1. Multi Turret Academy
  2. News

Multi Turret Academy News

0.9.75b Further nerfed enemy artillery positions

• Further reduced the rank, rate of fire, and dispersion of enemy artillery positions
• More SPG related upgrades will be added later

0.9.74b Fixed issues related to SPG Advanced Difficulty

• Fixed a bug where the SPG Advanced Difficulty was applied to all battles.
• SPG Advanced Difficulty now only reduces explosive splash damage dealt to enemies, without affecting direct hit damage.
• Reduced the firing rate of enemy artillery positions and increased their dispersion.
• Enemy artillery positions will no longer spawn rocket vehicles or Jagdtiger.
• Fixed weapon affix text display issues.
• Karl will no longer be countered by enemy artillery.

0.9.73b SPG Advanced Difficulty and new Vehicle "Chi-Ha Long Gun"

[h2]🚀 0.9.73b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.73b update!
A brand-new self-propelled gun, a new advanced challenge, a new garage feature, and lots of smaller changes. Let's take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "Chi-Ha Long Gun":
    A bizarre tank built by the navy, stuffing a 120 mm naval gun onto a light chassis!
  • Comes with the unique affix "Reload with Spirit":
    Rapidly tap the "R" key to increase reload speed!




[h3]💣 Affix and Ammunition Adjustments[/h3]
  • The former "Anti-Concrete" affix has been renamed to "Semi Armour-Piercing": Shells can now penetrate obstacles.
  • Weapons that currently have the "Semi Armour-Piercing" affix:

    • Chi-Ha Long Gun
    • KV-2
    • Karl Mortar


[h3]🧨 SPG Advanced Difficulty[/h3]
  • Clear Difficulty 5 using 4 different SPGs to unlock the Chi-Ha Long Gun!
  • Advanced challenge rules:

    • All HE shells and rockets now also deal damage to allies
    • Your gunfire noise now attracts enemies from a wide area
    • Explosion damage taken by enemies is reduced by 30%, but enemies hit by explosions are temporarily weakened
    • Enemy light tank quantity +20%
    • Enemy artillery positions are added to the map. They will bombard targets within enemy sight


[h3]🛠 Features and System Updates[/h3]
  • Added First-person mode to the garage:
    You can now exit your vehicle and freely walk around to observe it!





  • All vehicles gained "Dazzle camouflage", unlocked at vehicle level 15
  • Japanese vehicles gained "Brown camouflage" (And one German tank somehow got it as well)
  • When a turret receives a reload speed buff, the UI will now display a clear color change
  • Updated all in-game shell models


[h3]🐞 Bug Fixes and Improvements[/h3]
  • Fixed an issue where the Snow Town Raid mission appeared far too frequently
  • AI multi turret tanks will now notify their commander when a sub turret spots an enemy


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.72 Boss-related changes

Latest boss-related changes
The core idea is that bosses should obstruct player from completing objectives, but you still have ways to bypass them, or confront them head-on.
• In Raid, Capture, and Assault modes, bosses will now patrol the map after spawning instead of directly chasing the player.
• In Assault and Survival modes, once a boss spawns, other enemies will stop pursuing the player and instead watch your duel.

• Optimized fonts to reduce lag.
• In Survival mode, enemies will now search for the player's approximate location instead of heading straight for you (their recon plane have been confiscated).
• Fixed a bug that could cause vehicles to get stuck when moving back and forth.
• Fixed an issue where bosses actually had a shorter vision range than regular enemies.


0.9.71 Compressed texture sizes

• Compressed all in-game texture sizes, reducing memory usage by about 20% (although this means you will almost need to re-download the entire game)
• Fixed a bug where firing the main weapon would also fire the roof-mounted machine gun
• Continued fixing the issue where captured enemies could be attacked by allies.
• Enemies can now hold their breath underwater for longer
• Reduced some hyperactive behavior of the Hermelin
• Replaced the sound effect of the BM-8-24 and BM-8-48 with new, more powerful one
• Fixed some text display issues