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Bodycam - Stream Spring Sale 2025

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SPRING SALE - BODYCAM NOW DISCOUNTED! 🎯
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[h2]The hunt is on.[/h2]

Take advantage of Steam’s Spring Sale to dive into the brutal, realistic, and adrenaline-pumping action of Bodycam, now available at -20% discount from March 13 to March 20!

[h2]Why now is the perfect time:[/h2]
  • Authentic Bodycam POV gameplay 🎥
  • Tactical, immersive, and unforgiving combat 🔫
  • Join an engaged community that loves intense, realistic and gore action 💀
Don't miss out, this offer won’t last long!

Good hunting,
The Reissad Team

Bodycam 2025 - Q&A 2025 Answered

❓ Bodycam 2025 - Q&A ❓


Hey everyone!

We know that after our recent announcements, many of you have questions about what’s coming next. We took the time to anticipate the most common ones and decided to put together this Q&A to provide clear answers on all key topics!

Of course, if you still have more questions or want to stay up to date with everything happening around Bodycam, join us on Discord!

Thank you all for your continued support. We hope these answers help you get a better understanding of what’s ahead, show our commitment to transparency, and most importantly, get you excited for the future! 🚀🔥


[h2]❓ How did we start in the game industry?[/h2]

We started developing games over ten years ago, beginning with small projects that allowed us to grow and refine our skills. Over the years, we explored Unreal Engine, mastered its tools, and improved our creations.

When Unreal Engine 5 was released, it marked a turning point in the industry with its groundbreaking realism. During a school study project at the launch of UE5, we discovered photorealism. The goal of this project was to explore the engine’s limits, and as we progressed, we realized that our PC was capable of running an ultra-realistic scene.

Initially, our idea was to create an ultra-realistic shooter on UE5. But during our prototypes, we discovered that the only way to push realism from “realistic” to “photorealistic” was by degrading the image using lens effects that mimic action cameras.

You’ve probably noticed that all recent ultra-realistic games adopt camera effects degradations. It’s the same principle used in cinema: in action scenes, everything moves, everything is blurry, making it harder to distinguish details and, ultimately, making the scene feel more believable.

Of course, we agreed that this degradation would feel odd if it came directly from the player’s eyes. So, we justified this effect by incorporating bodycams equipped by soldiers this became the name of our game.


[h2]⚙️ Game Optimisation & Technical Improvements [/h2]


    What are your plans for game optimisation?
    ➡️ Optimisation is a major focus, and our specialised team is working on improving performance with every update. We’re even planning a dedicated optimisation update in the future.

    Why was DLSS removed, and will it return?
    ➡️ DLSS interfered with FSR, causing major lag issues. A team is investigating, and DLSS will return once the issue is fixed.

    Will there be host migration & dedicated servers?
    ➡️ A specialised team is working on host migration to improve online play. Dedicated servers were not recommended for our current game modes, but with host migration, things will get much better!

    Will an anti-cheat system be implemented?
    ➡️ Yes! A robust anti-cheat solution is in development to ensure fair play.



[h2]🔫 Gameplay & Content Additions [/h2]


    Will night vision be added?
    ➡️ Yes! Night Vision Goggles (NVG) will be available in special rounds, where unique gameplay modifiers like suppressed weapons will also be introduced.

    Are bots planned?
    ➡️ Yes! Bots will arrive in update 1.3.4, with difficulty that adapts to player skill levels.

    Will there be snipers & sniper-focused maps?
    ➡️ Snipers are coming after the animation overhaul.

    Will weapon customisation be added?
    ➡️ Yes! Attachments and sights will be introduced alongside loadouts, which will be available in non-competitive game modes like Deathmatch.

    Will there be more zombie maps?
    ➡️ Definitely! New zombie maps are coming, but they take a lot of development time.

    Will there be a campaign mode?
    ➡️ Not initially planned, but we’ll run a community poll

    Will hostage rescue be a game mode?
    ➡️ Same Not initially planned, but we’ll run a community poll to see if players want it!

    Will more lens effects be added?
    ➡️ Yes! Snow, blood, and more immersive effects are in the works.

    Is a gore system planned?
    ➡️ Yes! A fully custom gore system is in development, and we’ve already shown some WIP footage on Discord.

