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Multi Turret Academy News

0.8.46.1 – Minor Fixes & Tweaks!

• Yesterday’s changes are now officially live! You can now experience them in the default release!
• Fixed an issue where the Ram I’s engine power was lower than intended!
• Fixed a bug where destroyed trailers would stubbornly stay connected to other trailers! Now, when they’re blown up, they’re really gone!
• Corrected spelling errors in the Ram I’s description!

Nothing major, just some small fixes and tweaks—but still, hop into battle and check it out!

0.8.46 The 18th multi turret tank in our game "Ram I"!

[h2][New Multi-Turret Tank: Ram I][/h2]
"The Ram is a multi-turreted kin to the Sherman, with an adorable machine gun turret quietly set on the upper hull. A shame that she spends most of her time serving as a training vehicle, only occasionally getting rolled out to spook rookies."

This marks the 18th multi turret tank in our game, and there are still plenty of historical multi turret tanks waiting to be added. Can you guess which ones?



[h2][Balance Adjustments][/h2]
  • Your tank now gains 1% crew resistance per point of armor, reducing crew damage by up to 90%! No more getting taken out in one shot despite stacking armor!
  • If a shell's penetration value is ≥ 3 times the target’s armor, it will now always penetrate, regardless of angle! Hopefully, this will save some of your sanity.
  • Anti-aircraft gun trailer can now maintain target lock while moving! Oh, and by the way… KV-6’s turrets can do it too now.


[h2][Other Adjustments][/h2]
  • Medkits now only drop when you're low on health, and the more injured your crew is, the higher the drop rate!
  • Allies can now use medkits too now! But… is that really a good thing?
  • The Skink now shares the same camo as the Ram I.
  • Fixed a bug where anti-aircraft gun trailers would occasionally sink into the ground.


Hop onto the battlefield and try out the new changes!



0.8.45 Lunar New Year Event Vehicle ZIS-42 (61-K)

Hi, Commanders! Today, we bring you the 0.8.45 update announcement, and this time it's all about the Year of Snake Event! Come check it out~~

Also, the Lunar New Year is almost here, so we'd like to wish everyone a Happy New Year in advance! The dev team is preparing to head home for the holiday, after the break, we'll be back to continue updating the game!

[h2]0.8.45 Update Announcement:[/h2]
  • Lunar New Year Event Vehicle "ZIS-42 (61-K)": This ZIS-42 truck is equipped with a 37mm AA gun. For every enemy it takes down, an additional anti-aircraft trailer gets attached behind it! Just like a video game I used to play when I was a kid!
  • Enemy Drops Medkits: Now, after you take down an enemy, there's a chance they will drop a medkit! Picking it up will heal 2 crew members. This should make the experience much better for our new Commanders!
  • The camera rotation in customization mode has been optimized.


That's all for now! Go experience it and if you have any ideas or suggestions, don't forget to share them with us in the community~~



The 1st anniversary of Multi Turret Academy!

Hi, Commanders! It’s Yulia~~
Today marks the 1st anniversary of Multi Turret Academy! We are really excited and super happy to see all the support you’ve given us over the past year. Without you, our game definitely wouldn't have made it this far!
So far, our game has gathered over 20,000 players! This means so much to us!

[previewyoutube][/previewyoutube]

Over the past 365 days, we’ve updated the game 205 times, with the version going from 0.7.0 to 0.8.43. Although we’re still a bit away from version 1.0, we’ve been pushing forward and making great progress!

[h2]Future Plans[/h2]
The dev team initially planned to complete the game in 3 to 6 months, but... we underestimated both the expectations from you all and our own ambition! Looking at it now, this game is still far from perfect, whether from the tank, anime, or roguelike aspects.

So, we’ve decided to keep updating for another 6 months to a year, bringing you a more complete and exciting Multi Turret Academy!

[h2]Update Roadmap[/h2]
We originally had a precise monthly update roadmap, but it seems plans don’t always go as expected (I’m sure you all feel the same!).
No worries, though! We’re constantly growing and improving as we develop, so please trust us, and we’ll make sure to fulfill all the promises we’ve made to you! Here’s what you can expect:
  • Advanced Difficulty System: Each vehicle type will have multiple difficulty levels to choose from, and completing the highest difficulty will reward you with a rare vehicle!
  • New Characters: Characters from various countries will join the game, each with their own dialogue options. The missing combat and vehicle description texts will also be added soon!
  • Events System: A little surprise during battles to make the experience even more exciting!
  • Around 3 new maps and BOSS fights will be waiting for you before the official release!
  • Controller and Steam Deck Support: Unlock more ways to play!


There’s definitely more exciting content coming your way in the future! Thanks so much for your ongoing support. We’ll keep working hard to bring you the best game possible!
If you have any suggestions or ideas, feel free to join the Discord community and share them with us~~

0.8.44b Strengthen armored cars and other adjustments!

Hey, Commanders! How’s it going? Today, I’m bringing you the 0.8.44b update announcement! This update is full of exciting new content, so make sure to check it out~

[h2]0.8.44b[/h2]
  1. Full AP belt for the Lvkv m43 has been added! It has a penetration of 9 and a damage of 1, making your anti-aircraft gun even stronger!
  2. Kugelblitz has been moved from rank 7 to rank 8! It was just too powerful, but on the bright side, if you bought it earlier, you’ve saved some money~~
  3. Fixed the invisible enemy bug, no more enemies with the latest optical camouflage!
  4. Fixed the bug where dummies in the garage would have their stats increased based on the player’s vehicle rank.
  5. Fixed the bug where field guns would be launched into the air by their own recoil!
  6. Fixed the issue with HE shells not applying penetration, so now the poor White Tiger boss is stronger again!


[h3][Small Difficulty Adjustments][/h3]
  1. Enemy machine guns and autocannons will no longer track targets!
  2. AI multi turret tanks can now use their sub turrets to shoot, after all, it’s a game named after them!
  3. Fixed the bug where AI sub weapons would only shoot once when the main weapon fires.


[h3][Buffs to some weaker armored cars][/h3]
  1. So-Mo: On game start, Gain 1 random Rank 3 ally Medium Tank.
  2. Morris LRC: On game start, Gain 1 random Rank 3 ally Heavy Tank.
  3. Sd.Kfz.231: On game start, Gain 1 random Rank 3 ally Tank Destroyer.
  4. Sd.Kfz.250/9 Effect Modification: On game start, Gain 1 random Rank 5 ally SPG.




This update has a lot of new content, doesn’t it? Hehe, if you like these changes, hop into the game and give it a try!
If you have any suggestions, feel free to let us know in the discord community~~

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)

Also, in just a few days, on the 18th, it’ll be the 1st anniversary of our game’s release! We’ll be revealing some new stuff, so stay tuned!~~