1. Milo
  2. News

Milo News

Milo Demo Patch 0.20.7

Milo Demo Patch 0.20.7

- fixed concurrency settings for loud cultist groans and screams
- leaderboard UI tweaks
- you cant do throw rat food animation if you have no food
- sped up throw rat food animation
- tweaked thompson fire sfx
- lowered pistol fire volume

Milo Demo Update & Leaderboard Reset

Milo Demo v.0.20.02 Update & Leaderboards Reset

Congratulations to the top scorers @.thetrueginger for surviving 20 waves! @s.f.sorrow for get a score of 600 in the basketball minigame. I wonder if anyone can top these scores? :thinking:

- fixed cultist ragdoll collision to be more performant
- changed some physics actors to be more performant
- fixed issue with rat navigation query to thrown rat food
- fixed multiplayer crash from damage pop-up numbers
- reduced lifetime of some blood spatter fx
- reduced size of blood hit decals
- increased speed of ticket counter

- increased the speed of the throw grenade animation
- turned off nanite for meshes in the scene. redid LOD's for performance
- lowered cultist melee attack damage 50->48
- lowered cultist max sprint speed
- increase cultist health scaling magnitude 1.1 -> 1.15
- adjusted blood particle fx per weapon
- removed all cloth simulation for performance

Online Co-op Confirmed! Publisher Joins Forces!

I'm excited to announce that Milo is going to be published & co-developed by the talented team across the pond (Australia) at Yarrawah Interactive! This means that I will have a lot more support in areas like optimization, environments, characters, weapons, marketing etc. This will also enable me to focus more of my attention on fully implementing multiplayer and making concrete game design decisions for things like rat companions and mini-games in Milo.

This (formerly)potential partnership has been brewing for several months and after a lot of thought I am highly confident that with their help, Milo can become the game that I have dreamed of since I began development in September, 2021.

The tentative release date for Milo Early Access on Steam is now September, 2025. The release will include the option for offline single-player, and online/LAN co-op

Milo Demo Update 0.19.30

Milo Demo Update 0.19.30

- (cosmetic)adjusted all first person material FOVs
- (performance)changed weather collision channel to world static (from visibility)

Milo Demo Update 0.19.29

Milo Demo Update 0.19.29

- adjusted cultist grunts/groans volume and attenuation
- added subtle pistol and garand weapon fire sound notifiers when near empty magazine ammo
- buffed and modified crit chance bonus scaling. crit chance bonus from cream machine now maxed out at 12 stack with 95% crit chance
- increased knife attack swipe sfx volume
- attack speed now properly scales fire rate and reload speed
- "Follow Orders" is back every 3rd wave. I was missing it and the game felt emptier