    Will more weapons be added?
    ➡️ Yes! Can’t reveal which ones yet, but stay tuned!

    Will kill cams be added?
    ➡️ No plans for now—it’s a complex feature to implement properly.



[h2]🎮 Customisation & Quality of Life Improvements [/h2]


    Why were player cosmetics changed? Will the old system return?
    ➡️ The old system caused performance and engine issues, so we had to replace it. We’ll announce any future changes if we find a workaround!

    Will the friend system be improved?
    ➡️ Yes! The party system is getting major improvements in update 1.3.4.

    Will Proximity Chat & VOIP be fixed?
    ➡️ Yes! Fixes are in development to make it work properly.

    Will daily & weekly challenges be added?
    ➡️ Yes, they are planned for a future update!

    Will there be tactical emotes or hand signs?
    ➡️ No “Fortnite-style” emotes, but custom animations for match intros/outros are coming!

    Will HDR support return?
    ➡️ HDR was temporarily disabled for rework, but it will return in an improved form.



[h2]🛠️ Other Features & Future Plans [/h2]


    Will there be mod support?
    ➡️ Not planned for now, but we may explore it in the far future.

    Will there be a drone racing mode?
    ➡️ Maybe 😉

    How did the studio start in the gaming industry?
    ➡️ We started six years ago with small projects, building our skills over time. Once Unreal Engine 5 launched, we started working on Worst World, which evolved into BODYCAM!

    What’s the current state of Reissad Studio?
    ➡️ We’re growing fast! More details coming in an upcoming announcement.

    What happened to the map "Tumblewood"?
    ➡️ It had major performance & graphical issues, so we had to temporarily disable it. We’ll bring it back once it’s fixed!

    Will animations be improved?
    ➡️ An animation overhaul is already in progress!

    Will left-handed POV be added?
    ➡️ Not likely—it would require a completely new set of animations for every gun.

    Playstation & Xbox versions?
    ➡️ CLASSIFIED.



[h2]📢 Stay Updated! [/h2]

We hope this Q&A answers most of your questions! If you have more, join us on Discord to ask directly!

🔥 The future of Bodycam is bigger than ever, and we’re excited to share this journey with you all! 🚀

Bodycam Roadmap 2025

[h2]🚨 Bodycam 2025 Roadmap 🚨[/h2]

Hey everyone,

Thank you for your patience and support! Since Bodycam's release, we’ve taken the time to properly structure the studio and push things even further. Thanks to you, we’re now able to bring you a much more ambitious roadmap for 2025.


[h2]🛑 Before you start reading [/h2]

[l] We’ve anticipated your questions on Discord and set up a dedicated channel where you’ll find most of the answers.
[l] Feel free to check it out afterward and share it with anyone who has questions!

[h2]🔜 We have a major announcement coming! [/h2]

As you may have noticed, some major areas will be handled by a dedicated external partner.
A message is coming soon about Reissad Studio’s evolution—who we’ve recruited, who we’re collaborating with, and most importantly, how these partnerships will benefit both Bodycam and the studio.
We can’t wait to share this with you, and we’re sure you’ll be hyped for the future of the game! 🚀🔥


[h2]📣 We want your feedback! [/h2]

Share this roadmap, let us know your thoughts, and tell us if you’re excited for what’s coming next!

Quick Update On The Progress

This announcement was posted on 23/01/2025 in our Discord!

[h2]Hello everyone! [/h2]

We wanted to take a moment to update you on things. We know you’ve been waiting and like to hear from us, so here’s where we’re at right now:

We’re working on a big update that’s coming soon. It will include things like bots, the start of a new season, many bug fixes, and several new functionalities! It’s a very ambitious update that has taken a lot of time already, especially after the holiday season.

Meanwhile, we’ve been doing more than just working on the game. Over the past seven months, we have been navigating the world of game development, attending events and meeting amazing people, and even recruiting talent to help us lay a strong foundation for the future of BODYCAM and Reissad Studio!

Last month, many opportunities and collaborations have materialized, and we’re excited to share that we’re now working with people that have incredible talent, including professionals who’ve worked on major games!
With these collaborations, we will be able to push our capabilities even further with improving BODYCAM, delivering quality content, and polishing the game to the point of the full release out of early access!


