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Chocolate Factory Simulator News

Valentine's Day Event Extended! 🍫

[h3]Hey, chocolate lovers! 🍬✨[/h3]

Today was supposed to be the last day of our Valentine’s Event, but we’ve got some sweet news for you! 🎉 We’ve decided to extend the event until Wednesday, February 26th, so that even more players can enjoy the romantic, chocolate-filled fun in Chocolate Factory Simulator! 🍓🍫



[h3]That means you have extra time to create delicious Valentine’s treats and soak in the festive atmosphere! 💖 Don’t miss out—make the most of these extra days before the event comes to an end![/h3]

Let us know in the comments what’s been your favorite part of the event so far! ⬇️

See you soon,
Chocolate Factory Simulator Team

ROADMAP - FINAL ROADMAP UPDATE READY! 🍫 ✅

The grand finale is here! 🎉


[h2]UPDATE IV has officially landed in Chocolate Factory Simulator, marking the completion of our ROAD MAP. It’s a huge milestone, and we won’t lie – we’re really proud of everything we’ve achieved! 💪[/h2]


[h2]But… this is NOT the end! 🚀 Now it’s your turn! [/h2]
[h3]We want Chocolate Factory Simulator to keep evolving, and YOU – our amazing players – can help shape its future! Let us know in the comments what ideas, changes, and improvements you’d love to see in the game. 📢

And that’s not all… To celebrate this final ROADMAP update, we’ve prepared a special discount on the game! 🎉 Now’s the perfect time to join the fun or invite your friends! 💰[/h3]


[h3]For now, let’s check out what’s new! 👇[/h3]




Changes and Additions:
  • New game mode: We've added a Creative Mode, allowing you to customize the game to your liking. Unlimited money? Go for it. Max reputation on start? Sure. No more constantly repairing machines? You can throw away your wrench! However, a few important notes: there's no missions (including tutorial missions), so this might not be ideal for beginners, and no Steam achievements, because that would be a little too easy, wouldn't it?
  • Further control accessibility improvements: A closer to life machine operation using levers and valves is a key gameplay element in Chocolate Factory Simulator, but we've heard your feedback: not everyone enjoys it, and some players find it difficult to use. To make machine interactions easier, we've added a new interaction option called "Set". When using "Set" on a machine controller, a window will appear with predefined buttons for simple settings (for example: On/Off, Open/Close), and sometimes a slider with text input field for more precise value adjustments - depending on the machine controller type. We hope this enhancement will make the game more accessible and enjoyable - especially for those who couldn't or didn't want to move their mouse miles across the desk every time they needed to open a valve.
  • New music track added: Another absolute musical banger has been added to the Chocolate Factory soundtrack. Turn it up!
  • Shop UI improvements: While shopping, you can now see how much of a product you already have in you warehouse without constantly switching to the "Warehouse" tab. No more memorizing your entire inventory out of fear of unintentionally overstocking ingredients and wasting valuable storage space. Important note: This system only checks warehouse stock - if you've taken something out of storage (Warehouse room), it will no longer count towards your warehouse inventory.
  • Additional Graphics Options: We've added DLSS (Deep Learning Super Sampling) support. DLSS uses AI on NVIDIA RTX cards to improve framerate while keeping image quality high. If you have compatible hardware, you can enable DLSS in the graphics settings and choose from different modes (e.g., Quality, Balanced, Performance) to fine-tune the experience based on your preferences and system capabilities.
  • Improved container capacity display during pouring: We've changed how remaining space is displayed when pouring ingredients into a container. Now instead of showing the maximum capacity, the Additional Info window will dynamically update and display the actual remaining space in the container in real-time, so no more guessing how much room is left.
  • Larger warehouse dispensers: We've increased the capacity of warehouse dispensers from 1kg to 3kg. Now you can store and dispense more ingredients without constant refilling!
  • Melanger indicator improvement: The indicator showing the correct consistency valve setting caused some confusion due to its placement, so we've relocated the indicator from above the valve over the Melanger bowl, to the column displaying the current grinding level.
  • Container Recipe Helper improvements: Added a new icon in the game world to indicate which container is currently linked to the pinned Sticky Note. Since a Sticky Note can only be connected to one container at a time, this should help quickly identify the linked container. This feature is opt-out - meaning it is enabled by default, but if you don't need the visual indicator, you can disable it in the game settings.
  • Memory and CPU optimizations: We've optimized memory management, resulting in reduced RAM usage during gameplay for smoother performance. Audio processing has also been refined to utilize CPU resources more efficiently, without compromising sound quality. These improvements have been implemented without any negative impact on the game's audiovisual experience.


