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Old World News

Old World April 3rd Hotfix update

[h2]Main Branch 1.0.82975 Release 2026-04-03[/h2][p][/p][p]This is a hotfix release that fixes display issues with tooltip header text in some languages[/p]

Old World April 1st Updated Test Build

[h3]Old World test branch update 1.0.82968 Test 2026-04-01[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Slight rebalance to Gatherer cognomen line (Empires of the Indus)[/p]
[h3]UI[/h3]
  • [p]Rendering layer cleanup[/p]
  • [p]Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap[/p]
  • [p]Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"[/p]
  • [p]Occurrence end chance increment, current and minimum durations added to Occurrence helptext[/p]
  • [p]Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)[/p]
  • [p]Order movement now shows below yield preview[/p]
  • [p]Adjusted selection circle animation for tutorial[/p]
  • [p]Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)[/p]
  • [p]Added description for Vassalize Tribe mission (Empires of the Indus)[/p]
  • [p]Added description to the Hinduism tooltip (Empires of the Indus)[/p]
  • [p]Edited World Religion concept to include Buddhism (Empires of the Indus)[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed header display in some languages[/p]
  • [p]Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes[/p]
  • [p]Fixed Tumbling Mountain script creating occasional gaps in the mountain[/p]
  • [p]Fixed hotkeys getting evaluated multiple times per frame[/p]
  • [p]Fixed null reference in tech tree search[/p]
  • [p]Fixed bonus card search issue[/p]
  • [p]Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now[/p]
  • [p]Fixed floating text produced by combat causing visual issues with fog of war[/p]
  • [p]Fixed pathfinder path simplification bug[/p]
  • [p]Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one[/p]
  • [p]Fixed map editor null reference[/p]
  • [p]Fixed Ask to Declare War mission (tribe) having no effect in No Events mode[/p]
  • [p]Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles[/p]
  • [p]Fixed tribe AI sometimes not moving[/p]
  • [p]Fixed improvement yields from adjacent improvements that belong to a different team[/p]
  • [p]Fixed minimum detail rivers not showing when initially loading a game with minimum settings[/p]
  • [p]Fixed blocky rivers on minimum terrain detail in some scenarios[/p]
  • [p]Fixed tribe widget upgrade timer text cutting box out of clouds[/p]
  • [p]Game Editor UI fixes[/p]
  • [p]Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)[/p]
  • [p]Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)[/p]
  • [p]Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)[/p]

Old World - Empires of the Indus is Now Available!

The latest DLC for Old World, Empires of the Indus, is now available!

[previewyoutube][/previewyoutube]
In Empires of the Indus, you're thrown into a vibrant and turbulent world that's grappling with the rise of multiple illustrious dynasties across the subcontinent. You can grow the powerful Mauryan Empire to new heights, lead the great tribes of the Yuezhi to forge a new destiny as the Kushan Empire, or raise Tamilakam to glory with the three great Sangam kingdoms.

The Empires of the Indus DLC includes:
  • Three new playable nations: the Mauryas, the Yuezhi, and the Tamilakam. Each represents a major player across a 600-year period of upheaval and opportunity that would shape the subcontinent for centuries to come.
  • New tribe: The Huns. From the Steppes comes a tribe more formidable to would-be conquerors than any of its counterparts. Includes unique events that cover the emergence of their most famous son, Attila the Hun.
  • Religions: Hinduism and Buddhism. All three new nations begin with Hinduism, while the Mauryans can establish Buddhism as a new World Religion through a unique project.
  • Four new Wonders, one for each cultural level:

    • The Great Stupa at Sanchi, a peace-era monument that allows a new improvement called Pillar Edicts, which boosts legitimacy and civics.
    • The prestigious Mahavihara, a place of great learning that boosts science and civics.
    • The Monumental Buddhas, a testament to religious unity that boosts opinion and culture for each religion within a nation.
    • The Mighty Chittorgarh Hill Fort, which grants its host city extra health and heals units within all city territory.

  • The Jungle vegetation type, which acts like woods but with increased ranged defense and movement penalties
  • Over 200 new events, 60 new ambitions, 11 new Cognomens, and 4 new rare resources (Jade, Silk, Spices, Ebony).
  • Three new mapscripts and five pre-made maps, covering everything from the entire subcontinent to smaller duel maps set in the Indus Valley or land-locked Bactria.