[h2]We have three major announcements coming :[/h2]
(Not in order)

A message about the evolution of Reissad Studio: who we’ve recruited, who we’re collaborating with, and most importantly, how these partnerships will benefit both Bodycam and the studio itself!
We cannot wait to share this information with you, We’re confident this will be super exciting, and you’ll be hyped about the game’s future!

The 2025 roadmap!
Yes, we’re taking our time... but only to make sure it’s well thought out and achievable!
We will present all the amazing features that it will include, share our vision, and even explain how we plan to bring them to life!
This will also be a great opportunity for you to share your own suggestions about what you’d like to be prioritized and what is important to you.

And last, we will announce the major 1.3.4 update, detailing all the new features and changes!


Thank you so much for your patience, and thank you again for your support, we couldn’t have pushed this project to such lengths without you!

See you soon for these exciting announcements!

[h3]Reissad Studio[/h3]

Bodycam Update V0.1.3.3 - 2 New Maps, Rework, and Changes!

Bodycam Update V0.1.3.3 - November 11, 2024

⚠️ NOTE: This update focuses on new content, while bug fixes are being handled by a specialized team and will roll out progressively. We appreciate your patience and support as we continue improving Bodycam.

NEW CONTENT

  • Rome (New Map): A large, intricately designed map featuring a mix of open spaces and tight corridors. Optimized for Bomb Mode, it introduces multiple strategic planting zones to intensify tactical gameplay.
  • Logistics (New Map): One of the smallest maps in Bodycam, tailored for Versus Mode and 1v1 Duel Mode. Designed for close-quarters combat, it ensures action-packed matches as opposing teams face off head-to-head.
  • Oil Rig Returns: Back by popular demand, this map has been reintroduced with some incomplete features (e.g., missing floors). Improvements will continue based on community feedback.
  • Tumblewood Temporarily Disabled: This map is currently under rework. Stay tuned for updates!


CHANGES

  • Bomb Mode Zones: Added strategic A, B, and C planting zones. Planting here cuts detonation time in half, offering more tactical depth. Default planting rules remain for strategic flexibility.
  • Versus Rounds Adjustments: Reduced the number of rounds to win from seven to five. Sides now switch after two or three rounds, depending on progress, for faster, more dynamic matches.
  • Lighting and Shadow Fixes: Shadows are now enforced for all players, preventing unfair advantages from file manipulation while maintaining immersion.
  • Bad Host Punishment: Hosts that leave before the match ends will now be penalized.
  • General Map Updates: Minor tweaks and adjustments have been made to improve gameplay flow and visuals across all maps.


FIXES

  • Lighting Exploits: Fixed bugs allowing players to disable shadows unfairly.
  • Generator Timing in Zombie Mode: Resolved issues where generators activated at incorrect intervals.
  • Collision in Pit Mode: Improved collision mechanics for smoother gameplay.
  • Bomb Mode Timers: Adjusted planting and detonation mechanics for better balance.


OTHER CHANGES

  • 8 new skins added.
  • R point rewards and shop prices adjusted.
  • Vaulting mechanics limited for realism and to prevent accessing unreachable spots.
  • Teams with friends now auto-balance better.
  • Knife knockback adjusted.
  • Grenade kills now count properly.
  • Fixed collision and stuck spots across all maps.
  • "The Pit" mode renamed to "Duel."
  • Kicking disabled in GunGame and Deathmatch modes due to abuse.
  • Scoreboard and lobby settings improvements.
  • Fixed labels in settings for better clarity.


RANK RESET & SEASONS (COMMUNITY SUGGESTION)
We are exploring the idea of a rank reset paired with a seasonal structure to enhance the competitive experience:

  • Season Duration: Each season will last 1-2 months, with ranks resetting at the end.
  • Seasonal Rewards: Earn exclusive skins based on your rank at the season's end.
  • Rank History: Track your performance and ranks across previous seasons in a dedicated section.


💬 Community Question: Should we start the next season immediately (with rewards distributed later) or wait until the reward system is fully implemented? Share your thoughts in the ⁠Suggestions channel!

Thank you for your continued support, and see you on the battlefield!