Version 1.2.0 BETA 11
Hey folks!
This BETA further fixes various map editor issues, primarily.
- fixed goons not turning themselves to face their intended angle if they have no patrol route and are on their starting point, right after talking to another NPC
MAP EDITOR CHANGES
- fixed the sprite selection panel not functioning when following a certain order of switching through the object classes (regression introduced in BETA 6)
- fixed incorrect incrementation of vent shaft counts between loadings into the level
- fixed the sprite search textbox keeping the same text across all the classes, and not properly filtering the desired sprite name when switching from class A to class B
- disabled the button which opens the quad selection frame (deprecated)
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube
This BETA further fixes various map editor issues, primarily.
- fixed goons not turning themselves to face their intended angle if they have no patrol route and are on their starting point, right after talking to another NPC
MAP EDITOR CHANGES
- fixed the sprite selection panel not functioning when following a certain order of switching through the object classes (regression introduced in BETA 6)
- fixed incorrect incrementation of vent shaft counts between loadings into the level
- fixed the sprite search textbox keeping the same text across all the classes, and not properly filtering the desired sprite name when switching from class A to class B
- disabled the button which opens the quad selection frame (deprecated)
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.
Thanks for reading, hope you're enjoying the game!
[h3]Social media[/h3]
Twitter Discord community YouTube