Version 1.2.0 BETA 6
Hey folks!
This patch fixes various issues reported by the community, and further improves the level editor.
- fixed the "Hand-to-hand" skill not influencing anything
MAP EDITOR CHANGES
- fixed a crash that occurred when disabling display of individual NPC classes in the created NPC list
- textboxes of various object classes will now be more verbose in what exactly they're controlling
- removed unused key bindings in the map editor
- vent shaft enumeration will now go up only, to prevent cases where removing shaft B between shaft A and C would reorganize shaft C into shaft B, and screw up assigned shafts to vent shafts
- added vent shaft enter angle display
- added autocomplete to various objective task setups that involve object IDs
- optimized object listings to use less memory by reusing elements as much as possible, instead of creating a separate list for every class, reducing the time it takes to return to main menu after a listing through all the object classes
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube
This patch fixes various issues reported by the community, and further improves the level editor.
- fixed the "Hand-to-hand" skill not influencing anything
MAP EDITOR CHANGES
- fixed a crash that occurred when disabling display of individual NPC classes in the created NPC list
- textboxes of various object classes will now be more verbose in what exactly they're controlling
- removed unused key bindings in the map editor
- vent shaft enumeration will now go up only, to prevent cases where removing shaft B between shaft A and C would reorganize shaft C into shaft B, and screw up assigned shafts to vent shafts
- added vent shaft enter angle display
- added autocomplete to various objective task setups that involve object IDs
- optimized object listings to use less memory by reusing elements as much as possible, instead of creating a separate list for every class, reducing the time it takes to return to main menu after a listing through all the object classes
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube