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Old World January 14th Updated Test Build

[h3]Old World test branch update 1.0.81509 Test 2026-01-14[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Added new national ambition - Control three of each Legendary Improvement[/p]
  • [p]Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities[/p]
  • [p]Send 20 luxuries is now a tier 9 ambition instead of a national ambition[/p]
  • [p]Disciples can now clear vegetation[/p]
  • [p]Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation[/p]
  • [p]Traders no longer get a court merchant when founding their seat [/p]
  • [p]Prevented building improvements on Marsh, except for Farms with Centralization[/p]
  • [p]All fresh water sources supply fresh water to their own tile in addition to adjacent tiles[/p]
  • [p]Remove Free Silk and Free Ebony bonus tech cards[/p]
  • [p]Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly[/p]
  • [p]Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries[/p]
  • [p]Autonomous Rule project is removed when a city is breached[/p]
  • [p]Characters cannot give birth more than once a year (relevant for non-yearly turn scales)[/p]
  • [p]Free laws that replace an existing law do not increment the law change count[/p]
  • [p]Raiders can capture empty cities and city sites[/p]
  • [p]Carthage scenario 2 now automatically uses the families that were founded in the first scenario and carries over goal memories[/p]
  • [p]Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)[/p]
  • [p]Reduced Tribal raid range in Wrath of Gods scenario[/p]
  • [p]Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario [/p][p][/p]
[h3]Programming
[/h3]
  • [p]Many UI optimizations[/p]
  • [p]Memory leak fixes[/p]
  • [p]Improvements to Safe Mode[/p]
  • [p]AI border expansion tweaks[/p]
  • [p]AI law value correction to avoid frequent changes[/p][p][/p]
[h3]UI[/h3][p][/p]
  • [p]Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won't display on very old saves)[/p]
  • [p]Added on-map icon to units that have been disarmed[/p]
  • [p]Added hotkey for extending turn time (Alt-E)[/p]
  • [p]Updated ZOC help text[/p]
  • [p]Enabled gold cost to buy yields for recommended improvements tooltip[/p]
  • [p]Added color-coding for Send/Return text in Luxury Management[/p]
  • [p]Improved consistency of city build production cost tooltips[/p]
  • [p]Trait opinion of leader now shown in trait tooltip even without advanced help text[/p]
  • [p]Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text[/p]
  • [p]Yields from disciples on improvements are shown when disciples are selected[/p]
  • [p]Anchor mission help text includes water control range[/p]
  • [p]Condensed enlist ability help text[/p]
  • [p]Greyed out effect for dead character portraits applied more consistently[/p]
  • [p]Improved Settler Found City tooltip[/p]
  • [p]Cities with zero yield are included in the nation yield breakdown[/p]
  • [p]When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time [/p]
  • [p]Improvements to Citrus resource and Grove models[/p]
  • [p]Improvements to Ruins model
    [/p]
[h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed Valid Improvements worker filter [/p]
  • [p]Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities[/p]
  • [p]Fixed events that kill units not incrementing stats and goal counters[/p]
  • [p]Fixed temporarily hidden unit pathfinding[/p]
  • [p]Fixed some AI unit movement cases where it would trip over itself when there were units in the way[/p]
  • [p]Fixed some minor AI combat issues[/p]
  • [p]Fixed audio bug that occurred when only one music track was enabled[/p]
  • [p]Fixed some unit panel icon issues[/p]
  • [p]Fixed some tribal events incorrectly remaining after tribal elimination[/p]
  • [p]Fixed Caravan mission button saying that there are no players when out of orders[/p]
  • [p]Fixed some cases where city effects were not displayed[/p]
  • [p]Fixed boundary tiles in Caucasus on the Old World map[/p]
  • [p]Fixed character opinion load/save bugs[/p]
  • [p]Fixed family seat icon data bug[/p]
  • [p]Fixed State Religion reminder not opening submenu[/p]
  • [p]Fixed build specialist tile highlights not showing with border expansion[/p]
  • [p]Fixed Foreign Marriage mission in No Events mode[/p]
  • [p]Fixed temporarily hidden units sometimes still being rendered for other players[/p]
  • [p]Fixed village upgrade turns and improvement help text with Lighthouse[/p]
  • [p]Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)[/p]
  • [p]Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario [/p]
  • [p]Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario[/p]
  • [p]Fixed Carthage scenario 3 load/save bug[/p]
  • [p]Fixed ModManager panel trying to update when not active[/p]
  • [p]Text and event fixes[/p]

