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  3. ROADMAP - FINAL ROADMAP UPDATE READY! 🍫 ✅

ROADMAP - FINAL ROADMAP UPDATE READY! 🍫 ✅

The grand finale is here! 🎉


[h2]UPDATE IV has officially landed in Chocolate Factory Simulator, marking the completion of our ROAD MAP. It’s a huge milestone, and we won’t lie – we’re really proud of everything we’ve achieved! 💪[/h2]


[h2]But… this is NOT the end! 🚀 Now it’s your turn! [/h2]
[h3]We want Chocolate Factory Simulator to keep evolving, and YOU – our amazing players – can help shape its future! Let us know in the comments what ideas, changes, and improvements you’d love to see in the game. 📢

And that’s not all… To celebrate this final ROADMAP update, we’ve prepared a special discount on the game! 🎉 Now’s the perfect time to join the fun or invite your friends! 💰[/h3]


[h3]For now, let’s check out what’s new! 👇[/h3]




Changes and Additions:
  • New game mode: We've added a Creative Mode, allowing you to customize the game to your liking. Unlimited money? Go for it. Max reputation on start? Sure. No more constantly repairing machines? You can throw away your wrench! However, a few important notes: there's no missions (including tutorial missions), so this might not be ideal for beginners, and no Steam achievements, because that would be a little too easy, wouldn't it?
  • Further control accessibility improvements: A closer to life machine operation using levers and valves is a key gameplay element in Chocolate Factory Simulator, but we've heard your feedback: not everyone enjoys it, and some players find it difficult to use. To make machine interactions easier, we've added a new interaction option called "Set". When using "Set" on a machine controller, a window will appear with predefined buttons for simple settings (for example: On/Off, Open/Close), and sometimes a slider with text input field for more precise value adjustments - depending on the machine controller type. We hope this enhancement will make the game more accessible and enjoyable - especially for those who couldn't or didn't want to move their mouse miles across the desk every time they needed to open a valve.
  • New music track added: Another absolute musical banger has been added to the Chocolate Factory soundtrack. Turn it up!
  • Shop UI improvements: While shopping, you can now see how much of a product you already have in you warehouse without constantly switching to the "Warehouse" tab. No more memorizing your entire inventory out of fear of unintentionally overstocking ingredients and wasting valuable storage space. Important note: This system only checks warehouse stock - if you've taken something out of storage (Warehouse room), it will no longer count towards your warehouse inventory.
  • Additional Graphics Options: We've added DLSS (Deep Learning Super Sampling) support. DLSS uses AI on NVIDIA RTX cards to improve framerate while keeping image quality high. If you have compatible hardware, you can enable DLSS in the graphics settings and choose from different modes (e.g., Quality, Balanced, Performance) to fine-tune the experience based on your preferences and system capabilities.
  • Improved container capacity display during pouring: We've changed how remaining space is displayed when pouring ingredients into a container. Now instead of showing the maximum capacity, the Additional Info window will dynamically update and display the actual remaining space in the container in real-time, so no more guessing how much room is left.
  • Larger warehouse dispensers: We've increased the capacity of warehouse dispensers from 1kg to 3kg. Now you can store and dispense more ingredients without constant refilling!
  • Melanger indicator improvement: The indicator showing the correct consistency valve setting caused some confusion due to its placement, so we've relocated the indicator from above the valve over the Melanger bowl, to the column displaying the current grinding level.
  • Container Recipe Helper improvements: Added a new icon in the game world to indicate which container is currently linked to the pinned Sticky Note. Since a Sticky Note can only be connected to one container at a time, this should help quickly identify the linked container. This feature is opt-out - meaning it is enabled by default, but if you don't need the visual indicator, you can disable it in the game settings.
  • Memory and CPU optimizations: We've optimized memory management, resulting in reduced RAM usage during gameplay for smoother performance. Audio processing has also been refined to utilize CPU resources more efficiently, without compromising sound quality. These improvements have been implemented without any negative impact on the game's audiovisual experience.


Bug Fixes:
  • Adjusted order evaluation scoring: A small error in our mathematical formula caused some orders to reach absurdly high percentages (150% or more). You can still exceed 100% and impress customers with exceptional quality, but now withing a more reasonable range.
  • Improved machine settings assistance for the Melanger: The system incorrectly indicated that setting power level to "Suboptimal" was always invalid. This was a mistake, as almost all recipes can be made at power levels lower than "Optimal" without issues.
  • Additional save protection: We've added a save safeguard to prevent rare issue where a save (for example an auto-save) could happen exactly when a chocolate was packed into a box but hadn't yet reached the dispenser. Previously, this could result in chocolate getting stuck inside the machine with no way to retrieve it after loading the game. This should no longer happen.
  • Fixed incorrect screenshot in the Encyclopedia & corresponding popup: We've corrected the screenshot in the popup and Encyclopedia page for the Container Recipe Helper system.
  • Nougat gets a final warning: Nougat didn't quite get the message the first time when we told him not to interrupt player interactions when finishing his own tasks... He's now undergone additional training and received a second (and final!) warning. From now on, when Nougat completes a task (for example pouring something into the Melanger bowl), it should no longer interrupt whatever the player is currently doing. Nougat, you're walking on thin ice, buddy.
  • Fixed container recipe helper calculation: The Container Recipe Helper system was incorrectly calculating minimum and maximum ingredient ranges for recipes weighing more or less than 100g.
  • Fixed jar labels: Fixed a bug where the icon on jars would disappear.
  • Fixed a bug with the Decorating Table: Fixed an issue where players could get stuck if they placed chocolate on the decorating table while simultaneously opening the book.
  • Fixed position and rotation of the "Small Chest" decoration: Previously when held the small chest decoration blocked nearly half the screen, and its default rotation when placed down was also incorrect.
  • Fixed a bug with the decorating table interaction: Fixed a bug where the decorating table view sometimes couldn't be closed using the ESC key.



[h3]What do you think about UPDATE IV? 🎙 Were you waiting for Creative Mode? Or were you pleased with the Nougat training? 😆[/h3]

And what’s next? That’s up to you! 💡 Drop your ideas in the comments – your feedback could shape the future of the game! 🚀

Oh, and don’t forget – Chocolate Factory Simulator is now on sale! 🔥🍫

Have fun,
Chocolate Factory Simulator Team