Commanders, meet the bosses in this smaller-yet-major Early Access update!Update 0.9.12, codename "Storytime", primarily lays the groundwork for the next major update. BUT it also introduces the lore of Survivor Mercs and why you fight M.E.G.A. Corp.
Meet the Bosses of the different subsidiaries, uncover their secret to eternal life, and feel twice the joy when crushing their ridiculous robot monstrosities in battle!
The various improvements under the hood show up, for example, in a more streamlined menu flow to start the battle and unlock conditions (read: mission preparations) for the Commander Weapons.
And, of course,
it's Spooky Season, so we're back with some Halloween-themed content. Make sure to check that you have "seasonal content" enabled in the Settings.

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[h2][color]⚠ SAVEGAME NOTICE ⚠[/color][/h2]
This update adds various dialogues and new unlocks to the game. If you continue playing with an existing savegame, you are potentially not experiencing all of the new content.
We built a better system for the "savegame reset" prompt when starting the game for the first time after an update. Now you will only see the warning if your savegame is from version 0.9.10 or earlier.
We still recommend and offer you to reset your savegame in the Settings menu.If you do reset, you will start fresh and a backup of your last savegame is created in your local game folder.
You can find a guide on how to restore savegames from older game versions here:
How to access & restore savegame backups (Steam Forums)[hr][/hr]
Let's get into the details of Update 0.9.12 "Storytime":
[h2]It's Storytime![/h2]
M.E.G.A. Corp. - Maximize efficiency, globalize anything.
This is your target, Commanders. M.E.G.A. Corp. operates with multiple subsidiaries all around the globe. Intel identified three primary branches:
- GLXY Inc. building a massive spaceport in the desert - CEO codename "PhenX"
- Fraxxoil Inc. drilling for oil in the arctic - CEO codename "OilRig"
- aniXss Inc. operating a giant waste plant - CEO codename "GrfitLift"
Destroy the facilities and any projects you find. Prepare for heavy resistance. M.E.G.A. Corp. mass-produces various robot and cyborg security forces to protect its premises.
Your assistant, "Conduit", is a skilled helicopter pilot. She will drop you into battle and supply reinforcements upon request. If things go sideways, she can extract you and your squad from battle.
Hire mercenaries to aid you in your fight. You have access to prototype technology that let's you and your Mercs control clone replicants. A research facility allows you to decode more genome sequences to configure more versatile clones for yourself.
Make sure to loot anything you find on your operations. Your outfit needs to procure supplies from the black market, and upgrades to your bunker HQ require different components you may only find in the enemies' facilities.
We only have incomplete intel on the inner workings at M.E.G.A. Corp. Rumor has it that the bosses found ways to "upload" their personality and memories into some sort of networked cloud computing system to create digital twins for infinite replicants.
Good luck out there! Let's give the power back to the people.
[h2]Meet the Bosses[/h2]
Your fight against M.E.G.A. Corp. is now
framed by story missions featuring the bosses of the subsidiaries you're attacking.

This update lays the groundwork with a first set of introductory missions and lore pieces. You will meet the bosses who pilot the machines you're facing at the end of every Operation.
These missions & dialogues are only the very start. More will follow with the next update(s), introducing
also the Mercs and framing the action around additional maps and new operation types. Our goal is to tie most of the progression & unlocks into missions with some light narrative framing, revealing more lore and character background as we approach the v1.0 launch of the game.
While this update focuses on the current bosses, here's an additional glimpse at the coming Merc character illustrations:

A PERSONAL NOTE:
Last month, our lead artist, Felix, left the team to finally pursue his passion to become a school teacher. This didn't come as a surprise, and we remain friends and wish him all the best - he's going to be a great teacher and mentor!
Unfortunately, finding an adequate successor took longer than intended, but we're super happy to welcome Allan into our team.
He is now shaping the future look of our character illustrations and general art direction.
The new illustrations you're now seeing in the game are not fully polished yet. But we wanted to make sure you meet the Survivor Mercs cast how we and Allan are envisioning them. So expect not only more but also improved illustrations with every future update.
[h2]Improved Menu Flow & Ops Menu[/h2]
Along with the introduction of the M.E.G.A. Corp. subsidiaries and bosses, we started revamping the menu flow in preparation for the next major update.

