Old World July 9th Updated Test Build
[h2]Test Branch 1.0.78719 Test 2025-07-09[/h2][p][/p][h3]Design[/h3][p][/p]
- [p]Holy site legitimacy events are now guaranteed to trigger on improvement completion[/p]
- [p]Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)[/p]
- [p]Enabled cloud games on test builds[/p]
- [p]AI attack tweak[/p]
- [p]Added some AI flexibility in still getting kills when an attack doesn't go as predicted[/p]
- [p]Map Pin UI improvements [/p]
- [p]Map Overlays can now be locked with right click[/p]
- [p]Event triggers are now displayed at the top of events where relevant[/p]
- [p]Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)[/p]
- [p]Landmark discovery popups no longer shown when starting an alliance [/p]
- [p]Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded[/p]
- [p]Fixed AI build choices not respecting the Guilds law[/p]
- [p]Fixed selected city widget not being interactable[/p]
- [p]Fixed tribal units not getting allied territory water movement bonus [/p]
- [p]Fixed toggle sizing on some resolutions [/p]
- [p]Fixed Event Browser not using full screen[/p]
- [p]Fixed Encyclopedia errors[/p]
- [p]Fixed anarchy road building bug [/p]
- [p]Fixed Lose a City goal not completing when losing a city due to an event[/p]
- [p]Fixed ship harvest helptext showing xp is gained from harvesting [/p]
- [p]Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios[/p]
- [p]Fixed minor victory broken link in Pharaohs of the Nile scenario 6[/p]
- [p]Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)[/p]
- [p]Text and event fixes[/p]