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  3. Old World February 5th Updated Test Build

Old World February 5th Updated Test Build

[h2]Test Branch 1.0.76103 Test 2025-02-05[/h2]

[h3]Design[/h3]

  • Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
  • Minor adjustments to The Middle East premade map, Aksum starting position added
  • Updated resources on The Imperium Romanum premade map, all luxury resources are now present
  • Added tribes to The Mediterranean premade map
  • New game option added 'Allow Negative Cognomens'. Disabled by default
  • Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
  • Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
  • Seizing the throne no longer adds bypassed relationships to former leader's succession
  • A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
  • Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
  • Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer


[h3]UI[/h3]

  • Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
  • One-click centering option moved to Accessibility options, no longer deselects unit unless selected tile is already centered
  • Riders icon now shown on city widget instead of Connected icon for Riders cities
  • Rising Star trait no longer removed upon death
  • Tweaks to job assignment highlighting behavior, selection clearing on the city screen
  • Opening the reminders list closes the job assignment menu
  • Reverted job assignment cancel button behavior change (from previous test update)
  • Simplified and cleaned up some Family help issues
  • Removed some yield clutter from specialist tooltips
  • Encyclopedia and tutorial corrections and improvements


[h3]Bugs Fixed[/h3]

  • Fixed AI sometimes being unable to declare war on a nation while at peace
  • Fixed queued unit moves not happening when destination blocked
  • Fixed automated units sometimes not moving
  • Fixed attack preview issues
  • Fixed river movement in captured territory
  • Fixed religion icons sometimes showing on tribal camps when city site did not have religion
  • Fixed implicit subject conversion issue
  • Fixed save game version not being updated
  • Fixed game editor unit placement in water
  • Fixed city production yield costs sometimes disappearing
  • Fixed some succession issues related to usurpers
  • Fixed non-active city site on Middle East map
  • Fixed unit effect formatting issues
  • Fixed bug that allowed the player to choose invalid nations on premade maps
  • Fixed some broken links in Rise of Carthage campaign