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Old World July 9th Updated Test Build

[h2]Test Branch 1.0.78719 Test 2025-07-09[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Holy site legitimacy events are now guaranteed to trigger on improvement completion[/p]
  • [p]Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)[/p]
[h3]Programming[/h3]
  • [p]Enabled cloud games on test builds[/p]
  • [p]AI attack tweak[/p]
  • [p]Added some AI flexibility in still getting kills when an attack doesn't go as predicted[/p]
[h3]UI[/h3]
  • [p]Map Pin UI improvements [/p]
  • [p]Map Overlays can now be locked with right click[/p]
  • [p]Event triggers are now displayed at the top of events where relevant[/p]
  • [p]Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)[/p]
  • [p]Landmark discovery popups no longer shown when starting an alliance [/p]
  • [p]Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed AI build choices not respecting the Guilds law[/p]
  • [p]Fixed selected city widget not being interactable[/p]
  • [p]Fixed tribal units not getting allied territory water movement bonus [/p]
  • [p]Fixed toggle sizing on some resolutions [/p]
  • [p]Fixed Event Browser not using full screen[/p]
  • [p]Fixed Encyclopedia errors[/p]
  • [p]Fixed anarchy road building bug [/p]
  • [p]Fixed Lose a City goal not completing when losing a city due to an event[/p]
  • [p]Fixed ship harvest helptext showing xp is gained from harvesting [/p]
  • [p]Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios[/p]
  • [p]Fixed minor victory broken link in Pharaohs of the Nile scenario 6[/p]
  • [p]Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]

Old World July 2nd Updated Test Build

[h2]Test Branch 1.0.78617 Test 2025-07-02[/h2][p][/p][h3]Design[/h3]
  • [p]Multiple Victory support added. On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition. Multiple victories are tracked in the Hall of Fame. [/p]
  • [p]Religious improvements may now be adjacent to improvements of different religions[/p]
  • [p]Launch Offensive now gives the unit and leader 20 XP[/p]
  • [p]Events can no longer end a war with a tribe that has a player ally[/p]
  • [p]Resources added during the game (events or other bonuses) can now be placed adjacent resources of different types[/p]
  • [p]Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)[/p]
  • [p]Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)[/p]
  • [p]Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)[/p]
  • [p]Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)
    [/p]
[h3]Programming[/h3]
  • [p]AI retreat tweak[/p]
  • [p]AI is a little more careful with sacrificing its good units[/p]
  • [p]Decoupled subject picking from events[/p]
  • [p]Missions now take an arbitrary list of subjects and relations[/p]
[h3]UI[/h3]
  • [p]Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay[/p]
  • [p]Map pins can now be added and removed using a grid of icons from the Overlay Customizer[/p]
  • [p]Added new player option: Advanced Help Text. Some tooltip information removed when this option is not enabled [/p]
  • [p]Added starting characters to SP setup stats screen[/p]
  • [p]Added support for cycling through occurrence tiles on click [/p]
  • [p]Added turns of/since conflict to player and tribe tooltips [/p]
  • [p]Mission subject info now shown in Encyclopedia[/p]
  • [p]Up/Down arrows cycle through encyclopedia entries[/p]
  • [p]Added yellow warning text to specialist "replaces" text[/p]
  • [p]Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed yield previews getting stuck[/p]
  • [p]Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest) [/p]
  • [p]Fixed border expansions sometimes including urban tiles that belong to other city sites[/p]
  • [p]Fixed free improvement UI not triggering when completing Jebel Barkal[/p]
  • [p]Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)[/p]
  • [p]Fixed data issue with some tile status text[/p]
  • [p]Fixed succession list character links showing effects of being a leader instead of current character effects[/p]
  • [p]Fixed empty categories in cloud emails[/p]
  • [p]Fixed project net yield bug[/p]
  • [p]Fixed MP setup spacing and text wrapping issues[/p]
  • [p]Fixed Occurrence overlay sometimes not clearing[/p]
  • [p]Fixed Occurrence terrain change notifications appearing for out of bounds tiles[/p]
  • [p]Fixed rout preview sometimes being shown incorrectly[/p]
  • [p]Fixed Caravans consuming orders when they cannot move[/p]
  • [p]Fixed subject matching for characters in eventlinks[/p]
  • [p]Fixed Road To overlay not clearing after selecting tile[/p]
  • [p]Fixed some parts of the research UI sometimes being uninteractable[/p]
  • [p]Fixed note map pings[/p]
  • [p]Fixed Pharaohs of the Niles scenario 1 undo back over army deployment[/p]
  • [p]Fixed mod upload error [/p]
  • [p]Mod browser and upload page fixes[/p]
  • [p]Text and event fixes[/p]

