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The Light Brigade News

Update 4.5 - Phantom of Elites (New Enemies, LCK, Balance Update)

Hello Soldiers, we have a new patch today with two main new features of Elite Enemies and the LCK Camera (LIV Creator Kit), big improvements to loading jitters, as well as some balance, tweaks, and optimizations.

[h2]Elite Enemies[/h2]
Obisidian soldiers can now spawn with one of a variety of special passive abilities (counter-shot, respawn on death, siphon health from allies, etc). The new ‘Captain’ type enemy will always have an ability, and other enemies may also rarely get these bonuses too.




[h2]LCK Camera[/h2]
The new LCK camera can be found on the loadout table or toggled in the XR settings menu. This lets you record easily in-game footage from a variety of camera angles, including microphone input, and vertical orientation.



[h2]Loading Jitter Optimizations[/h2]
Lots of the jittery loading during killing enemies and looting at the start of a stage has been improved significantly. Enjoy!

And as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

[h2]Full Changelist:[/h2]
  • added new elite enemies with special bonuses
  • added new LCK recording camera
  • increase loot in sunless keep and obsidian temple
  • improve safety buffer after hitting low health
  • optimize shader load jitters
  • optimize physics update
  • optimize various other places
  • tweak stg44 obsidian enemy shot timing
  • tweak stg44 obsidian rifle damage down
  • fixed double mesh render on sewer boss scene
  • fixed various soldier tier health values not accurately set
  • fixed shotgun passive ability
  • fixed deadzone being lowerable to unusable setting
  • changed quest3 default to high-res mode


Any questions/feedback, hit us up on our Discord.

hotfix

Just a quick hotfix for an input issue.

* Fixed deadzone handling of input sticks when too high

Update 4.1 - Phantom of Fixes (Fix & Balance Update)

Hello Soldiers, this patch addresses various bugs and balance changes from the Phantom of Time update (v4.0). Thanks everyone for your feedback on the build, and especially to all those playtesting the beta builds.

We put the entire changelist below, and please let us know any other issues we encounter. See you on the battlefield!

Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

[h2]Full Changelist:[/h2]
  • added stage config display in status screen
  • changed sabotuer bounce passive to 1 bounce, always nearest enemy
  • changed tick damage to not prevent teleporting (ie. poison puddles)
  • fixed audio cleanup on shadow enemy death
  • fixed bless shots not converting all damage
  • fixed chaining logic for charm and saboteur
  • fixed circle of life not healing
  • fixed enemy targeting decoy issues
  • fixed hands visual issues with spy watch + death
  • fixed inventory pouch spring settings
  • fixed issues with held item physics
  • fixed item slot position check
  • fixed money upgrade changing prayer cooldown
  • fixed npc repeating voice lines
  • fixed poison barrel calculation being wrong
  • fixed saboteur bounce passive to only work on enemy hits
  • fixed scenic view card damage values
  • fixed serialization error in S&W500
  • fixed various localization issues
  • fixed various memorial crypt collider issues
  • fixed various sewer collider issues
  • fixed wolf animation issues
  • fixed wrong prayer cooldown
  • fixed -1/-1 lives issue
  • fixed revolve free spin on touch (now a XR setting)
  • improved bird enemy LOD ranges
  • improved visibility of laser dot laser
  • increased brightness of necropolis environments
  • optimized some areas of lost memory stages
  • optimized various level assets
  • tweaked ammo values on dropped enemy weapons
  • tweaked bear trap collider smaller
  • tweaked tree trap damage down
  • tweaked winchester damage up for tier 1 and tier 2


Any questions/feedback, hit us up on our Discord.

Hotfix Patch (-1/-1 lives issue)

Hello soldiers, a quick hotfix build for the -1/-1 lives issue. The revolver free-spin is now off by default and toggleable in XR settings.

Let us know any bugs you find, we've got more bugfixes coming shortly.

Update 4.0 - Phantom of Time (Major Content Update)

Hello Soldiers, today we bring to you yet another major update to The Light Brigade -- Phantom of Time.

Available NOW as a free MAJOR CONTENT UPDATE. Let's dive in!

Step into the shadows with our latest update, introducing the Saboteur, a revolver-wielding gunslinger with a powerful new ability: the Timepiece. Cloak yourself and deploy a deadringer, allowing for swift escapes and tactical repositioning.

But that's not all—explore the haunting new region, the Memorial Grounds, a procedurally generated, war-torn crypt that was once a resting place for honored soldiers, now reduced to ruins by endless eternal battle. Uncover secrets buried in the chaos...

[h3]"Phantom of Time Update" Trailer:[/h3]
[previewyoutube][/previewyoutube]
[h3]New Unlockable Class: The Saboteur[/h3]
A gunslinger with a revolver and a timepiece that cloaks and deploys a deadringer for stealthy escapes.


[h3]New Procedurally Generated World: Memorial Grounds[/h3]
Explore a brand new procedurally generated, war-torn military crypt. A burial site for honored soldiers reduced to rubble. The Memorial Grounds were overrun by war, the dignity of the fallen forgotten in the destruction.


Finally, a big chunk of fixes and tweaks across the board. You can check the full changelist below or dive right in. Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

[h2]Full Changelist:[/h2]
  • added new class: saboteur
  • added new gun: s&w 500 revolver
  • added new title screen music variants
  • added new tool: saboteur's timepiece
  • added new world: memorial grounds
  • remade world: necropolis
  • increased drop rate for arrow ammo
  • increased hunter health from 15 to 20
  • improved hunter arrow visibility
  • improved hunter knife grab position
  • improved some lights on quest2
  • improved various asset load times
  • fixed boss1 audio cleanup bugs
  • fixed deadzone setting handling
  • fixed firing range sequences
  • fixed gunshot sound position when moving
  • fixed loadout table issue with bows
  • fixed necropolis soul deposit hand detection
  • fixed skybox visual inconsistency between platforms
  • fixed various ammo spawn calculation issues
  • fixed various incorrect stages in some runs
  • fixed various rare enemy spawn failures
  • fixed missing temple waypoints for some unlocks


Any questions/feedback, hit us up on our Discord.