Hello, Commanders!
The playtest will begin simultaneously with the update!
In the playtest build, you can experience all the content developed so far, including Chapter 3, in advance.
Since it is not yet in its final form, we aim to incorporate your feedback to refine the game for its official release. We greatly appreciate your participation!
For those who could not apply for the playtest, we will occasionally provide codes, so please keep an eye on our various communities, including Discord!
Additionally, if you share your playtest feedback on
Flyway Games Discord, you will have a chance to win a full game code through a giveaway event. We encourage your active participation!
[h3]
Balancing[/h3]
- The event "Bizarre Engineering Lab" has been modified.
- Added about 20 new choices.
- Reduced the event's appearance rate on the map.
- Decreased the probability of powerful choices appearing.
- The environmental element "Crystal Vein" has been modified.
- The card "Ghost Knight" has been changed.
- The relic "Crouching Dragon Statue" has been changed.
- Before: If you use 3 tactical cards in a turn, gain 1 random tactical card and set your mana to 0 for this battle.
- After: Tactical cards can be used one additional time. Increases the mana cost of tactical cards by 1.
- The relic "Spiked Armor" has been changed.
- Before: Increases your commander's attack power by 5.
- After: Increases your commander's attack power by 10.
- The relic "First Trumpet" has been changed.
- Before: Increases the attack power of allied units summoned on the first turn by 1.
- After: Increases the attack power of allied units summoned on the first turn by 2.
- The relic "Death Mask" has been changed.
- Before: Deals 1 damage to all enemies whenever a base card enters your hand.
- After: Deals 2 damage to all enemies whenever a base card enters your hand.
- The relic "Firecracker" has been changed.
- Before: At the start of each turn, applies burn to 2 random enemies.
- After: At the start of each turn, applies burn to 4 random enemies.
- The relic "Lock" has been changed.
- Before: Allows base cards to be reused. Increases the mana cost of base cards by 1.
- After: Allows base cards to be reused.
- The relic "Golden Sword" has been changed.
- Before: Grants +1 attack and +1 health to allied units for every 200 gold owned.
- After: Grants +1 attack and +1 health to allied units for every 150 gold owned.
- Shop price: 400 → 300
- The relic "Little Star" has been changed.
- Before: Gains 1 mana every time 10 units are summoned.
- After: Gains 1 mana every time 6 units are summoned.
- The relic "Maneki-neko" has been changed.
- Before: Gains 10 gold whenever a card is added to your deck.
- After: Gains 20 gold whenever a card is added to your deck.
- The relic "Emerald Shard" has been changed.
- Before: Increases your commander's max health by 30 upon acquisition.
- After: Increases your commander's max health by 60 upon acquisition.
- The relic "Quartz Shard" has been changed.
- Before: Increases your commander's max health by 15 upon acquisition.
- After: Increases your commander's max health by 40 upon acquisition.
[h3]
Bug Fixes[/h3]
- Fixed an issue where the "Caltrop Attachment" card could not target all structures.
- Fixed an issue where "Enemy Firestarter" was immune to burn.