Bug Fixes:
  • Adjusted order evaluation scoring: A small error in our mathematical formula caused some orders to reach absurdly high percentages (150% or more). You can still exceed 100% and impress customers with exceptional quality, but now withing a more reasonable range.
  • Improved machine settings assistance for the Melanger: The system incorrectly indicated that setting power level to "Suboptimal" was always invalid. This was a mistake, as almost all recipes can be made at power levels lower than "Optimal" without issues.
  • Additional save protection: We've added a save safeguard to prevent rare issue where a save (for example an auto-save) could happen exactly when a chocolate was packed into a box but hadn't yet reached the dispenser. Previously, this could result in chocolate getting stuck inside the machine with no way to retrieve it after loading the game. This should no longer happen.
  • Fixed incorrect screenshot in the Encyclopedia & corresponding popup: We've corrected the screenshot in the popup and Encyclopedia page for the Container Recipe Helper system.
  • Nougat gets a final warning: Nougat didn't quite get the message the first time when we told him not to interrupt player interactions when finishing his own tasks... He's now undergone additional training and received a second (and final!) warning. From now on, when Nougat completes a task (for example pouring something into the Melanger bowl), it should no longer interrupt whatever the player is currently doing. Nougat, you're walking on thin ice, buddy.
  • Fixed container recipe helper calculation: The Container Recipe Helper system was incorrectly calculating minimum and maximum ingredient ranges for recipes weighing more or less than 100g.
  • Fixed jar labels: Fixed a bug where the icon on jars would disappear.
  • Fixed a bug with the Decorating Table: Fixed an issue where players could get stuck if they placed chocolate on the decorating table while simultaneously opening the book.
  • Fixed position and rotation of the "Small Chest" decoration: Previously when held the small chest decoration blocked nearly half the screen, and its default rotation when placed down was also incorrect.
  • Fixed a bug with the decorating table interaction: Fixed a bug where the decorating table view sometimes couldn't be closed using the ESC key.



[h3]What do you think about UPDATE IV? 🎙 Were you waiting for Creative Mode? Or were you pleased with the Nougat training? 😆[/h3]

And what’s next? That’s up to you! 💡 Drop your ideas in the comments – your feedback could shape the future of the game! 🚀

Oh, and don’t forget – Chocolate Factory Simulator is now on sale! 🔥🍫

Have fun,
Chocolate Factory Simulator Team

🎉❤️Valentine's Day Event ❤️🎉

[h2]Love and chocolate—what could be a sweeter combo? 🍫💌 [/h2]

[h3]From February 14th to February 21st, your chocolate factory is getting a romantic makeover 🌹! This limited-time event is packed with new Valentine’s-themed content, so get ready to craft the most heartfelt chocolates ever.[/h3]



For one week only, you’ll have the chance to create special Valentine’s chocolates, decorate your factory with festive items, and add an extra touch of love to your chocolate empire. Plus, something seems to be bothering Nougat… maybe you can find a way to lift his spirits? 🐻😢


💖 What’s new for this romantic season? 💖

🍫 New Valentine’s chocolate shapes – craft dreamy confections on the Chocolate Design Table!
🎁 Heart-shaped chocolate packaging – wrap your sweet creations with extra love!
✨ Festive decorations – bring a romantic atmosphere to your chocolate factory with limited-time decor!
🎨 New chocolate decorations – add even more charm to your chocolates with extra details!
📦 New paper patterns for chocolate boxes – give your packaging a fresh, festive look!
😢 Nougat seems a little down... Maybe you can find a way to cheer him up?


