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Commander Quest News

Hotfix Notice - Mar 14th (Fri)

Hello, Commanders!

Today, we are rolling out a hotfix with additional bug fixes.

We will swiftly resolve other issues as well. Have a wonderful weekend with Commander Quest!



[h3]Bug Fixes[/h3]

  • Fixed an issue where Crouching Dragon Statue increased the cost of a tactical card by 11.
  • Fixed an issue where Penance stages 13, 18, and 19 were not functioning properly.
  • Fixed an issue where no notification was displayed when the enemy used the card Become One.
  • Fixed an issue where the effect of Caltrop Attachment was not applied to certain structure units.

Notice of Playtest Extension and Additional Tester Selection

Hello, Commanders!

We are pleased to announce the extension of the playtest period and the selection of additional testers.

Based on the data collected during the playtest, we have released a hotfix to adjust combat balance. To gather additional data regarding these changes, we have decided to extend the test period by two more days.


  • [h3]New End Time: March 17th, 00:00 (Pacific Standard Time)[/h3]



This decision was made so that you can continue enjoying the game through the weekend when the highest number of players are active. We appreciate your participation and feedback!

Additionally, to gather data from both experienced commanders and new players, we have selected additional testers.

The new testers were randomly chosen from those who applied for the playtest but were not initially selected.

If you have been selected, don’t miss this opportunity and enjoy the game to the fullest!

Hotfix Notice - Mar 13th (Thu)

Hello, Commanders!

We have applied the bug fixes and feedback that were reported during the playtest.
We appreciate your continued support in the remaining testing period. Thank you!

※ The Chapter 3 patch will only be applied to the .



[h3]Combat Balance Adjustments[/h3]

  • The difficulty of the following battles has been increased.
    • Chapter 2
      • Pale Light
      • Exploding Ground
      • Resurrected Death
      • Siege Warfare Exhibition
    • Chapter 3
      • Breeding
      • Steel Allegiance
      • Heartbreak Ridge
      • The Circuit Breaker
      • Self-Entrapment
      • The Narrow Path
      • The Wilderness
      • Torch Ceremony
  • The difficulty of the following battles has been decreased.
    • Chapter 2
      • Heated Fangs
    • Chapter 3
      • The Good Shepherd
      • Totemism




[h3]Bug Fixes[/h3]

  • Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles.
  • Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0.
  • Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended.
  • Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed.
  • Fixed an issue where the boss node icon appeared smaller when hovered over on the map.
  • Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen.
  • Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units.
  • Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders.
  • Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'.




[h3]Polishing[/h3]

  • Updated the visuals of the Chapter 2 Elite Map.

Hotfix Notice - Mar 11th (Tue)

Hello, Commanders!

The balance adjustments and bug fixes applied in the current playtest have also been applied to the demo build.

For more details, please refer to the previous patch notes! Thank you.

 

🔗 March 6 Patch Notes

🔗 March 7 Patch Notes

Hotfix Notice - Mar 7th (Fri)

Hello, Commanders!

We have fixed the issues found in the playtest build and released a hotfix today.

We will continue to swiftly resolve other issues. Enjoy a wonderful weekend with Commander Quest!



[h3]Bug Fixes[/h3]

  • Fixed an issue where units could not move intermittently during certain battles in the final act.
  • Fixed a bug that caused the game to crash unexpectedly.
  • Fixed an issue where the summoned card Heavy Drinker displayed 1 extra HP.
  • Fixed an issue where relics were displayed in a tooltip in the random relic selection event.
  • Fixed an issue where the relic Gamble of Four incorrectly included cards that consume Steel or HP in its calculations.
  • Fixed an issue where the enemy commander’s HP could be displayed as a negative value.
  • Fixed an issue where selecting a modification effect that increases cost and then upgrading the card with Military Arts would double the cost increase.
  • Improved some tooltip text for the battle Torch Ceremony.
  • Improved the HP bar positioning for certain Dwarven Commanders in the mid-act.
  • Fixed an issue where the unit Steel Ballista could not use the card Structural Reinforcement.