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AI Olympius News

Update 0.8.82

This is the last minor update before focusing on the new story mission.
  • Elysium 2 - The level was not designed to be a maze, so moving around the level has been simplified, with more obvious direct cuts between blocks.
  • Sector shields now turn white when damaged and restored.
  • Calling a shop now has no phrase delay.
  • An enemy that raises an alarm now provokes nearby enemies to react to the player as well.
  • Regular enemy machinegun turrets now shoot more precisely.

Update 0.8.81

  • Turrets of different types are now more aggressive.
  • Island: mine capacity increased from 10 to 14.
  • Island: fixed a bug where the day/night cycle didn't work.
  • Graphics of some buildings have been updated. 3D models of buildings were made 14 years ago, and deserve improvement.
  • In the task of building server units, in addition to their highlighting in building list, the highlighting of the energy capsule generator has been added.
  • In harpy mode, the wing jump now works as a double jump to avoid unwanted flight.
  • Hades set item added to the Sanctuary level.

Update 0.8.80

  • New building elements: local portal (entry/exit), small foundation, garlands.
  • Fixed a bug with the production of energy and medical capsules.
  • The pistol and rifle upgrade to pierce plasma shields has been replaced with a critical damage chance. The experiment was interesting, but it ruined the central game concept.
  • Healing with med. capsules increased from 40% to 60%, which also applies to Auto Med Block.
  • Leo no longer says that we will never come back to this old HQ before evacuating, as there is such a possibility in the game.
  • In the new HQ, the portal to the old HQ is now a little more eye-catching.
  • Minor fixes in the Bridge sector.
  • New unit of equipment Olympic Belt, added at Elysium level 3.
  • Olympic leg pads - added bullet defense parameter.
  • Olympic shoulder - increased protection from explosions from 3% to 5%.
  • All items of the Hades equipment set will no longer be displayed in the objective list.
  • Spiders armor parameters increased (less damage from regular bullets) - should increase their tanking role.
  • Fixed a bug with the gate display on the Great Gate level.
  • Minor fixes and improvements to sound effects.
  • Minor UI changes.

Sector “Bridge” [update 0.8.79]

This has been the hardest sector to develop so far, with several difficult locations to design, a lot of text and voice acting, and a slightly new approach to some mechanics... it's been exhausting... I'm looking forward to developing the “Midspace” sector, and I hope you enjoy the “Bridge” sector. The game for the first time sends the player to the Island to continue the main storyline. Although I think players will have enough resources by the time they finish Elysium to get through this point without any problems, I also didn't set the price of Server Units too high so as not to overload players with a long grind.
  • The new sector is represented in three new locations.
  • A new piece of equipment from the Olympic set in the new mission.
  • Gamepad/keyboard cursor is now more delicate, it now also works as a button highlight under the cursor.
  • Construction UI - added a description of most elements when selecting them.
  • Construction UI has been changed, better organized, and better adapted for the co-op, some elements have been moved to a new category.
  • Defense elements construction are no longer available in the new headquarters (there will be no threat there)
  • Fixed an issue with the production of the med. capsules and energy capsules were reset to 0 after loading the save.
  • Mission “ Old Path” now has a better indication of the main task, some graphical fixes.
  • Fixed some issues with the main menu UI.
  • The maximum chance to pierce the plasma shield with a pistol has been reduced from 30% to 20%.
  • The maximum chance to penetrate the plasma shield with machine guns has been reduced from 30% to 25%.

Update 0.8.78

  • Fixed Implosion description in English.
  • Fixed UI offset when resizing the UI in the settings during co-op mode.
  • Fixed the placement of some UI elements in co-op.
  • Fixed a bug where vibrations from the first player were passed to the gamepad of the second player.