0.8.46 The 18th multi turret tank in our game "Ram I"!
[h2][New Multi-Turret Tank: Ram I][/h2]
"The Ram is a multi-turreted kin to the Sherman, with an adorable machine gun turret quietly set on the upper hull. A shame that she spends most of her time serving as a training vehicle, only occasionally getting rolled out to spook rookies."
This marks the 18th multi turret tank in our game, and there are still plenty of historical multi turret tanks waiting to be added. Can you guess which ones?

[h2][Balance Adjustments][/h2]
[h2][Other Adjustments][/h2]
Hop onto the battlefield and try out the new changes!


"The Ram is a multi-turreted kin to the Sherman, with an adorable machine gun turret quietly set on the upper hull. A shame that she spends most of her time serving as a training vehicle, only occasionally getting rolled out to spook rookies."
This marks the 18th multi turret tank in our game, and there are still plenty of historical multi turret tanks waiting to be added. Can you guess which ones?

[h2][Balance Adjustments][/h2]
- Your tank now gains 1% crew resistance per point of armor, reducing crew damage by up to 90%! No more getting taken out in one shot despite stacking armor!
- If a shell's penetration value is ≥ 3 times the target’s armor, it will now always penetrate, regardless of angle! Hopefully, this will save some of your sanity.
- Anti-aircraft gun trailer can now maintain target lock while moving! Oh, and by the way… KV-6’s turrets can do it too now.
[h2][Other Adjustments][/h2]
- Medkits now only drop when you're low on health, and the more injured your crew is, the higher the drop rate!
- Allies can now use medkits too now! But… is that really a good thing?
- The Skink now shares the same camo as the Ram I.
- Fixed a bug where anti-aircraft gun trailers would occasionally sink into the ground.
Hop onto the battlefield and try out the new changes!

