Attributes section of the character creator
- Added UI sound effects to the Perks screen
- Captain Williams’ dialogue text now matches the voiceover
- Time Dilation tutorial only appears if the player has that augment
- Rugs and stairs now trigger footstep sounds
- Fixed overlapping NIMs chest in the Comms Centre
- Added ambient music to the Bandit Cells level
- Fixed missing music in the Comms Centre
- Added a few more tablets/pads around the world
- Reduced the number of biocells dropped by androids (balance change)
- Fixed shotgun magazine flickering while held
- Fixed being able to fire a gun while holding a box
- Fixed weapon changing when scrolling while looting
- Adjusted SMG ADS alignment (was slightly off-center)
- SMG scope no longer clips through walls
- Removed scope shadow on SMG
- Skills screen now correctly displays 'Current Stats' values
- Fixed some perks not unlocking even when requirements were met (e.g. Favor for a Favor)
- Player’s chosen background is now visible in the Stats screen
- Biocell charging is now clamped, can’t charge beyond upper limit
- Adjusted looting interaction range for bandits bodies
- Fixed issue that caused dead NPC's to display an incorrect animation when the player loads into the level
- Door that explodes in the UESA bunkers, now remembers its state across save/load to prevent players from locking themselves inside of the UESA bunker
- Fixed some tree-ground alignment in Berith II
- Added footstep sounds when walking up watchtowers
- Nyrrak in Amigo’s Restaurant now properly reacts to the player
- Picking up a blade from the floor no longer requires crouching
- Fixed some bandits (e.g. Assault types) giving XP upon loading the level
- Fixed being unable to speak to Julian after freeing Commander Fernandes
- Bandit Cell desks now have drawers
- Added more mission waypoints
- Waypoints are now properly added when accepting new missions, instead of keeping the waypoints of the previous mission
- Fixed weapons sometimes not being visible or equipped after transitioning to a new area
- Pressing Escape while reading a tablet/pad no longer breaks the cursor
- Fixed an issue where shopping with the vendor in "Rose's Lounge" incorrectly stated that it would end the conversation, instead of allowing the player to continue shopping.
- An Enlightened Soldier now correctly displays his name when interacting, instead of "Carl Notts."
- Lowered the interact prompt on Chronos' entrance door to make it easier to see when the player can interact with it.
- Added some missing VO
- Fixed footstep audio on the small bridge leading to Chronos
Thanks again for all the support, bug reports, and patience. Every bit of feedback helps push Within the Cosmos closer to what it’s meant to be. I truly appreciate each and every one of you. ❤️
- debdev