You will now follow a more streamlined process to head into battle:
- Configure and select your Commander clone.
- Pick your destination and Operation type.
- Start the operation.
The map & operations menu offers more details and narrative flavor, including some info about the corporate target, boss, and minibosses.
With the next update, these menus will evolve further. We'll introduce a whole new structure for the maps & operations with multiple stages, The stages will add much more variety to each run, including dedicated mission objectives, and separate the action and tactical squad building to improve the general game flow and experience.
[h2]Unlockable Weapons[/h2]
With update 0.9.11 "Arsenal" your Commander clones received weapons to grant you more control over your squad and enable new tactics. In this update, you'll start with the
Leafblower and SMG as default weapons. The other weapons are unlocked by expanding your bunker.
(can you guess that weapon?)Your weapons are now listed in the Armory. This change is also serving as foundation for the upcoming update(s). We are planning to introduce new weapons you can unlock via missions. So, currently we're overhauling our underlying engine systems for missions & weapon configurations to allow for more complex synergies and squad-building tactics with more versatile Merc skills and Gear items.
[h2]Community Translations[/h2]
When we introduced the new languages with the last major update, we considered them a work-in-progess without final proof-reading. You, Commanders, know the game better than any translator. So, we want to invite you to support us by
directly improving the translations.
We are going to offer the translation files publicly as part of a
Community Translations Project.
You gain
exclusive access to that project via
our Discord server to improve translations or even add completely new languages to the game. In turn you will receive exclusive benefits, e.g. access to playtest versions and a direct channel to our dev team.
We'll sharing more details on Discord soon - let us know if you would be interested in participating![h2]More Additions, Fixes, Adjustments, Improvements & Details[/h2]
- New multi-speaker dialogues for bosses and Conduit.
- Savegame Reset warning popup no longer appears with every major update if your last version is fully compatible.
- Maps no longer need to be purchased but are automatically available once you unlock them.
- Fixed resolution and rendering of various UI elements for better legibility and fidelity.
- Fixed a hidden stat with Spark that caused him to become too strong, firing much faster and further than intended.
- Various minor balancing adjustments to Critter, Hail, Chemtrail, Reaper, Scorch & Shredder.
- Fixed various incorrect icons around Commander Weapons.
- Changed various environmental assets to 3D objects.
- Various fixes to enemy and object spawning code to prevent errors.
- Fixed various typos in EN & DE.
[h2]Known Issues[/h2]
- The game's performance can potentially degrade heavily when playing at very high screen resolutions (UHD+), please lower the resolution to a maximum of 1440p if you encounter this. We are still trying to find the root cause of this problem.
- Menus may sometimes scroll erratically when the game falsely selects a UI element at the top or bottom, e.g. in the Bunker menu or the Awards room (anywhere you have scrolling lists). We already identified the root cause within the automatic input device detection and fixed some cases of that, but few occasions remain erratic.
- Automatic input recognition is still causing some nuisance with the mouse cursor sometimes interfering with controller input and vice-versa.
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[h2]What's Next? - Upcoming Playtest[/h2]
[color]Commanders, we call for your support![/color]The next update is introducing some massive features to the game. Although we trust our game dev guts, your experience is what matters the most!
We want to gather your feedback on the new map & operations stage structure, major UI improvements, and the new weapons system and squad-build options - before fully releasing that update.
Here's a mockup of the ingame HUD as an example of what we're working on:

So we will be running a
Community Playtest very soon to gather your thoughts on the new features.
To participate in the playtest, please join
our Discord server and follow the information there (when it becomes available) to request access. You need to own the game to participate. The playtest will be time-limited and if it works, we'll look into running more such pre-release playtests in the future.
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[h2]Moving Forward[/h2]
"Storytime" marks our
6th major Early Access update for Survivor Mercs.
There is much more to come in the next two months and early 2025, so "Follow" the game to be notified when the next Early Access Roadmap Update drops Soon™.
Our plans for the next updates include:
⏩ more emergent synergies and squad-build options between Commander, Weapons, Mercs, and Gear, specifically:
- additional proc effects, e.g. things that happen when combining different status effects
- adjustments to dashes, projectiles, or attacks to behave differently
⏩ Map & Operations overhaul to provide more varied challenges, new Objectives, and better tactical and strategic squad-building
⏩ a visual overhaul to improve UI, readability of the action, and immersion in the game, including high-fidelity illustrations for more characters
⏩ more Story Missions framing your operations and fight against the M.E.G.A. Corp. goons and highlight the Mercs' personalities.
⏩ better performance and settings for input mapping and other accessibility options.
And, of course, we're getting closer to adding new maps & bosses, enemies, Mercs, and other content.
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Commanders, we are really grateful for every one of you who is supporting us with input and feedback during Early Access.
[color]Please don't forget that the game is still under development. All your feedback helps us make a better game and iron out some of the remaining rough edges, imbalance, and bugs![/color] We hope this update gets you as excited as we are for the future. We are dedicated to listening to you and building Survivor Mercs into an outstanding game. Please, help us grow the community
with a positive review and get involved in the development by participating in our community projects, and sharing your feedback, insights, and ideas
on our Discord server (or the game's Steam forums).

Let's continue making a great game, together ❤
Lock, load, and loot, Commanders!