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Multi Turret Academy News

0.9.83b New Elite vehicles, naval gun adjustments!

Hey Commanders! Here comes the 0.9.83b update!
New Elite vehicles, naval gun adjustments, and garage feature upgrades. Let's take a look!


[h3]⭐ New Elite Vehicles[/h3]
  • IS-2 (Elite)
    Equipped with additional track armor and improvised mattress armor, significantly improving explosion resistance.
    Also fitted with a commander's DShK machine gun for extra firepower!
  • Tiger P (Elite)
    An additional 100 mm armor plate has been welded onto the front.
    It can now command a Ferdinand in battle.




[h3]πŸ’₯ Object 103 / SU-100Y Adjustments[/h3]
  • Default ammunition changed to "Semi Armour-Piercing"
    β—‹ Penetration: 20, Damage: 12
    This naval gun now delivers both incredible penetration and explosive damage!
  • Added optional ammunition:
    β—‹ HE shell
    β—‹ Penetration: 4, Dmage: 20
    Historically used against submarines, this shell carries a larger explosive charge but has a shorter range.


[h3]πŸ›  Features and Optimizations[/h3]
  • Refreshed the Firefly model.
  • A new batch of vehicles now supports camouflage switching:
    BA-10, T-100Z, BM-8-24, SU-100Y, Ferdinand, Sturmtiger.
    More vehicles will gain this feature in future updates.
  • Added a new shell skin category in the garage decoration menu.
    The Lunar New Year fireworks effect can now be freely switched, and more shell skins will be added in the future.
  • The Boss list in the garage now also displays Elite enemies.
  • The game will now run in the background during initial loading and automatically stop running in the background once loading is complete.
    A new option has been added in the settings menu: "Always Run in Background".
  • Fixed an issue where amphibious vehicles could not float on water.


[h3]πŸŽ™ Latest News[/h3]
  • We are currently recording character voice lines, which are planned to be added when the game enters version 1.0


πŸ’‘ This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" β†’ "Betas" β†’ "Beta Participation"! Once everything's stable, it'll go live on the default branch.

Lunar New Year Sale and Update!

Multi Turret Academy is on Steam Lunar New Year Sale!
A multi-turret, high-firepower indie tank game, now with 20% off for the next two weeks. Come and play!
πŸ—“ Sale period: Feb 13 – Feb 26


[h3]πŸŽ† 0.9.82 Update Notes[/h3]
  • Added a new vehicle decoration: "Spring Festival Lantern". Head to the garage and hang one on your favorite ride!
  • During the Spring Festival, all rockets have been replaced with fireworks by Sunny! This feature can be turned off in the game settings.
πŸ’‘ Happy Lunar New Year! We'll be back with more updates after the holidays!


0.9.81.1b Fixed the weapon range issue

0.9.81.1b
β€’ Fixed an issue where weapon range became shorter when mounted on low-profile vehicles. Previously, weapon range dynamically changed based on hull height, which was confusing. Now it has been standardized β€” the same turret will have identical range whether mounted on a RC Maus or a Big Maus.
β€’ Vehicles will now start losing HP at high altitude due to thin air.
β€’ Fixed a bug where artillery elevation behaved abnormally when aiming at targets that were too close or too far.
β€’ Fixed a bug where the Tracer prefix did not increase initial critical.
β€’ Fixed a bug where the explosion radius indicator could be covered by ice surfaces.
β€’ AI Valentine Gap Jumping Tanks will no longer jump around randomly.

0.9.81b New vehicle "Valentine Gap Jumping Tank"!

Hey Commanders! Here comes the 0.9.81b update!
The jumping tank has arrived, along with several new rocket-equipped vehicles. Let’s take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "Valentine Gap Jumping Tank"

    • A brand-new Rank 2 special medium tank!
    • Equipped with 26 rockets mounted on both sides of the hull. Once ignited, they launch the entire vehicle into the sky, allowing it to leap over enemy defenses!
    • Might even land safely with a bit of luck…
  • πŸ”₯ New Mechanic: "Rocket Jump"
    • Ignite the rockets mounted on both sides of the hull to temporarily lift the vehicle off the ground.
    • This effect replaces the original engine boost acceleration.




[h3]⭐ New Elite Vehicles[/h3]
  • T17E1 (Rank 4): Replaces the artillery command ability with 4 Γ— 152 mm RP-3 "Tulip" rockets.
  • Cromwell Mk. VI (Rank 5): Equipped with 4 "Tulip" rockets and track armor.
  • Sherman Firefly (Rank 6): Equipped with 2 "Tulip" rockets, track armor, and a rather unusual dummy gun barrel.
  • Additionally, when starting a new game, if you already meet the unlock requirements for an Elite Vehicle, the reward screen will now pop up immediately.




[h3]βš™οΈ System Adjustments and Fixes[/h3]
  • All British vehicles can now select the German Gray camouflage.
  • Continued attempts to fix the issue where captured enemies are still attacked by allies.
  • The pause menu now displays the player's armor value.
  • Fixed an issue where high-elevation vehicles would have their gun barrel stand upright when aiming at very close target.
  • Fixed a bug where the garage camera would be shaken away by explosions.
  • Fixed a bug where Elite P26/40 would try to appear too early in the first mission.
  • Fixed an issue where the AOE indicator would not display underwater.
  • Fixed a bug where medkits touched by ally units could not be picked up by the player.
  • Weapon upgrade values are now rounded up, and each upgrade is calculated separately.
    For example: 1 penetration +20%, then +50% will now result in 3.
  • The minimum value for penetration, damage, and reload time is now 0.5.


[h3]🧧 Special Note[/h3]
  • The game will participate in the Steam Lunar New Year Sale starting tomorrow.
    During the event, you will be able to get the game at a discounted price!


πŸ’‘ This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" β†’ "Betas" β†’ "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.80 Fixed some text errors

0.9.80
β€’ Fixed some text errors