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Border Pioneer News

Patch v0.99.25

  • Added an in-game encyclopedia and tutorial hints within the encyclopedia (this is very important).
  • Fixed an issue in the map editor where setting multiple endless waves of monsters caused errors.
  • Fixed a bug where the initial health of fairies was incorrect.
  • Upgrading the Fairy Assembly Hall now increases the number of idle residents it occupies (yes, folks, I know this is a significant nerf).
  • Summoning fairies can now be used multiple times in a single battle.
  • Reduced some enemy attributes in Pioneer difficulty, and additional enemies no longer appear.
  • Increased the base attributes of Axe Throwers.
  • Increased the base health of Lightning Mages but reduced their defense.
  • Reduced the additional cost of some units and increased the additional cost of Mages.
  • Increased the base attack power of all Mages.
  • Increased the base attack power of Druids.
  • Brutes now only consume 4 idle residents.
  • Reduced the cost of Permanent Fortification, and multiple can now be used in a single turn.
  • Modified the collision logic of walls.

Patch v0.99.24

  • Fixed a bug where the Collection Station's prompt animation was incorrect.
  • Removed the function of deleting auto-saves after returning to the title screen upon victory.
  • Fixed an issue where the panel attack power displayed incorrectly in some cases (actual attack power was correct).
  • Any level can now continue the game.
  • Fixed a bug where the attack power of fairies was incorrect after upgrading the Fairy Assembly Hall.
  • Adjusted the AI of units when defending.

Patch v0.99.23

  • Fixed a bug where some maps had incorrect spawn points.
  • Increased the interval for Demon Blink.
  • When using active attacks, allied units no longer avoid terrain.
  • Added an option in settings to disable the use of pixel fonts.
  • Improved the upgrade growth of Beast Companions; their attacks can now knock back enemies.
  • Fixed an issue where buildings or units did not have full health at the start of combat.
  • Significantly reduced lag caused by units or enemies standing on trees or rocks.
  • Nerfed the HP of the Orc Zeppelin.

Hotfix v0.99.22

  • Fixed a bug where the Giant Mushy had incorrect attack.

Patch v0.99.21

  • Fixed a bug where newly created maps sometimes had incorrect map sizes.
  • Fixed a bug where movable buildings could not be placed at map boundaries.
  • Fixed incorrect textures for the Stone Cannon.
  • Added validation for spawn points in the map editor to reduce incorrect spawn point placement.
  • Fixed a bug where the Crystal Tower would fire multiple missiles after upgrading.
  • Fixed incorrect charge bonuses for Orc Cavalry.
  • High-quality blueprints now have a small chance to add a card with 1 usage count.
  • Taverns no longer have a minimum food requirement for harvesting gold.
  • Updated the assets for Spearmen and Spear Guards, thanks to the help of a talented group member.
  • Fixed incorrect duration for the Strong Paralysis effect.
  • Enhanced the upgrade effects of Rolling Logs.
  • Optimized code to reduce lag.
  • Fixed a bug where custom maps could cause errors in endless mode due to monster spawning.
  • Fixed a bug where walls had incorrect health after upgrading.