Old World February 5th Updated Test Build
[h3]Design[/h3]
-  Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
-  Minor adjustments to The Middle East premade map, Aksum starting position added
-  Updated resources on The Imperium Romanum premade map, all luxury resources are now present
-  Added tribes to The Mediterranean premade map 
-  New game option added 'Allow Negative Cognomens'.  Disabled by default
-  Better matchmaking for auto-marrying characters.  More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
-  Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
-  Seizing the throne no longer adds bypassed relationships to former leader's succession
-  A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
-  Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
-  Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
[h3]UI[/h3]
-  Added cause of death field to the character tooltip. Traits with a probability of death are removed after death 
-  One-click centering option moved to Accessibility options, no longer deselects unit unless selected tile is already centered
-  Riders icon now shown on city widget instead of Connected icon for Riders cities
-  Rising Star trait no longer removed upon death 
-  Tweaks to job assignment highlighting behavior, selection clearing on the city screen
-  Opening the reminders list closes the job assignment menu
-  Reverted job assignment cancel button behavior change (from previous test update)
-  Simplified and cleaned up some Family help issues 
-  Removed some yield clutter from specialist tooltips 
-  Encyclopedia and tutorial corrections and improvements
[h3]Bugs Fixed[/h3]
-  Fixed AI sometimes being unable to declare war on a nation while at peace
-  Fixed queued unit moves not happening when destination blocked
-  Fixed automated units sometimes not moving 
-  Fixed attack preview issues
-  Fixed river movement in captured territory
-  Fixed religion icons sometimes showing on tribal camps when city site did not have religion 
-  Fixed implicit subject conversion issue
-  Fixed save game version not being updated
-  Fixed game editor unit placement in water
-  Fixed city production yield costs sometimes disappearing
-  Fixed some succession issues related to usurpers
-  Fixed non-active city site on Middle East map 
-  Fixed unit effect formatting issues
-  Fixed bug that allowed the player to choose invalid nations on premade maps
-  Fixed some broken links in Rise of Carthage campaign

