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Multi Turret Academy News

0.9.04 and 0.9.05 Small fixes

0.9.04
• Fixed a bug where mines from the Sd.Kfz.2 could not be placed directly under enemy vehicles

0.9.05
• Fixed a bug where some vehicles that had been completed didn't display completion stars, again

0.9.03 The Advanced Difficulty has now been add to the default branch!

• The Advanced Difficulty System has now been fully implemented in the default branch, and all language translations have been completed!
• Advanced difficulty now also increases lemon earnings by 5% per level. As for the new uses of lemons? They'll be coming soon!
• Fixed a bug where some vehicles that had been completed didn't display completion stars.
• Fixed a bug with the Ka-Mi where the turret would display incorrectly after switching hull.

Recently, your developers' lease expired, and has been busy with the thrilling and stressful task of moving, so updates might be paused for a little while.
But don't worry, after that, more new content is coming soon!

0.9.02b Minor Update!

• Mines in bushes have been removed! (Who on earth put mines in the bushes? Oh...it was me.)
• Hidden protection system is back. It was accidentally removed by the dev, and many players said they weren't used to it, so we're bringing it back! If you don't know what it is, just know that it will protects you.
• Fixed a bug where enemy bunkers had turrets that didn't match their faction. Though honestly, captured turrets on bunkers don't seem too out of place...
• Fixed an issue where the blast radius of AI's HE shells was displayed smaller than its actual damage range.
• The difficulty display in the bottom left of the roadmap interface now represents the advanced difficulty level.

This update is mostly fixes and tweaks, but please go ahead and give it a try!

0.9.01b Minor adjustments to the advanced difficulty

Based on feedback from players worldwide, we have made some adjustment to the Advanced difficulty for light tanks.
The original design intent was to encourage players to use more flanking tactics. However, the increased speed of the enemy made this exceptionally challenging. So we have now remove the enhancement to enemy mobility, slightly reduced the debuff of player resistance, and smoothed out the difficulty curve.

1. Enemy Vehicles Front Armor +4
2. Player Vehicle Crew resistance -50%
3. Add minefields to the maps
4. Enemy Vehicles Aim speed +50%
5. Enemy Vehicles Front Armor +6

0.9.0b Advanced Difficulty System and New Vehicle "Typ 245/10"

【Advanced Difficulty System】: Now, before starting the game, you can choose from five available difficulty levels based on the type of vehicle you select. After completing difficulty 5 with several vehicles, you can unlock an amazing hidden vehicle!
Currently, only the advanced difficulty for light tanks and their hidden vehicle are available. Other vehicle types' advanced difficulties and hidden vehicles will be added soon~

Our challenges for light tanks are: flanking, patrolling, and map knowledge. Below are the advanced difficulty for light tanks:
1. Enemy Vehicles Front Armor +10
2. Player Vehicle Crew resistance -100%
3. Enemy Vehicles Mobility +50%
4. Enemy Vehicles Aim speed +50%
5. Add minefields to the maps

【Faction Selection System】: Now, at the beginning of the game, you can choose the faction for both yourself and the enemy, no longer tied to your vehicle! If you choose "Neutral," your faction will randomly change at the end of each mission!



【New Vehicle "Typ 245/10"】: A pretty interesting experimental light tank. It's 5.5 cm autocannon was originally designed to take down bombers. But it seems even Dr. Porsche couldn't resist the temptation of using an anti-aircraft weapon against ground targets.





• The 37mm gun on the Panzer III now has a penetration value increased from 4 to 5, which is more historical.
• Mines can no longer be stacked in the same spot and will be triggered by HE shells and other explosives.
• Fixed a bug where crew resistance stats would display over 90%.
• Also fixed the bug where the poor commissar's speech would occasionally be interrupted!

We've been thinking about this advanced difficulty system for over a year, drawing inspiration from various roguelike game difficulty designs, and combining it with the characteristics of armored vehicles to finally settle on this format. We almost thought it would never be finished!
Anyway, hope you like it~

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)