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What's Next? #3

Hey hey, people!

With updates 1.2 and 1.3 released, I've done all I promised to do with Intravenous 2 in the previous "What's Next?" community posts.
However, that does not exclude the fact that Intravenous 2 was launched with a couple of things cut due to insufficient development time.

Intravenous 2, like all the games I've made, is a passion project of mine, and above all it is my attempt at immortalizing my father, and as such I have tried my best to make it as good as I could. That is why I will be releasing one last major content update before moving on to my next game project.

The cut game content in question that will be added is the following:
  • a narrative level between the Mob Corporate Front and Office Building missions - there was meant to be a small narrative non-combat mission, right after Steve and Sean get to the Hideout for the first time, in which the player would investigate Sean's father's apartment in hopes of finding clues about who the kidnappers are. It's only logical that this would be his first step, and it was a shame that I ran out of time to add it.
  • two to three extra side missions. There are a couple of instances before one of the key story events in Intravenous 2 which allow for a couple of extra side missions. If I had more development time, they for sure would've ended up in the game at launch. Now's the chance to remedy that.
  • Integrating Gideon into the Epilogue of the "Collateral" campaign. Currently, if you don't do the Gideon's House side-mission and don't kill him on Theo's Police Precinct, he is nowhere to be seen in the epilogue. This makes no sense, as story-wise he is employed by Jacob. This was a pet peeve of mine for a long time, and just like with the side missions, this is now a perfect opportunity to do the things I wanted to with him in the Epilogue.


The purpose of this content update is to tie up a couple of "loose ends", make a couple of story points more cohesive, and provide you guys with a couple of extra game levels, so that the game is as complete as I wanted it to be from the get-go, at no extra cost.

The preliminary date for this update is August 15th, 2025 - exactly one year since the launch of the game. Depending on how things go, this might be pushed to September - it depends entirely on how busy I get outside of game development, and how much unforeseen work the update will entail. For the past two months finding free time was nigh impossible, but I finally have a stretch of time which I can once again properly dedicate to working on the game.

On another note, if you haven't seen already, check out SsethTzeentach's video review of Intravenous 2!
https://youtu.be/Azd5DQnYAgI

Thank you for reading, and I hope you are enjoying the game!

Sincerely,
Roman Glebenkov

Remember to report any issues you run into!

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