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Old World January Update: Added Point Symmetry maps and new Ballista icon

[h3]Main Branch 1.0.81366 release 2026-01-07[/h3][p][/p][h3]Headline changes[/h3]
  • [p]New Point Symmetry mirror option for MP games[/p]
  • [p]Healing Shrines now give Healer effect to all units[/p]
  • [p]New Ballista unit icon added[/p]
[h3]Design[/h3]
  • [p]Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map[/p]
  • [p]Healing Shrines now give Healer effect to all units including non-promotable ones[/p]
  • [p]Heliopolis gives 0.5 orders per shrine instead of 1[/p]
  • [p]Mourning trait no longer has a chance to make characters ill [/p]
  • [p]If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible[/p]
  • [p]Added event for when AI forfeits a city site due to player having attacked the camp more[/p]
  • [p]Many event tweaks including a buff for the Shrine of the Unknown God[/p]
[p][/p][h3]Programming[/h3]
  • [p]AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured [/p]
  • [p]AI uses disciples to build religious improvements before further spreading the religion, if possible[/p]
  • [p]Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal[/p]
  • [p]Added support for local storage for persistent scenario data[/p]
[h3]UI[/h3]
  • [p]New Ballista unit icon added[/p]
  • [p]All Improvements filter shows all non-wonder improvements that can ever be built[/p]
  • [p]Removed crit chance from attack preview window when not applicable (i.e. attacking cities)[/p]
  • [p]Clicking cities listed for a selected luxury pans to city center[/p]
  • [p]Dead character portraits faded in Characters tab[/p]
  • [p]Trashed bonus cards faded in tech tree[/p]
  • [p]Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)[/p]
  • [p]Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect[/p]
  • [p]Leading and trailing whitespace characters are now removed from manually entered player online IDs [/p]
  • [p]Help text for multiple traits from a bonus now properly takes fallbacks into account [/p]
  • [p]Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks" [/p]
  • [p]Actions panel now hidden when it would otherwise be empty[/p]
  • [p]DLC name shown in parentheses in dropdowns for map scripts[/p]
  • [p]Included map scripts shown on DLC Mechanics page in Encyclopedia[/p]
  • [p]Hid some redundant-looking missions in Encyclopedia[/p]
  • [p]Mod Browser UI is refreshed once workshop mod list is retrieved [/p]
  • [p]Traits that give yields now always show totals with Advanced Help Text enabled[/p]
  • [p]Orders history graph no longer subtracts unit consumption [/p]
  • [p]Schemer's Adopt mission now shows a reminder when available[/p]
  • [p]Yield totals in the stats screen graphs now include all sources, not just income[/p]
  • [p]Alt-1 to Alt-9 switch players when observing a network game[/p]
  • [p]Improved eligible unit trait help text [/p]
  • [p]Made tech unlocks helptext more specific and consistent [/p]
  • [p]Removed outdated references to save importing in Carthage scenario descriptions[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed events not firing for killed units[/p]
  • [p]Fixed combat notification log categories[/p]
  • [p]Fixed children gaining archetypes randomly[/p]
  • [p]Fixed improvements from bonuses not being auto-placed on their intended tiles[/p]
  • [p]Fixed religion founding city randomisation[/p]
  • [p]Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active[/p]
  • [p]Fixed Mirror Map being selected on map scripts that do not support that option[/p]
  • [p]Fixed entering observer mode and following a different nation after surrendering from a network game[/p]
  • [p]Fixed client Hall of Fame not being updated after completing a network game [/p]
  • [p]Fixed governor availability text not updating consistently[/p]
  • [p]Fixed options menu tooltips getting hidden behind dropdowns [/p]
  • [p]Fixed map generation bug that could result in a river delta on land[/p]
  • [p]Fixed trade network save/load bug[/p]
  • [p]Fixed a threading issue[/p]
  • [p]Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)[/p]
  • [p]Fixed character tooltip position[/p]
  • [p]Fixed some random seed quirks causing courtiers appearing on the same turn to be identical[/p]
  • [p]Fixed luxury availability not updating immediately on canceling a trade deal [/p]
  • [p]Fixed AI making urban over resources[/p]
  • [p]Fixed invalid trait warning text color being reversed[/p]
  • [p]Fixed tile tooltip null reference [/p]
  • [p]Fixed resources getting added outside of map boundary[/p]
  • [p]Fixed being able to target non-visible tiles [/p]
  • [p]Fixed Tough promotion being double-counted on defense [/p]
  • [p]Fixed tribe units sometimes not healing[/p]
  • [p]Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit [/p]
  • [p]Fixed automated workers unstacking[/p]
  • [p]Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter [/p]
  • [p]Fixed Theology help not showing potential effects that do not currently apply[/p]
  • [p]Fixed MP scenarios overwriting the game name [/p]
  • [p]Fixed religion opinion graph disappearing after player defeat [/p]
  • [p]Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario[/p]
  • [p]Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario[/p]
  • [p]Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5[/p]
  • [p]Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour [/p]
  • [p]Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder [/p]
  • [p]Fixed mod sub checker not being able to check again if modio authentication is slow[/p]
  • [p]Fixed mod sub checker sometimes not closing[/p]
  • [p]Text and event fixes[/p]
[h3]Join the Old World Community[/h3][hr][/hr][p]Discord | Twitter | YouTube | Twitch | Facebook | Instagram | Reddit | Wiki[/p][p]
[dynamiclink][/dynamiclink][/p]