💡 Keep the love alive! Any decorations you place in your factory during the event will stay with you forever! However, all temporary Valentine’s-themed changes to the game world and mechanics will disappear once the event ends.

This is your chance to create the most beautiful and romantic chocolates ever, so jump in and start designing! Share your sweetest creations with us—we can’t wait to see what you come up with! 🔥


[h3]But that’s not all❣️ Alongside these Valentine’s treats, we’ve also made some gameplay improvements and bug fixes to enhance your chocolate-making experience. Check out what’s been tweaked and improved:[/h3]


Changes and Additions 🛠️:
  • Adjusted the camera position during warehouse customization to better showcase the storage area after adding the dispenser island.
  • Improved item placement: some objects would wobble slightly instead of landing stably on the surface - colliders have been adjusted to fix this.
  • The Measuring Cup (new precision container) can now hold more than one ingredient at a time.
  • Jar interaction improvements: faster opening animation for both the new universal jar and the topping jar; fixed the position of the unscrewed lid.
  • Adjusted the colliders on the dispenser drop points - they were too high, sometimes making it difficult to pick up containers.


Bug Fixes 🛠️:
  • Fixed a bug where crystals were not being consumed during the tempering process in the Tempering Machine.
  • Fixed an incorrectly displayed icon for Banana Ganache.
  • Fixed a bug that prevented throwing the salt bag.
  • Fixed missing outlines on funnels at the warehouse dispensers.
  • Fixed flickering of icon labels displaying the contents of new jar containers.
  • Fixed a bug that occured when using syringe with lidded containers - from now on, the container will always close properly after the interaction is finished.



Happy Valentine’s, chocolatiers! ❤️🍬

ROADMAP - Third Milestone Ready ✅ + Demo/Prologue Update

[h3]Hey, chocolate masters![/h3]

It’s time for the third update out of four from our roadmap! UPDATE III is now live, bringing even more improvements and exciting new features to Chocolate Factory Simulator! This update focuses on adding new objects to make gameplay smoother and improving existing mechanics and systems to enhance your chocolate empire.

But that’s not all – along with the full game update, we’re also releasing updates for the demo and prologue versions!

[h3]By the way… we hope your factory is ready for a little extra love because something special is just around the corner! 💌🍓[/h3]





[h3]Check out what’s new in UPDATE III! 👇[/h3]