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Old World Update: Clerics family changes, new Guilds Law effect, UI improvements

[h2]Main Branch 1.0.78527 Release 2025-06-25[/h2][p][/p][h3]Design[/h3]
  • [p]Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics[/p]
  • [p]Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present[/p]
  • [p]Cleric seats have double speed Disciples only for State Religion[/p]
  • [p]Religion spread no longer has a distance limit from the Holy City [/p]
  • [p]Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed[/p]
  • [p]Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels[/p]
  • [p]Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death[/p]
  • [p]Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile[/p]
  • [p]AI governors now emphasize growth and build fewer growth units when city has no citizens [/p]
  • [p]Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)[/p]
  • [p]Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)[/p]
  • [p]Opulence project now requires a luxury in addition to estates (Behind the Throne)[/p]
  • [p]Reduced probability of Occurrence ready events (Wrath of Gods)[/p][p][/p]
[h3]Multiplayer Turn Style changes [/h3]
  • [p]Loose turn style can be selected only with a turn timer[/p]
  • [p]Renamed normal turn style to adaptive[/p]
  • [p]Tight turn style is now the default[/p]
  • [p]Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)[/p]
[p][/p][h3]Programming[/h3]
  • [p]Performance optimization[/p]
  • [p]Memory allocation optimization[/p]
  • [p]Bug reporting system improvements[/p]
  • [p]Improved AI valuation of Disciples and Religions[/p]
  • [p]AI now uses Cleric seat ability to build disciples of non-present religions[/p]
  • [p]Improved AI use of unit staging before an attack[/p]
  • [p]AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)[/p]
  • [p]AI knows to use units that do not require orders when it's out of orders [/p]
  • [p]Improved sprite loading thread safety [/p]
  • [p]Added safeguards against unexpected UI resets from a game restart [/p]
  • [p]Added 3 additional resource categories to the default map script for use by mods[/p]
  • [p]Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)[/p]
  • [p]Added support for upgrading rural improvements for use by mods[/p]
  • [p]Generalized event subject picking so it no longer needs an event, just a list of subjects[/p]
  • [p]Various missions started by the leader now no longer block all events with a leader subject[/p]
  • [p]UI mod files (UI/includes and UI/styles) are excluded from game CRC[/p]
  • [p]Added UI/templates to UI modding paths[/p]
[p][/p][h3]UI[/h3]
  • [p]Free improvements and resources are now added to the event queue and placed by clicking a valid tile[/p]
  • [p]Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed[/p]
  • [p]Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip[/p]
  • [p]Improvement net yield now includes Patrons Precious Resource culture bonus[/p]
  • [p]Border expansion preview has the correct border colors for families[/p]
  • [p]Added Items to Encyclopedia in their own category, with unique events listed[/p]
  • [p]Encyclopedia now lists DLC source for traits where applicable[/p]
  • [p]ESC clears luxury selection before opening menu [/p]
  • [p]City luxury tooltip improvements[/p]
  • [p]Valid unit types now listed for 'New units start with ' helptext [/p]
  • [p]Improved luxury tooltip positioning [/p]
  • [p]Removed tile raw yield from the city net yield tooltip[/p]
  • [p]Added min height for OK button on turn summary popup [/p]
  • [p]Scripted tutorial events blur the background UI, preventing events being bypassed[/p]
  • [p]Added strength/weakness icons to concept links[/p]
  • [p]Improved Riders 'Import Resource' project helptext [/p]
  • [p]Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch[/p]
  • [p]Mission requirements in tooltips are no longer shown in some situations where these requirements are all met[/p]
  • [p]Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)[/p]
  • [p]Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources [/p]
  • [p]Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed event job forcing not always working [/p]
  • [p]Fixed trade breakdown tooltip[/p]
  • [p]Fixed governor marker showing in city widget for No Characters [/p]
  • [p]Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning[/p]
  • [p]Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name[/p]
  • [p]Fixed border expansion preview not updating after changes in player decision queue [/p]
  • [p]Fixed Stele placement not being restricted to chosen city [/p]
  • [p]Fixed a bug with AI unit effect evaluation[/p]
  • [p]Fixed Game.canStartOccurrence modifying the game state[/p]
  • [p]Fixed players being unable to surrender in MP games when they are the last active human player[/p]
  • [p]Fixed events checking for mutual attraction selecting divorced spouses [/p]
  • [p]Fixed incorrect amount of orders when ending the turn without founding a city[/p]
  • [p]Fixed temporarily impassable tiles getting counted for minor city creation[/p]
  • [p]Fixed leader bio paragraph indentation inconsistencies [/p]
  • [p]Fixed farm model roof bug[/p]
  • [p]Fixed visibility load/save error from terrain height change[/p]
  • [p]Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating [/p]
  • [p]Fixed number of improvement ambitions becoming impossible after losing control of a city[/p]
  • [p]Fixed mini tech tree names not being accounted for in scroll area [/p]
  • [p]Fixed council character tooltip positioning with selection active[/p]
  • [p]Fixed reference to Stun in Retreat helptext[/p]
  • [p]Fixed Guilds help text inconsistency [/p]
  • [p]Fixed top bar yield arrows for selected character[/p]
  • [p]Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown[/p]
  • [p]Fixed yield preview showing incorrectly when replacing an improvement with a specialist[/p]
  • [p]Fixed duplicate characters getting generated from events[/p]
  • [p]Fixed AI bug that caused retreat from non hostile AI units[/p]
  • [p]Fixed critical hit chance not resetting on General wisdom change [/p]
  • [p]Fixed flicker when hovering over improvement recommendations[/p]
  • [p]Fixed border expansion algorithm [/p]
  • [p]Fixed family and religion crest color and opinion display[/p]
  • [p]Fixed potential infinite recursion in AI bonusValue calculations[/p]
  • [p]Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted[/p]
  • [p]Fixed Pharoahs of the Nile scenario 4 being continuable after winning[/p]
  • [p]UI modding fixes[/p]
  • [p]Text and event fixes[/p]

