Dev Update: Art & Adjustments
Hello Rangers!
Hope you’re having a lovely Monday, here’s another Dev Update!
A couple weeks ago we introduced the Time Bank and want to thank everyone for providing feedback. We'll be making some tuning changes that will be coming in the next patch.
We've got some card changes in this patch as we continue to work on balance adjustments.
Astral Champion is being adjusted to have normalized health while allowing for the excitement of variable attack strength. It now only gains bonus Attack based on the cost of the card it draws and is fixed at 6 health.
We also made a quality of life change to Cannibal, giving it more flexibility in its deployment:
Before // After

Lastly, a variety of underutilized cards, such as The Rook and The Zeiger-1 to receive buffs to get them into the mix. Check out the patch notes tomorrow for more information!
In our last livestream we talked about the art pipeline opening up and what's to come. We have a ton of units at different stages of development, including concept, modeling, rigging, and animation. Here are the highlights from the stream:
Soultaker:
Cannoneer:
Grand Wyrm Primal:
Zephyr Monk:
Stonecall Seedling:

Dev Livestreams will be every other week for the foreseeable future, on the Thursday before we patch, so make sure to tune in!
Everyone's favorite hungry dino will be getting the full art treatment this week! Make sure to check him out in the Card Details to see his full suite of animations and voice lines.

We've also been working on fleshing out the visual states of cards during different gameplay events, improving viewability and helping newer players understand what’s going on. Enemy cards have animations when cards are being drawn, bounced, and exiled.

Catch ya on the flip side friendos,
- Your friends at Spiritwalk
Hope you’re having a lovely Monday, here’s another Dev Update!
Adjustments & Tuning
A couple weeks ago we introduced the Time Bank and want to thank everyone for providing feedback. We'll be making some tuning changes that will be coming in the next patch.
We've got some card changes in this patch as we continue to work on balance adjustments.
Astral Champion is being adjusted to have normalized health while allowing for the excitement of variable attack strength. It now only gains bonus Attack based on the cost of the card it draws and is fixed at 6 health.
We also made a quality of life change to Cannibal, giving it more flexibility in its deployment:
Before // After

Lastly, a variety of underutilized cards, such as The Rook and The Zeiger-1 to receive buffs to get them into the mix. Check out the patch notes tomorrow for more information!
Art & Livestream Highlights
In our last livestream we talked about the art pipeline opening up and what's to come. We have a ton of units at different stages of development, including concept, modeling, rigging, and animation. Here are the highlights from the stream:
Soultaker:





Dev Livestreams will be every other week for the foreseeable future, on the Thursday before we patch, so make sure to tune in!
Hungry Gnarbek
Everyone's favorite hungry dino will be getting the full art treatment this week! Make sure to check him out in the Card Details to see his full suite of animations and voice lines.

Card Transitions
We've also been working on fleshing out the visual states of cards during different gameplay events, improving viewability and helping newer players understand what’s going on. Enemy cards have animations when cards are being drawn, bounced, and exiled.

Catch ya on the flip side friendos,
- Your friends at Spiritwalk