Unite the world of South Asia, and establish a golden age for the people in Empires of the Indus.

https://store.steampowered.com/app/4129630/Old_World__Empires_of_the_Indus/

Old World March 25th Updated Test Build

[h3]Old World test branch update 1.0.82852 Test 2026-03-25[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Crossbow strength reduced to 6 from 8[/p]
  • [p]Polybolos strength reduced to 8 from 10[/p]
  • [p]Windlass now requires Coinage instead of Manor[/p]
  • [p]Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics[/p]
  • [p]Free Court Soldier moved from Infantry Square to Stirrups[/p]
  • [p]Free Court Merchant moved from Chain Drive to Cartography[/p]
  • [p]Free Court Merchant moved from Fiscal Policy to Manor[/p]
  • [p]Free Longbowmen moved from Manor to Battle Line[/p]
  • [p]Free Horse Archer moved from Land Consolidation to Composite Bow[/p]
  • [p]Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader[/p]
  • [p]Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists[/p]
  • [p]Judaism no longer requires Labor Force[/p]
  • [p]Kartir event triggers less often[/p]
  • [p]AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding[/p]
  • [p]Game of the Week no longer varies city site numbers[/p]
[h3]Programming[/h3][p][/p]
  • [p]AI no longer skips laws and basic improvements in order to save for future Wonders[/p]
  • [p]AI pushes culture harder in its highest culture cities[/p]
  • [p]Non-raider tribe AI tweaked to keep them more focused on nearby targets[/p]
  • [p]Pathfinder tweak to prefer single tile paths whenever possible[/p]
  • [p]Border renderer and shader optimizations[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus[/p]
  • [p]Tribe sites now display both Next Unit turns and Development turns [/p]
  • [p]Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected [/p]
  • [p]Added tooltips to ping improvement dropdown[/p]
  • [p]Renamed 'Exploring' trait to 'Traveling Afar'[/p]
  • [p]Adjustments to reduce blur on text displayed on world UI[/p]
  • [p]Reintroduced very simple lighting to the minimum detail level for standard shaders[/p]
  • [p]Removed random option from City Site Number options[/p]
  • [p]Added explanation to non-city site camp tile tooltips[/p]
  • [p]Improved helptext for General traits which aren't valid for some units[/p]
  • [p]Worker positions with and without height overrides are no longer mutually exclusive[/p]
  • [p]Cities owned by Tribes or in Anarchy now show in the Timeline Screen[/p]
  • [p]When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)[/p]
  • [p]Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed Cyrillic text display regression[/p]
  • [p]Fixed text outside of viewport bounds sometimes not clipping[/p]
  • [p]Fixed custom overlay icons not showing correctly on first opening[/p]
  • [p]Fixed barbarian widget sorting incorrectly with rivers[/p]
  • [p]Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget[/p]
  • [p]Fixed pathfinder avoiding ZOC tiles from unseen units[/p]
  • [p]Fixed color of requirements for adopting State Religion when you have no cities of that religion[/p]
  • [p]Fixed units getting temporarily rendered twice when upgrading[/p]
  • [p]Fixed AI sometimes moving its ranged siege units when it doesn't need to[/p]
  • [p]Fixed characters getting randomly married if currently targeted by a marriage mission[/p]
  • [p]Fixed skull highlights for attack previews[/p]
  • [p]Fixed fog of war revealing the same tiles multiple times[/p]
  • [p]Fixed rivers not updating their appearance in sync with changes to terrain detail level[/p]
  • [p]Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them[/p]
  • [p]Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games[/p]
  • [p]Fixed AI saying it will leave a city site and then not doing so[/p]
  • [p]Fixed Next Unit tooltip hitbox[/p]
  • [p]Fixed women being able to birth children from different fathers on the same turn[/p]
  • [p]Fixed player notification issue with occurrences[/p]
  • [p]Fixed prereqs for repeatable techs showing up in searches that bring them up[/p]
  • [p]Fixed non-urban city sites in Donut map script[/p]
  • [p]Fixed lakes sometimes being placed next to ocean[/p]
  • [p]Fixed worker particles turning pink when a worker is selected in some cases[/p]
  • [p]Fixed Trade Network overlay getting locked on after building roads[/p]
  • [p]Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)[/p]
  • [p]Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]

Old World March 24th Hotfix update

[h2]Main Branch 1.0.82832 Release 2026-03-24[/h2][p][/p][p]This is a hotfix release that fixes bugs with MP connectivity and improves the display of UI text[/p]