Changes and Additions:
  • Jar — a new container to store products and ingredients: Jars offer a 400g capacity, take up less shelf space than bowls, and are transparent, making it easier to identify their contents at a glance. Being a chocolatier-prepper just got simpler!
  • Measuring Cup — a new container: The Measuring Cup is a special container that lets you set a maximum fill amount and then transfer ingredients into it without the risk of overfilling — even by just 1 gram! You can use this container to safely measure ingredients during chocolate production, ensuring you never have to worry about accidentally adding too much again. Achieving pharmacy-level precision in chocolate making has never been easier!
  • Additional storage solution — the dispenser island: In a factory, it doesn’t matter how much free space you have; eventually, you’ll run out. To make storing your ingredients and products even easier, we’ve added a dispenser island that you can fill with anything you want: from base ingredients and chocolates to fillings and toppings.
  • Changes to decoration boxes Old empty decoration boxes looked identical to full ones, making it difficult to tell them apart at a glance. From now on, an empty box will have a very noticeable visual change, making it impossible to confuse it with a full one.
  • Improved identification of empty containers: The names of empty containers (whether a bowl or a cocoa bag) will now include the “(EMPTY)” tag, making them easier to identify.
  • Clearer empty container indicator: To make it easier to recognize empty containers (whether it’s a bowl or a cocoa bag that’s out of cocoa), we’ve changed the color of the “Empty” status displayed in the Additional Info window when hovering over an item. It is now a bright, eye-catching red for better visibility.
  • Shop UI improvements: With so many upgrades and modifications available in the shop, it can sometimes get overwhelming — you might not remember what you already own and what you still need. To help with this, the shop will now display a warning marker on any machine or Nougat upgrade you already own, ensuring you don’t accidentally spend your hard-earned money on duplicates.
  • Added Container Recipe Assistance: We’ve introduced additional assistance for working with containers. Now, a pinned sticky note with a recipe can be “linked” to a container. This lets you compare the container’s contents in real-time with the recipe you’re making. The sticky note tracks three key factors: ingredient amount (icon in the top-left corner), grinding level (icon in the top-right corner), and container temperature (icon in the top-left corner, above the required temperature range). We hope this makes working with pots and other containers much easier!
  • New music track: We heard that you love the music in Chocolate Factory and can’t get enough of it, so we’ve prepared another banger for you! The new track has been added to the music pool and will now randomly play during gameplay.
  • Major UI overhaul for the Book: The Book has received a visual overhaul to make it even more readable and user-friendly.
  • Reduced cost of the first wall customization variant in each room: At the start of your chocolate-factory adventure, money is crucial and shouldn’t be wasted on fancy wallpapers and parquet floors (despite what Nougat might try to convince you). Spending half of your budget on factory design may not be the wisest decision, so the cost of the first wall customization variant in each available room has been lowered.
  • Improved volume sliders in the options menu: Everything should now properly adjust when increasing or decreasing volume levels.


Bug Fixes:
  • Removed misleading “No interaction” message from the airship: Then you tried to pick up a package from the airship you were greeted by a misleading “No interaction” tooltip. This was due to no available action for the primary input (LMP by default) despite having been able to pick up the package using the secondary input (RMB by default). This message has been removed.
  • Fixed decoration list scrolling bug: Fixed an issue where scrolling through the decoration list using the scroll wheel was sometimes not possible if the mouse cursor was hovering over a an item in the list.



[h3]DEMO / PROLOGUE PATCH NOTES: [/h3]

Bug Fixes:
  • Fixed resolution settings on Steam Deck:** Previously on first launch, Steam Deck would automatically set a very low resolution, causing text to scale poorly and become completely unreadable. This issue should no longer occurs, and the game should now function properly on Steam Deck. We will continue to improve SteamDeck compatibility in future updates.



[h3]And remember – there’s still one more update left on our roadmap! Stay tuned for more sweet surprises, and let us know what you think of the latest changes! 🚀🍬[/h3]


See you soon,
Chocolate Factory Simulator Team

ROADMAP - Second Milestone Ready ✅

Hey, Players! 👋


[h2]Your factory just got even more intuitive and user-friendly because UPDATE II has arrived in Chocolate Factory Simulator! 🏭✨ This time, we focused on enhancing the clarity of various gameplay elements, making managing your chocolate empire smoother and more enjoyable! 🚀[/h2]




[h2]Thanks to your feedback, we’ve refined key aspects of the game to make everything clearer and easier to understand – and this is just the beginning! 💡[/h2]

[h3]Check out what’s new in UPDATE II! 👇[/h3]