Save 75% on Old World

Old World is a revolutionary historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust.

Old World is now 75% off as part of the Hooded Horse Winter Publisher Sale, with discounts on its DLC as well.

Hooded Horse Winter Publisher Sale

[previewyoutube][/previewyoutube]
[dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink]

Old World December 17th Updated Test Build

[h3]Old World test branch update 1.0.81204 Test 2025-12-17[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Zone of Control no longer extends across rivers[/p]
  • [p]Many event tweaks including a buff for the Shrine of the Unknown God[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]New Ballista unit icon added[/p]
  • [p]Schemer's Adopt mission now shows a reminder when available[/p]
  • [p]Yield totals in the stats screen graphs now include all sources, not just income[/p]
  • [p]Alt-1 to Alt-9 switch players when observing a network game[/p]
  • [p]Improved eligible unit trait help text [/p]
  • [p]Made tech unlocks helptext more specific and consistent [/p]
  • [p]Removed outdated references to save importing in Carthage scenario descriptions[/p]
[p][/p][p]Bugs Fixed[/p][p][/p]
  • [p]Fixed being able to target non-visible tiles [/p]
  • [p]Fixed Tough promotion double-counted on defense [/p]
  • [p]Fixed tribe units sometimes not healing[/p]
  • [p]Fixed tribe elimination events firing twice [/p]
  • [p]Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit [/p]
  • [p]Fixed automated workers unstacking[/p]
  • [p]Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter [/p]
  • [p]Fixed Theology help not showing potential effects that do not currently apply[/p]
  • [p]Fixed MP scenarios overwriting the game name [/p]
  • [p]Fixed religion opinion graph disappearing after player defeat [/p]
  • [p]Fixed mod sub checker not being able to check again if modio authentication is slow[/p]
  • [p]Fixed mod sub checker sometimes not closing[/p]
  • [p]Text and event fixes[/p]
[p][/p][p]This is the last update for 2025, hope you all have a great break and we will back in January![/p]