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Commander Quest News

Commander Quest is joining the SUGOI 2025 Showcase!

Hello, Commanders!

Commander Quest is joining the SUGOI 2025 Showcase!





Check out our trailer at @sugoishowcase.

📅 Date: Thursday, March 27th

Subscribe to the YouTube channel and don’t miss out!
🔗 https://www.youtube.com/@SUGOIgames

Hotfix Notice - Mar 6th (Thu)

Hello, Commanders!
We have applied a hotfix after correcting errors found in the playtest build.
We will continue to resolve other issues as quickly as possible. Thank you!



[h3]Balancing[/h3]

  • The card "Kindlet" has been changed.
    • Number of kills required for evolution: 12 → 8



[h3]Bug Fixes[/h3]

  • Fixed an issue where the next Torment stage would not unlock even after clearing the game.
  • Fixed an issue where freely placed units would not move in certain levels.
  • Fixed an issue where the game would intermittently freeze in Chapter 3 boss level "The Wilderness".
  • Fixed an issue where the effect of "Skeleton Shaman" would not activate in Chapter 3 boss level "The Wilderness".
  • Fixed an issue where units inside trenches would not receive counterattack damage.
  • Fixed an issue where consuming "Mysterious Tentacle Dish" would occasionally cause the game to freeze.
  • Fixed an issue where the relic "Bishop" was also applying to enemy-used tactical cards.
  • Fixed an issue where the stats of newly summoned units were displayed abnormally.
  • Fixed an issue where the event "The Letter Left Behind" would intermittently not appear.
  • Fixed an issue where the location of the event "The Letter Left Behind" was displayed even when conditions were not met.
  • Fixed an issue where the health UI of enemy commander "Fire Blacksmith Goros" was not displayed.
  • Fixed an issue where the enemy commander’s skill "Become One" was incorrectly eliminating allied units.

Major Update & Playtest Announcement - March 04th (Tue)

Hello, Commanders!
The playtest will begin simultaneously with the update!

In the playtest build, you can experience all the content developed so far, including Chapter 3, in advance.

Since it is not yet in its final form, we aim to incorporate your feedback to refine the game for its official release. We greatly appreciate your participation!

For those who could not apply for the playtest, we will occasionally provide codes, so please keep an eye on our various communities, including Discord!

Additionally, if you share your playtest feedback on Flyway Games Discord, you will have a chance to win a full game code through a giveaway event. We encourage your active participation!




[h3]Balancing[/h3]

  • The event "Bizarre Engineering Lab" has been modified.
    • Added about 20 new choices.
    • Reduced the event's appearance rate on the map.
    • Decreased the probability of powerful choices appearing.
  • The environmental element "Crystal Vein" has been modified.
    • Health: 30 → 60
  • The card "Ghost Knight" has been changed.
    • Unit count: 3 → 6
  • The relic "Crouching Dragon Statue" has been changed.
    • Before: If you use 3 tactical cards in a turn, gain 1 random tactical card and set your mana to 0 for this battle.
    • After: Tactical cards can be used one additional time. Increases the mana cost of tactical cards by 1.
  • The relic "Spiked Armor" has been changed.
    • Before: Increases your commander's attack power by 5.
    • After: Increases your commander's attack power by 10.
  • The relic "First Trumpet" has been changed.
    • Before: Increases the attack power of allied units summoned on the first turn by 1.
    • After: Increases the attack power of allied units summoned on the first turn by 2.
  • The relic "Death Mask" has been changed.
    • Before: Deals 1 damage to all enemies whenever a base card enters your hand.
    • After: Deals 2 damage to all enemies whenever a base card enters your hand.
  • The relic "Firecracker" has been changed.
    • Before: At the start of each turn, applies burn to 2 random enemies.
    • After: At the start of each turn, applies burn to 4 random enemies.
  • The relic "Lock" has been changed.
    • Before: Allows base cards to be reused. Increases the mana cost of base cards by 1.
    • After: Allows base cards to be reused.
  • The relic "Golden Sword" has been changed.
    • Before: Grants +1 attack and +1 health to allied units for every 200 gold owned.
    • After: Grants +1 attack and +1 health to allied units for every 150 gold owned.
    • Shop price: 400 → 300
  • The relic "Little Star" has been changed.
    • Before: Gains 1 mana every time 10 units are summoned.
    • After: Gains 1 mana every time 6 units are summoned.
  • The relic "Maneki-neko" has been changed.
    • Before: Gains 10 gold whenever a card is added to your deck.
    • After: Gains 20 gold whenever a card is added to your deck.
  • The relic "Emerald Shard" has been changed.
    • Before: Increases your commander's max health by 30 upon acquisition.
    • After: Increases your commander's max health by 60 upon acquisition.
  • The relic "Quartz Shard" has been changed.
    • Before: Increases your commander's max health by 15 upon acquisition.
    • After: Increases your commander's max health by 40 upon acquisition.




[h3]Bug Fixes[/h3]

  • Fixed an issue where the "Caltrop Attachment" card could not target all structures.
  • Fixed an issue where "Enemy Firestarter" was immune to burn.

End of Playtest Recruitment & Test Start Schedule Announcement

Hello commanders!

Thanks to your overwhelming interest, we have received a total of 3,017 playtest applications!


As previously announced, we are now closing the tester recruitment. We will proceed with the selection of testers and update the build accordingly.

The update will take place today, and as soon as it is complete, those selected as testers will gain access to the playtest.

We'll be back soon with an update announcement!

Playtest Recruitment (Feb 17 - Mar 3)

Hello!
First of all, I would like to extend my heartfelt thanks to all the commanders who have supported and provided feedback during the demo! I’m excited to share some good news with you!
We are now conducting a closed and limited-time playtest for the full version of the game, including all the content currently in development!


The development of the full version has entered its final stages, and as always, we believe that your feedback is crucial for improving the build and making it of the highest quality. After much consideration (even with the potential risk of reduced sales), we have decided to proceed with this playtest.
If you're curious about the content that can’t be experienced in the demo, including Chapter 3 and the hidden ending, please join the playtest!


To participate, simply click the "Request Playtest" button on the store page!

Direct Link to Store Page


  • Recruitment Period: February 17 - March 3
  • Testing Period: March 4 - March 10