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Intravenous 2 News

Version 1.2.0 BETA 11

Hey folks!

This BETA further fixes various map editor issues, primarily.

- fixed goons not turning themselves to face their intended angle if they have no patrol route and are on their starting point, right after talking to another NPC

MAP EDITOR CHANGES
- fixed the sprite selection panel not functioning when following a certain order of switching through the object classes (regression introduced in BETA 6)
- fixed incorrect incrementation of vent shaft counts between loadings into the level
- fixed the sprite search textbox keeping the same text across all the classes, and not properly filtering the desired sprite name when switching from class A to class B
- disabled the button which opens the quad selection frame (deprecated)

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.0 BETA 9

Hey folks!

This patch focuses on fixing various issues reported by the community, both related to the map editor and the base game.

- fixed incorrect scaling of the credits background art
- fixed the Fog of War mutator not working correctly when shadow quality is below "Normal"
- fixed Fog of War ceasing to function correctly when changing shadow quality while in-game
- fixed incorrect player portrait in the IV2 campaign (regression introduced in one of the previous BETA)
- fixed a very rare crash that could have occurred when goons would fire their weapons
- holding two movement keys of the same axis (UP + DOWN or LEFT + RIGHT) now cancels out movement in that direction

MAP EDITOR CHANGES
- fixed being able to set a weapon that NPCs can't use on an NPC spawn point or in a cutscene action, which would cause crashes
- disabled "One-time trigger" controls on cutscene and scene trigger class objects (as cutscenes and scenes are one-time only, anyway)

Version 1.2.0 BETA 8

Hey folks!

This patch further develops parts of the map editor.

- fixed a regression introduced in one of the previous 1.2.0 BETA versions which softlocked the player in the prologue part of the game

MAP EDITOR CHANGES
- added custom keycard name setups
- fixed incorrect portrait listings
- fixed name ID and player portrait setups not working correctly

Version 1.2.0 BETA 6

Hey folks!

This patch fixes various issues reported by the community, and further improves the level editor.

- fixed the "Hand-to-hand" skill not influencing anything

MAP EDITOR CHANGES
- fixed a crash that occurred when disabling display of individual NPC classes in the created NPC list
- textboxes of various object classes will now be more verbose in what exactly they're controlling
- removed unused key bindings in the map editor
- vent shaft enumeration will now go up only, to prevent cases where removing shaft B between shaft A and C would reorganize shaft C into shaft B, and screw up assigned shafts to vent shafts
- added vent shaft enter angle display
- added autocomplete to various objective task setups that involve object IDs
- optimized object listings to use less memory by reusing elements as much as possible, instead of creating a separate list for every class, reducing the time it takes to return to main menu after a listing through all the object classes

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.0 BETA 4

Hey folks!

This small patch fixes various other map editor issues reported by the community.

BETA 4 MAP EDITOR CHANGES
- fixed a crash that would occur when trying to change object height/depth using one of the keys (Q, Z, C)
- fixed a crash that could occur when returning back to the editor mode from play mode
- fixed a crash when finishing the level, without a map config being set up separately
- fixed a crash that occurred when removing a wall on an index that has no tile
- fixed incorrect format text on starting weapons in the map config menu
- disabled weapon preset system in the map editor

BETA 5 MAP EDITOR CHANGES
- fixed objective tracking not working correctly
- fixed incorrect formatting text in the objective tracking setup menu
- fixed a crash that could occur in the AI combat state
- fixed a crash that occurred due to incorrectly working setup of talk texts
- fixed a crash that occurred when trying to change the height of a throwable object by writing text into the "Height" text field

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube