- Border Pioneer
 - News
 
Patch v0.99.25
-  Added an in-game encyclopedia and tutorial hints within the encyclopedia (this is very important).
 -  Fixed an issue in the map editor where setting multiple endless waves of monsters caused errors.
 -  Fixed a bug where the initial health of fairies was incorrect.
 -  Upgrading the Fairy Assembly Hall now increases the number of idle residents it occupies (yes, folks, I know this is a significant nerf).
 -  Summoning fairies can now be used multiple times in a single battle.
 -  Reduced some enemy attributes in Pioneer difficulty, and additional enemies no longer appear.
 -  Increased the base attributes of Axe Throwers.
 -  Increased the base health of Lightning Mages but reduced their defense.
 -  Reduced the additional cost of some units and increased the additional cost of Mages.
 -  Increased the base attack power of all Mages.
 -  Increased the base attack power of Druids.
 -  Brutes now only consume 4 idle residents.
 -  Reduced the cost of Permanent Fortification, and multiple can now be used in a single turn.
 -  Modified the collision logic of walls.
 
Patch v0.99.24
-  Fixed a bug where the Collection Station's prompt animation was incorrect.
 -  Removed the function of deleting auto-saves after returning to the title screen upon victory.
 -  Fixed an issue where the panel attack power displayed incorrectly in some cases (actual attack power was correct).
 -  Any level can now continue the game.
 -  Fixed a bug where the attack power of fairies was incorrect after upgrading the Fairy Assembly Hall.
 -  Adjusted the AI of units when defending.
 
Patch v0.99.23
-  Fixed a bug where some maps had incorrect spawn points.
 -  Increased the interval for Demon Blink.
 -  When using active attacks, allied units no longer avoid terrain.
 -  Added an option in settings to disable the use of pixel fonts.
 -  Improved the upgrade growth of Beast Companions; their attacks can now knock back enemies.
 -  Fixed an issue where buildings or units did not have full health at the start of combat.
 -  Significantly reduced lag caused by units or enemies standing on trees or rocks.
 -  Nerfed the HP of the Orc Zeppelin.
 
Hotfix v0.99.22
-  Fixed a bug where the Giant Mushy had incorrect attack.
 
Patch v0.99.21
-  Fixed a bug where newly created maps sometimes had incorrect map sizes.
 -  Fixed a bug where movable buildings could not be placed at map boundaries.
 -  Fixed incorrect textures for the Stone Cannon.
 -  Added validation for spawn points in the map editor to reduce incorrect spawn point placement.
 -  Fixed a bug where the Crystal Tower would fire multiple missiles after upgrading.
 -  Fixed incorrect charge bonuses for Orc Cavalry.
 -  High-quality blueprints now have a small chance to add a card with 1 usage count.
 -  Taverns no longer have a minimum food requirement for harvesting gold.
 -  Updated the assets for Spearmen and Spear Guards, thanks to the help of a talented group member.
 -  Fixed incorrect duration for the Strong Paralysis effect.
 -  Enhanced the upgrade effects of Rolling Logs.
 -  Optimized code to reduce lag.
 -  Fixed a bug where custom maps could cause errors in endless mode due to monster spawning.
 -  Fixed a bug where walls had incorrect health after upgrading.