Changes and Additions:
  • New level 2 and level 3 pots: Hand-make higher-quality products than it was ever possible with level 1 pot - create recipes that were once exclusive to the Melanger: such as ruby and vegan chocolate! These new pots feature improved heat conduction, allowing them to heat up and cool down faster. They also make it harder to burn ingredients.
  • Added new requirements for chocolate in orders: From now on, in medium nad hard orders, there is a chance that the customer will request chocolate bars in a specific shape (like for example hearts or circles).
  • Added the ability to use small bowls with the Melanger: From now on, the Melanger can also pour into small bowls.
  • Changed the way bowls interact with the Melanger: From now on, it will no longer be possible to pick up bowls from underneath the Melanger while it is still pouring. Previously, the absence of this restriction allowed the player to block the bowl’s interaction, making it, for example, impossible to draw filling from it with a syringe.
  • Changes to the order evaluation process: Some requirements are now more important than other. For example factors like chocolate shape of quality are more important than a single decoration of a slight difference in filling amount. So now the orders will be judged by customers in a more real-world fashion, making it more forgiving for small issues at the same time looking closer for major differences in what the client ordered and what they revived.
  • Container fill level visualization: Added a fill indicator to dispenser refill bags, so now you can much easier determine whether the refill bag in your inventory is full or empty.
  • Changes to the stirring system: The behavior of the spatula when stirring in a pot was adjusted. The core mechanics remain unchanged from a technical standpoint, but visually, it should now look more engaging.
  • Improved controls - accessibility (click-to-use): We've added "Smart Interaction" for machine controllers (levers, sliders, valves, etc.), which can now be used in two ways: (1) The familiar method – Approach a machine controller, interact with it, and while holding the button, adjust the value. Releasing the button ends the interaction. (2) New method – Now, you no longer need to hold the mouse or controller button while using a machine controller. A single click starts the interaction, allowing you to release the button and adjust the value using mouse movement, the controller stick, or the WSAD keys (more on that below). Another single click will then confirm and exit the interaction.
  • Improved controls - accessibility (alternative controls): Added the ability to operate machine controllers (such as valves and levers), tools (such as the ratchet wrench or spatule) and even pouring things using the keyboard (WSAD by default).
  • Improved gamepad controls on design tables: Added missing buttons (Clone and Snap to Grid). Additional Quality of Life improvements, such as the ability to scroll through the decoration list using the scroll wheel without simultaneously zooming in/out on the decoration view.
  • UI improvements to the Book - current order improvements: Added a short message with details about the current order to the Recipe page, so you no longer have to constantly close the book to check the blackboard in the Production Hall or switch to the Orders tab to remind yourself which chocolate you've accepted an order for.
  • UI improvements to the Book - Recipes page improvements: The "How to make it?" section in the Recipes tab still didn't catch the attention enough, and made the process for preparing ruby and vegan chocolate to problematic. To address this, pulsating "i" icons were added to this section to draw more attention.
  • Made the Melanger a little easier to use: We expanded the range in which the game recognizes the Melanger Bowl as being upright. Previously, it had to be perfectly vertical, but now we've added a few degrees of leeway.
  • Improved controls - sensitivity: Increased the sensitivity of certain controllers - for example pestle, spatula or Melanger wheel reel - making them easier to operate.
  • Improved interactions with drop spots in the Tempering Machine and Dispensers: Colliders should no longer clip through containers placed there.
  • Added the ability to disable the throwing out item confirmation window: You can now disable the popup window that asks if you're sure you want to throw something away in the settings.
  • First phase of optimization completed: Game optimization is an ongoing process. We have now completed the first phase of optimizations. Some of the changes from this phase were already included in Update 1, and based on player feedback, we can see improvements. The first phase mainly focused on audio-visual aspect of the game, including model and textures optimization as well as proper compression of music and sound effects. This is not our final word on this topic - we are now moving into the next phase, and we will provide updates on further improvements in future game updates.


Bug Fixes:
  • Nougat got a little confused... A misleading and unnecessary dialog from Nougat, where he mentioned a topping order during the mission to learn chocolate tempering, has been removed... and Nougat received yet another warning.
  • Fixed resolution settings on Steam Deck: Previously on first launch, Steam Deck would automatically set a very low resolution, causing text to scale poorly and become completely unreadable. This issue should no longer occurs, and the game should now function properly on Steam Deck. We will continuing to improve SteamDeck compatibility in future updates.


More improvements are on the way! We’re already working on the next updates to make your chocolate factory even better. Let us know what you think of these changes – your feedback is invaluable! 🎮🍬

See You Soon!
Chocolate Factory Simulator Team