Old World June 19th Updated Test Build

[h2]Test Branch 1.0.78413 Test 2025-06-19[/h2][p][/p][h3]Design[/h3]
  • [p]Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed[/p]
  • [p]Religion spread no longer has a distance limit from the Holy City [/p]
[p][/p][h3]Programming[/h3]
  • [p]Improved AI use of unit staging before an attack[/p]
  • [p]Memory allocation optimization[/p]
  • [p]Generalized event subject picking so it no longer needs an event, just a list of subjects[/p]
  • [p]Various missions started by the leader now no longer block all events with a leader subject[/p]
[p][/p][h3]UI[/h3]
  • [p]Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch[/p]
  • [p]Mission requirements in tooltips are no longer shown in some situations where these requirements are all met[/p]
  • [p]Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)[/p]
  • [p]Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources [/p]
  • [p]Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed yield preview showing incorrectly when replacing an improvement with a specialist[/p]
  • [p]Fixed duplicate characters getting generated from events[/p]
  • [p]Fixed AI bug that caused retreat from non hostile AI units[/p]
  • [p]Fixed critical hit chance not resetting on General wisdom change [/p]
  • [p]Fixed flicker when hovering over improvement recommendations[/p]
  • [p]Fixed border expansion algorithm [/p]
  • [p]Fixed family and religion crest color and opinion display[/p]
  • [p]Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted[/p]
  • [p]Fixed potential infinite recursion in AI bonusValue calculations[/p]
  • [p]Fixed Calamity frequency issues introduced in last test build (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]